Showing posts with label Markarth. Show all posts
Showing posts with label Markarth. Show all posts

2021-06-08

Always Lost, Always Hopeful (261) Can't Let Go



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
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previous day






4-202-05-07 06:34
Vlindrel Hall, Markarth, The Reach, Skyrim



I had a realistic dream of Petrille. My best childhood friend is still married and lives in Northpoint. That's a harbor town in northwestern High Rock.

Auntie Virene is no more, though. May her soul rest in peace.

I know now to whom I'll give my sanctified amulet – my stepdaughter Lucia in Hviterun whom I'm going to leave behind in Skyrim when I sail to High Rock.


Me and my followers continue to make our home a little more beautiful (even though it's really very nice already) and then stroll to the palace.

That's the steward Raerek talking to the wizard Calcelmo:
Laura stands in the Markarth palace looking at two men talking next to a small table ahead
You may laugh, but I feel this place really needs more light.

I don't want to disturb them, so I pay a visit to Moth the blacksmith while they're talking. Then I greet Calcelmo and sit with him for a while. Even though I've decided I won't meddle with that Falmer quest, I still can't help mentioning I haven't been able to find the book Calcelmo told me about. He says maybe it's lying about somewhere in the Dwemer museum he has established here, and I may go and see if I can find it.

I thank him and leave. It probably won't hurt to take a look at the museum and the book while we're here.

No. Something else occurs to me. I really want to make one more trip to Hammerfell and do some thalmor-shooting. Maybe try to conquer that heavily guarded fortress or settlement we saw. This means I'm going to need three expendable followers to temporarily replace the girls with. One of them I can get from the Silver-Blood Inn in this very city. His name is Vorstag and he doesn't look exactly prepossessing, but he'll do for this mission.

The second one I can get from the Windhelm inn, and the third... I'll figure it out along the way. More precisely, I have an idea but I'll tell you about it later.

Right now, I'm dismissing Jenassa to be able to hire Vorstag as my follower. Then I visit Fortune's Tradehouse and persuade Morilla to tell me about her and Inuril.
I learn that Morilla and Inuril were working in competing trade firms in Lillandril and he began to court her. Morilla was very shy, but Inuril was very presistent, as well as gentle and patient. So she eventually fell in love with him. Their relationship lasted about five years until she found out he was only using her to get information about her company which suffered heavy losses as a result, and it was because of Morilla's carelessness. The scandal was so embarrassing to Morilla that she left Summerset. She did find a way to hire some criminals to murder Inuril. However, the assassination attempt failed. Yet, Inuril left Summerset as well, feeling safe there no longer. When Morilla eventually found out he was hiding in Skyrim, she joined Fortune's firm to locate Inuril and eventually get her revenge, which she now has, thanks to me.
It was fascinating to learn how the High Elves, so different from us otherwise, can still be so touchingly similar to us in some respects.

Now I improve our gear. It's already 8 in the evening by the time I finish working, so we'll spend the night here and travel east in the morning.

I walk around in the city with Jenassa. Mostly we just chatter about nothing in particular. I mention I hope I'll be back by the 13th which is Heidi's birthday, but Jenassa, Lydia and Jordis can stand in for me in case I can't make it.

You may be wondering if I'm not afraid to travel with three men, especially when I don't intend to let them have sex with me. At least I'm certainly not going to do it with Vorstag. The thing is, all sellswords in Skyrim have taken the oath to not harm their employers and this is something very serious. So the only thing that threatens me is their stