Showing posts with label Summerset. Show all posts
Showing posts with label Summerset. Show all posts

2020-04-13

Always Lost, Always Hopeful (150) Who Likes a Snowy Beach?



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
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previous day






4-202-01-15 07:11
Mages' Guild, Shimmerene, Summerset, Aldmeri Dominion




We waste no time. As soon as we've had our bath and breakfast, I use the spell to bring us to Winterhold.

I doubt any magical teleportation can be more depressing than the one from the fairytale yellow sand on the warm and sunny Shimmerene beach to the biting cold in the northeastern Skyrim where even noon is semidark but it doesn't matter much because your eyes are full of snowflakes anyway.

Come to think of it, the teleportation to that cage in the auction house in my nightmare was a lot worse – if it was teleportation. But let's not dwell on that now. We've got to get moving or we'll turn into snowwomen here.

Without going inside, we descend through the arches below the College bridge to the ocean shore.

From there, we travel to the west. I want to investigate that strange little turret or statue on the protruding rock at the edge of a high cliff we saw last time. From there we'll proceed to Dånstar and take a ship to Falskaar.

8 o'clock in the morning is just about the perfect time to begin our exploration, sunlight-wise. Too bad the snowfall is particularly heavy this morning. But there's nothing we can do about it. I cheer up considerably upon the sight of a lovely polar fox. If that plucky animal spends its entire life here in these conditions, we can put up with half a day of it too.

From where we are, we can't see anything resembling that place with the turret, but the coast area isn't all that large, so I'm confident we'll succeed eventually.

Running over the sea surface covered with blocks of ice, we end up on an island and discover one of those ancient Nordic structures that consist of a big round hole in the earth, stone stuff around it, and a dungeon entrance down below. This one is called Ysgramor's Tomb. I have no intention to explore the interior. Outdoors, there's no one about.

We proceed along the western coast of the island and discover a Shrine of Talos. Found a place to build a shrine!

I think this location epitomizes Nord stubbornness like nothing else.

The island continues in the northwesterly direction. I'm surprised to find it's not quite as desolate as one might think:

We end up on the edge of a cliff, overlooking a grim world of water, ice and rock.

Even the Winterhold College can be seen through the air filled with snowflakes, but nothing like a small column or turret on a protruding rock.

All right, let's try to find a safe path down.

Back on the shore, we run farther to the west, partly over blocks of ice, partly in shallow water, until we reach the next island.

This is the one with those huge stone arches I've been wondering about in the past. There are staircases and statues and things. The place is called Yngvild.

I don't care about exploring it. We go forward and end up once again on the edge of a deadly drop tens of meters high, overlooking snowy mountains and the icy ocean.

I remember that maid in Old Falls yesterday. "Girls, have you ever seen an Argonian being whipped on the butt?"
Lydia looks at Jenassa who asks "What about it?"
"What do they do with their tails?"
"They lift them up," she confirms what I had thought.
"And when they won't, will it be tied up or something?"
"Not necessary," Jenassa replies with a hint of a grin. "A lash on the tail hurts a lot more than on the butt."
"Really?"
"Sure. Just like it hurts more on the back than on the butt."
Jordis nods. "The buttocks are the least pain-sensitive body part."
How does she know? I look at her enquiringly.
"I used to work in the Solitud prison," she explains with a somewhat shy look on her face, as if regretting what she just said.
"That's why the butt is whipped mostly in the bedroom, but serious punishments are done on other body parts," Jenassa enlightens me.
Wow. I had no idea. I thought public whippings were done on the back in order to spare the offenders the shame of exposing their private parts.

We descend and find a place where we can get to the mainland almost dry. And then, dammit to hell, we're seeing that thing on a high protruding rock:

How did we end up bypassing it and how will we be able to get up there?

I realize the place is much closer to the mainland than I had thought, and we circled around it from the north.  :-(
map of the coastal area between Dånstar and Winterhold depicting the protagonist's path
We couldn't go directly to the west from the point 0, because there were mountains in the way.
So we went north and then followed the coast and interesting objects, not realizing we were going in a wrong direction.
Number 5 is where we are now. The question mark is approximately where that mysterious object appears to be.
FYI, what's marked as water on the map is mostly very thick ice.

The only good thing is that the snowfall has more or less ceased and visibility is good.

Now we go to that peninsula, doing our best to not lose sight of our goal. We pass under that very protruding rock and circle clockwise the mountain whose slopes are practically vertical. On the eastern side, we find what seems to be the only path up the mountain. And there it finally is!

It's one of the Standing Stones – The Tower Stone. The special power you can get from it is pretty useless, so I won't take it, but I'm happy I found the place. And the view is great, too. I don't even mind it has started to snow again.

We now return to the mainland and run to Dånstar which is no longer far. By the way, that small tower just outside Dånstar which I told you earlier could be a modest lighthouse is indeed a lighthouse. There's a fire burning in it this time.

In Dånstar, I get a new hairstyle. I'm totally fed up with the one I've had so far.
character creation screen with the view of Laura with a new hairstyle, wearing and armor and a circlet
Cutting one's long hair short like this would generally be scary,
because you can never know if you'll regret it a week (or an hour) later.
How lucky we are that hairstyle mages can make it long again just as easily as cut it off!  :-)

Along with walking around and exchanging news with people, I also do my crafting. I'm a little disappointed that I can't enchant almost anything. We haven't found any new cool enchantments for ages. Then again, enchanting requires souls of (formerly) living creatures, so maybe it's not good to do it at all.

It's almost morning when I'm finally done. My followers are already sleeping. Lydia has taken her boyfriend into her bed which, by an unwritten rule, has until today been my prerogative, but last night I wasn't there, so I guess it's legit. Well, It's not like I mind. The "rule" has in fact more to do with my girls being shy of displaying their intimate relationships so openly.

I lay out the girls' new gear for them, and go to sleep too.



next awakening






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2020-03-24

Always Lost, Always Hopeful (141) Taking Crazy Chances



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-01-06 08:27
Arch-Mage's Quarters, Winterhold, Winterhold, Skyrim



Pretending not to notice Onmund's hard-on, I jump out of the bed and get dressed as if I was in a great hurry. While we go downstairs, I ask Onmund about the amulet, but he just repeats that cock and bull story about it being a valuable family heirloom. When I point out it shouldn't matter, because he's fallen off big time with his family, he mumbles something inconclusive and I end up none the wiser. You don't need to tell me my tactics was completely wrong. I don't know what went into me. I'll try not to bungle it the next time.

I go to the library to somehow clear my confused mind. I ask Ertzebet how it's going with Alec. She says it's not going at all. She suspects he has a girlfriend. This sounds serious, but my brain is really not working this morning, so I just say a few words of generic consolation and almost turn to go and then remember at the last moment:
"Ertzebet, who was Magnus?"
"Magnus is the god of magic."
Ah. Okay. Not too surprising, really. "Is it his statue in the College courtyard?"
"No, that's Shalidor, the first Arch-Mage of the College."
"Shalidor? I have a vague memory of someone saying that he established Winterhold."
"Yes and no. He established the College, and Winterhold emerged around it over time. So, in a way, you could say he got the city started."
I already know this place used to be a real city. Well, I got my answers, even though not any clarity about my relationship with Onmund. But I've done enough chatting for this morning. I have things to do. So I try my best to assure Ertzebet I'm sure she will figure her relationship stuff out soon, and then I head for Septimus Signus's Outpost to bring him the Lexicon.
large blocks of ice on ocean surface, a hill with a cave entrance ahead, a small boat on the left
I think I mentioned the last time that the way from Winterhold to Septimus Signus's Outpost
goes almost entirely over massive blocks of ice. Now, in daylight, I can show you what they look like.

I didn't bother to take my followers along this time either, and to tell you the truth, I shouldn't have gone at all. That's because I learn Septimus serves Hora and indeed Hora Himself makes His appearance. Septimus informs me that he won't be able to open that Dwemer thing he's working on without some elven blood – in fact, a small amount from each kind of elves. Hora urges me to get it for him. I promise I will and waste no time returning to Winterhold.

Now Jenassa has turned up as well, shining with joy. Looks like you've found your happiness here, Jenassa. I guess you don't care about coming with us to Summerset at all? Jenassa insists she wants to come. I know I was being nasty, but I just don't understand how she can endure that jerk Nelacar.

Anyway, we hold hands and I cast the spell and a few moments later we're in the Shimmerene Mages' Guild. We walk around a little, talking to people.
large poorly lit hall, a Khajiit man wearing a brown hooded robe in the foreground
That's the Khajiit student I mentioned the last time. I want him. Quillinda has told me his name is Dulizar.

In the large hall (behind the foyer where Quillinda works), I'm astonished to discover that it's not a hall at all. It's a courtyard with no roof. I can't believe I failed to notice it the last time!

However, there's something not quite right with this place. How can the sky be cloudy if the sun is shining when we exit through the front door a quarter of an hour later? Mages' College, forsooth!

Whatever. We leave for the northwest to get that book Quillinda wanted. The nature is as lovely as ever. On our way to our destination, Tusamircil's Passage, I intend to stop at Meutaniil which is about halfway there. That'll be the place where we need to get the rare ingredient called Mort Flesh  that's supposed to somehow help Bolwing in turning the dog-king Celamir back into a human being.

Part of our way, we run along the northern coast of a big lake.
small crabs on yellow sand on the lakeshore, spruces and small village further ahead, blue sky
This family of crabs is not trying to attack us.
Generally, the fauna of Summerset tends to be less bloodthirsty than Skyrim's.
But that is more than compensated by the fierceness of the walking skeletons and the wandering mages.

Right next to the sandy beach is a small Orc village Malacath. (You can see it in the background in the picture above.) It has no defense wall, just a couple of huts near a shrine of Malacath.
Laura and Lydia stand facing a very tall Orc woman in armor, a small wooden structure in the background
That's one tall woman!
Her name is Ghak.

They are not interested in exchanging gossip with us, so we just leave them to their simple life and move on.

When we approach Meutaniil, I see a group of pahmars lazing in the sun. I know they're supposed to be savage in Summerset, but they're so beautiful I can't just start shooting at them. I approach cautiously and then they notice me and attack.

They're all over us and they're so many and they're quick. We kill them all and all of us survive, but it was one bad mess.

Meutaniil itself is a smallish system of caves and passages. There are some skeletons as well as ghastly corpse-like creatures called liches.

An the end is an actual room with doors, inhabited by a female mage and an extremely tough magical creature called Mogul.
room in a rock cave with a wooden floor, protagonist aiming bow at a skeleton-like humanoid in a brown robe
My hand and bow look like this because I've been hit with frost magic.

It takes us a long time to kill him and then we get our Mort Flesh.

We proceed westwards. As we're about to reach a road that goes to the north along the eastern bank of a river, we see a volley of what appear to be ice spikes flying through the air. Some of them hit a man who is running at some distance.

I'm curious to find out who are those two glowing creatures a little farther. Sneaking closer with utmost caution, I suddenly get hit real bad from behind. I had completely forgotten to watch out for whoever had been attacking that man! There seem to be two mages, and even though I use Health potions, they bring me very close to death. One really can't be too careful when traveling in Summerset! I'm very lucky that my followers are as alert as always.

This is one of those devastating mages:
naked elven woman lies dead in high grass with one arrow between her eyes and another one in her side
Maybe she attacked that man because he had refused to marry her? If so, I can't blame him.  ;-)

I look back up the hill. The curious creatures have apparently left. I can hardly blame them.

We proceed along the road and across the bridge you can see in the picture below to the western bank and arrive in a small town named Ebon. Jenassa has heard about an ancient city of Ebon Stadmont in the middle of Summerset. The first local we see, a guard, confirms that this town is what's left of that old city.

It's got a formidable defense wall and a dozen houses, most of them built right into the fortifications.

There are lots of people around doing various kinds of work and none of them wants to chat with us. I finally find a Merchant Hall where I can shop some, and a woman named Lorchel fills me in about the goings-on.

Among other things, she mentions there's a house on sale and I should talk to Lord Elberoth if I'm interested. Then I meet a tall man Yassanaro (or, come to think of it, most men are remarkably tall on this island and women aren't very short either), who says he's "a bit of a scholar" and asks me to locate a book for him that he lost. This seems to be a really book-loving country, unlike Skyrim.

I proceed to the next building which is called the Great Hall. There I get to make the acquaintance of aforementioned Lord Elberoth who is all engrossed in writing something, maybe a book. He says he has no proper house for sale, only a Grove Dwelling. Yeah, fine, I'll take it.

On my way out, my eye falls onto something amazing:

Good gracious! How do I get an outfit like that? I'm about to ask her, but then I think better of it. Maybe such stylish clothing is common here and my excitement would reveal that I come from some kind of a tatterland, which would be embarrassing. I'd better look around in Summerset some more. Apart from which, I'm eager to go and see the "dwelling" I've bought.

It's essentially a large apartment built into a hill near the river. Not only is it beautiful, roomy and properly lighted, it even has facilities for alchemy and enchanting. I'm not bothered the slightest by some plants growing right inside it. They remind me a little of Elisdriel.

By now it's gotten too dark to go anywhere. While the girls prepare our supper, I read a few books I've picked up today, including one most fascinating one about the dragon language – you know, those symbols written on word walls.

After dinner, we figure we'd better go and see if we can find some unattached men. Those of us who can't can come and sleep here.

Well, I end up sleeping at home. Most people seem to work really late here, and that includes Yassanaro whom I actually fancy. Lydia decides to try a Khajiit man (so she and I can exchange impressions later, or at least that's her excuse) and I'm not sure whom Jordis went with. Someone at the Great Hall, I think. Jenassa still seems to be too happy from having been with her jerk in Winterhold. She shares my bed tonight. We don't do anything, just hug each other good night.



next awakening






return to the table of contents








2020-01-29

Always Lost, Always Hopeful (117) Trials throughout the Day



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-201-12-11 07-01
Arch-Mage's Quarters, Winterhold, Winterhold, Skyrim



After bath and breakfast, I leave my followers to chat with the students, and find Tolfdir who made a point yesterday of telling me that he will always be at my disposal, should I need any advice. Now I tell him that for the time being, he'd better take care of the day-to-day matters of the College in a position similar to the one Mirabelle had when Savos was Arch-Mage. I have neither the desire nor the qualification for that. He's to turn to me when there's trouble or a need to decide something very fundamental. I make it clear that I shall be keeping myself informed through occasional frank discussions with other College members, but generally I trust Tolfdir to be able to take care of things with his calm confident efficiency like he's been doing so far.

After that I go to give the jarl's daughter the news about the recent dramatic events in the College (her father is still sleeping) and then proceed to the inn for the same purpose. In the taproom, a High Elf woman in a simple dress whom I've never seen before asks me if we can talk.

There's something suspicious about her and frankly I'm not in the mood for some shady intrigues at the moment. But then I think: what harm can a brief conversation do? Let's sit down and hear her out. It may be something weird and creepy, but it's certainly a lesser evil than wandering around wondering what it was she wanted to tell me.

Well, the woman says I'm needed in a place called Summerset. The next moment, I find myself in a small wooden house that is in a terrible state. What's left of the roof could fall down on us any moment. Through the holes in the walls, I can see brightly colored flowers as well as some distant trees. In front of me stands another High Elf woman wearing what looks to me like a ball gown out of the Imperial Palace. I've seen dresses like that only in books. Nobody wears anything so fine in Skyrim. And no woman outside of brothels or Orc villages would wear anything so revealing in the sight of strangers.
ruins of a wooden house, a High Elf woman in a revealing red dress talks to the protagonist
Dressed up in vain, as it seems.
The late Savos Aren keeps surprising me.

She introduces herself as Sylwia. She apologizes for having brought me here in such a manner. Yes, that "courier" person could have at least asked me first, I say icily. I've been told I'm good at icy. Sylwia replies she can bring me back right now, but then I shan't be able to return to Summerset, ever. The sneaky bitch! She knows exactly which buttons to push. Of course I can't say no after that. My curiosity would drive me insane. So I have to make the effort of forcing the words expressing my agreement out of my mouth. Let's hear what she has to say. I can settle accounts with her later. And I will not forget, you can rest assured of that.

Sylwia tells me a certain King Celamir of Cloudrest has disappeared, and we must investigate the matter and keep it secret from the Aldmeri Dominion. Summerset is part of the Dominion, but apparently the central authorities are too eager to meddle with local affairs, which is why the Summersetians are rather interested in keeping up the appearance as if nothing out of the ordinary was going on in this peaceful province. The last thing they need is the Dominion appointing some kind of a governor in the missing King Celamir's stead.

Cloudrest lies to the southwest from here, but Sylwia suggests we go east-southeast first to visit a village where we might find something useful.

I don't quite understand what she's talking about, but my immediate concern is something more important. I tell Sylwia we'll have to bring my followers over. Firstly, I'm going to need them as combat support. Secondly, I can't leave them worrying about my disappearance.

The problem is, I could teleport them to me, but not from such a vast distance, while Sylwia could teleport them all right, but she can't sense where they are. We somehow manage to do it between the two of us. The girls look rather shaken, so we all sit down to let them have some rest.

Summerset appears to be a very big island. We are currently on an islet off its northeastern coast. It's unusually warm here and we're seeing lush vegetation that makes Falkreath look like Eastmarch. Well, not quite, but the beauty of this place is somewhat overwhelming. Even those farmhouse ruins don't really bother me in the midst of such a delightful scenery.


Most of the trees on the beach are coconut trees. I'm not sure I've ever seen coconuts except on pictures, but here they're all around me. A coconut tree looks funny – like a green bush on top of a brown bush, both raised up on a very high stake. (Yeah, you have eyes of your own. Sorry.) And the beach itself is covered with yellow sand. I've never seen anything like that. I'm not sure horkers would like this place very much, but I most assuredly do.

My followers seem to have recovered from their shock, so we'd better get a move on. I'm going along with Sylwia's game for the time being, but my actual goal is to find a way to return to Skyrim in a way that wouldn't require Sylwia's cooperation. Then I'll settle scores with her and return home. The girls and I have no business roaming about in, of all places, Aldmeri Dominion. For that matter, it doesn't even matter what country it is. I won't cooperate with someone who just grabs me and takes me to another place without my consent. Unless perhaps it's in High Rock. I mean, somewhere close to my native place. But enough of that. I must learn to refrain from irrelevant digressions.

We need to go into the nearby mountains along a path that'll hopefully lead us to the village Sylwia mentioned.


When I ask Sylwia about the thalmors, sounding as casual and innocent as I can, she informs me there are no thalmor patrols on Summerset Isle. Their priorities lie elsewhere.

That doesn't mean we're safe, though. We encounter various kinds of wild beast and undead, some of them fighting each other, some determined to scare the pants off us. (Just as well. Pants are kind of uncomfortable for women, don't you agree?)

Those battles are, how should I put it, excitingly challenging. Maybe I can come to like Summerset after all.

I mean, by any objective standard, the creatures in the next picture are utterly horrible. Yet, they don't look too horrifying in green grass under a tropical sun.
Laura and Sylwia stand between 3 corpses of human-size monsters, Laura's followers stand at some distance
My followers are doing an excellent job keeping their distance and attacking the enemies with ranged weapons.
Sylwia, in turn, is good both at Destruction spells and not getting in my way.

Did I just say "tropical"? What kind of a word is that? I'm not even sure what it means, but somehow I have the feeling that this kind of nature and weather could be described as "tropical". Lydia, Jenassa and Borgakh have never heard the word, and I don't want to ask Sylwia.

Digressing again. Sorry! Guess I'm nervous because of the uncertainty as to when, and even if, I'll be able to return home. Skyrim, I mean. It's the closest thing to home I have.

We're now seeing the village. There are four peculiar round-shaped houses of unknown material and one citadel-like stone structure. Between the houses roam a couple of unusually big and very nasty-looking skeletons. Aptly named Abomination, they're much harder to kill than the Skyrim variety of walking skeleton.

The houses have utterly horrible bright light (I'm having the impression that this unusual building material reflects and possibly even magnifies sunlight back and forth; whatever the reason, it's sheer murder on our eyes) and a few human corpses lying in the midst of common furniture and household items. I can't see anything in any way connected to King Celamir, but Sylwia is strangely pleased, as well as horrified by those skeleton things.

She says this trip has been a great success, but leaves me in the dark as to in which respect. She just suggests we now proceed to Cloudrest. I'm sure Sylwia was pursuing some kind of a private affair of hers here and only wanted us to come along for protection.

Whatever. We'll be going to the south now to bypass the mountains in the west. After that, we'll head west and find a way up another mountain range to reach Cloudrest.

On our way south, we pass by a garden with apple trees, and then discover a big apparently uninhabited stone house called Lovira Falls Manor. We kill a few quite strong skeletons along the way and see some very big mushrooms:

Then we discover a shrine of Auriel, evidently a local deity I've never heard of before (but Jenassa has). The statue of Auriel is much higher than those mushrooms in the last picture. It stands at the foot of a hill we need to climb up to get to Cloudrest. The ascent doesn't look all that bad at first, but turns out exhausting to the extreme. When we're finally on more or less level ground again, I call a rest. We enter the nearest building. It happens to be the Cloudrest Temple.

We sit panting and exchange a few words with the priest Acario. After a while, Sylwia suggests we'll be no less comfortable in a nearby bar. I understand. With the echo in this huge building, sensitive topics are best discussed elsewhere, even though not necessarily in a taproom. We had plenty of opportunity to talk in the forest. But I trust Sylwia to know what is appropriate in the local circumstances. Besides, I'm not the one who has anything to fear anyway. After a quick prayer to Dibella, we move on.

We see many houses spread all over the steep hillsides, as well as people walking here and there. The bar Sylwia is taking us to looks cozy indeed, and it's open-air:

Sylwia informs me she's a member of a secret group that protects Summerset against any foes – including the central authorities of the Aldmeri Dominion, should they ever turn hostile. That's why they're secret. Their loyalty is to the people of Summerset province and no one else.

I ask her how many provinces there are. Sylwia replies we don't have time for a geography lesson. I shall be able to find wisemen who have books and such, if I'm really interested. But Summerset, the original home of the High Elves, is generally aside of big politics these days, as well as fortunate enough to lack significant economic or social problems.

Before we leave for the king's palace to search it for clues, I ask Sylwia about her dress. I say it's very pretty, but isn't it a bit impractical in combat? Sylwia says she's a mage, so it doesn't really matter what she wears. I remain skeptical. I know mages defend themselves with wards rather than armor, but still... As we walk towards the palace, I look at Sylwia and wonder – when her dress begins just barely above her nipples, how can she run and jump without her breasts slipping out? And what's the point in taking such a risk in the first place?

Approaching the palace, I see a door going to "Underground Market". That sounds like merchants! We may not have time for a geography lesson, but I can always spare a minute or twenty for shopping. Ignoring Sylwia, I quickly walk to the door and enter. A staircase leads to a large hall with tables and chairs, evidently a dining area. Around it are market stalls with traders. I can't get my eyes off this one:
elven man with a bare upper body stands behind a wooden market stall in front of a stone wall indoors
It occurs to me that I can't see if he's wearing any clothes down below either.
Better perish the thought.

Everyone seems really nice here. Most importantly, they have some ingots on sale which are very rare in Skyrim, as well as have a lot of money for buying my excess wares. I'm beginning to think Summerset is not such a bad place.

I can see Sylwia is irritated by this delay, and I'm cherishing every second of it. Finally I have mercy on her and exit. We proceed to the palace entrance:
Laura and Borgakh stand in front of a brightly glowing white sphere attached to a high stone wall
That white sphere is not a lamp. It's a teleportation orb. Many buildings in Summerset have them instead of doors.
It doesn't require any magical skills. You just walk up to it and activate it, and then you are teleported inside –
in this case, to the palace courtyard. Of course, there's another such orb inside so you can get out again.

The palace has a courtyard high above the ground inside forbidding walls. It's a good 360-degree defensive position with plenty of space to move around the palace proper. There's a dog sitting on a patch of grass. I want to go and pat it, but Sylwia insists I waste no more time.

The palace, while clearly bigger than jarls' houses in Skyrim, is not very luxurious. Something between the Thalmor Embassy and my Solitud house.

The king's throne is just a big chair. The servants didn't even bother to clean away that dog's fur on it.

"Dog's fur?" Sylwia asks. She is suddenly very alarmed. We'd better check out the dog outside, she says. Well, that's what I was about to do when you dragged me in, stupid.

While we hurry to the exit, Sylwia reminds me of that weird foreign magic she sensed in that destroyed village. It's the kind of magic that takes decades of diligent practice to learn, but it could bring about something even the best Aldmeri Dominion mages couldn't do – turn people into animals. Maybe King Celamir, ostensibly lost without a trace, was turned into a dog?

We go out. The dog growls at Sylwia. She says she senses it doesn't like mages, so I should go and approach it without her. The dog seems fine with that and sits down. It looks right into my eyes. I believe to see very undoglike understanding in its face.

The dog barks softly and actually nods its head. I hazard the next question: "Are you King Celamir?" The dog nods again and stands up, barking and wagging his tail. I try to explain to him that Sylwia is our friend, but he remains wary of her.

Sylwia says she'd better part ways with us for the time being. I'm to take the dog to Shimmerene Mages' Guild and talk to the Dean. She gives me a map of the island and warns me that I might find the Dean of not too friendly disposition. On the other hand, his assistant Bolwing is supposed to be a very nice man.

The distance to that mages' guild looks roughly equal to what we have already covered today, so I don't think we have any reason to worry even though the sun ought to go down soon.
map of northeastern and eastern Summerset with Cloudrest, arrows showing the protagonist's path
Orange arrow: our path traveled today.
Pink marker: our current location.
Green marker: our next destination.

Indeed we would have arrived in an hour if our progress hadn't been stopped by a group of mage-bandits. They looked kind of eerie and cast very painful fire spells, but fell quickly when hit by our arrows. Guess they had neglected honing their ward spells. Too late to tell them now, of course.

We reach an impressive palace by the time the clouds in the sky have been turned red by the last rays of the sun.

Inside, we are greeted by a woman named Quillinda who, in her own words, is a receptionist, but seems in fact to be a lot more.

I take an immediate liking in her. The same goes for a male Khajiit student with almost black skin (fur, I mean) who is resting on a bench a little farther. Together we destroy a Bloody Skeleton   who slipped in through the front door after us. Then I ask Quillinda to point me the way to the Dean's office. She says I need to go to the other end of a large hall and ascend some stairs. And the Dean is called Arch-Mage nowadays.

True to Sylwia's warning, Arch-Mage Neltharion is not a people person. But I'm not complaining, because he teaches me two spells for getting from Shimmerene to Winterhold and back. So my biggest problem here has been solved. It's possible that Neltharion isn't moved by mere kindness. Maybe he wishes I'd leave as soon as possible. Well, that suits me fine.

As to the dog-king Celamir (I suppose we can now be sure it's indeed him), Neltharion tells me I can leave him here and maybe Bolwing can figure out what to do with him. The dog, by the way, shows no enmity towards these mages, so there must be something not quite right with Sylwia, like I have suspected all along.

room with stone wall poorly lit by candles, open book on a small table, a cupboard on the left
Incredibly, this is Neltharion's desk. Maybe he has magically enhanced eyesight,
but I would much rather use my magic to create better light.

I find Master Bolwing and fill him in. He says he can try to turn Celamir back into his original shape, but he'll need a certain rare ingredient. He shows me in which region to look for it.

Sure, I'll do it – should I ever be really very bored. I return to the great hall which is completely empty at this hour. I ask Quillinda if I can make myself useful in any way. She says there's a rare book they're looking for and shows me a place southwest of Cloudrest where it's expected to be. Just to prolong our conversation, I ask if I could become a member of the Mages' Guild. She says: why, of course, and she'll immediately register me as an apprentice. That's not quite what I had in mind, but it would be extremely rude to back off now.

The formalities taken care of, I have a very urgent matter to attend to – exit the castle, stand holding hands with my followers, and cast the spell taught me by the Arch-Mage.

One moment we're under the night sky of Summerset with moonlight shadows of tree leaves moving on the pavement around us (see above), the next moment we're standing in piercing cold with snowflakes biting our faces like tiny fires, and can just barely recognize that the place where we are is the Winterhold College bridge.

We hurry to get indoors, yet can't avoid getting engaged in a conversation with the teachers Phinis and Arniel and the student Nirya in the courtyard. The harsh weather doesn't seem to bother them the slightest and for that matter I soon cease to pay attention to it too. Warm and beautiful as Summerset may have been, I find this discussion of various local topics really nice and interesting.
Winterhold College courtyard, heavy snowfall, near-darkness, Phinis talks to the protagonist
That must have been the group that lost their lives in Labyrinthian.
Of course I won't mention it to Phinis. There's nothing he or anyone else can do for them now.

The study hall looks kind of empty and joyless without that bluish-green or greenish-blue sphere with curious calligraphy that was the Eye of Magnus. After exchanging a few polite words with Master Sergius, we hurry upstairs to get into our warm beds.

No sleep for me yet, though. Having undressed and stretched out on my bed, I learn that my followers are highly confused, to not say appalled, by my reluctance to pursue the quest of King Celamir. That goes above all for Jenassa. "A human being has been turned into a dog, for heaven's sake," she points out to me. "It's so horrible. Is there a reason why we aren't going to do everything in our power to help him?"
I don't really know how to explain what my problem is, but with Lydia sitting on me I can't brush the topic under the carpet either. So I try to justify myself by saying: "I won't help someone who captures me like Sylwia did and then confronts me with a choice that forces my hand."
That fails to impress Jenassa: "If you really hate Sylwia then we can kill her when this is all over."
I say: "But we must do it without damaging that awesome red dress. I'd like to try it on."
This fails to bring about more than a grin from Lydia. Jenassa and Borgakh remain looking at me with serious faces. A second later, Lydia gets serious too and says: "Sylwia's despicable behavior is not a reason not to help Celamir. What Sylwia did is not Celamir's fault. He can't have led her to it, because Sylwia didn't even know the dog was Celamir."
I know. I just have this intuition that in some sense this quest will turn out very disappointing. But I have nothing I could put my finger on. And Lydia, seeing her logic fail to impress me, is now attacking me with a look that makes me feel like my whole being is dissolving in those green eyes.

I undertake a desperate attempt of regaining my composure – as well as prestige.
"Point one: even you must agree that the Skyrim civil war is more important than one High Elf  turned into a dog," I say.
This one hit. Lydia's expression turns back into matter-of-factly and I can take a deep breath of relief. Well, as deep as possible under the circumstances.
"Point two. I promise we will go back to Summerset. But we'll go when I say so. I would be very disappointed if we fell out over this."
"Oh no, we won't!" Lydia hurries to assure me. "I only mean it's such a lovely place. We don't even have to do anything if you don't want to. We can just walk around and talk to people and shop. After all, they're so nice in Summerset, aren't they?"
I notice Jenassa has turned kind of embarrassed hearing those words. Lydia half-opens her mouth as if wanting to take back what she said. She looks apologetically at Jenassa. Of course! Now I get it. Jenassa fancies High Elves. That's why she's so keen on returning to Summerset!
Looks like I'm back in control. I smile and grab Lydia's left breast firmly, thanks to which she's unable to resist when I roll her off me. I sit onto her and pin her forearms to the bed. She doesn't resist.
"But I'm still the boss," I inform her.
I see exaggerated fear on Lydia's face as she begs: "Please, Mylady, not on my bare butt!"
I roll my eyes and shake my head with a deep sigh. Then I turn to Jenassa: "Can we go to sleep now, please?"
She nods with a look of slight amusement and motions Borgakh to follow her.
They're right, you know. The people of Summerset are indeed nice. In addition to that, I must admit that shooting all those creatures that wander around in Summerset's forests is good exercise. Those skeletons are actually pretty cool in their horrid way. I hope Jenassa won't decide to stay there permanently, though. Although if it makes her happy, I won't prevent her.

"Have you ever had your butt spanked?" I ask Lydia when we lie in embrace under the blanket. Funny this topic has never come up between us yet.
"Only slapped with a hand a few times. Nothing serious. You?"
"Not on bare, ever." I look absent-mindendly at the ceiling. "I mean, not as far as I remember. I have no memory of anything like that." Lydia knows already about Lorm having slapped my butt when I was wearing clothes.
I close my eyes and relax while Lydia's hand caresses my belly and panties which I'm still keeping on tonight just in case. That reminds me. "You know, Lydia, it's actually a good thing we wasted a day in Summerset."
Lydia nods smilingly and kisses my cheek. She knows we were going to Windhelm, and tomorrow I'll already be able to be with Yrsarald.
"You told me his room is so dim," says Lydia. "Maybe he wouldn't have noticed anything?"
I don't bother to reply. I know she knows I'd never go to a man while I'm bleeding down there.
"Or you could have asked him to use the other hole," says Lydia.
I open my eyes and grab Lydia's hair. "If you don't shut up right now, I'll spank your ass for real!"
Lydia smiles at me with her eyes and we laugh and hug each other tightly. Then we decide it's time to go to sleep.

My thoughts are on Summerset. The unbelievable warm yellow sand. The droll giant-broomstick-trees. The constant warmth all around me. The understanding dog. The topless male trader.
Maybe some Summerset traders sell dresses like Sylwia's? I can't think of a place in Skyrim where I could wear it, but I can at least put it on in the privacy of my home and take some pictures.
With this pleasant fantasy, I sink into sleep.



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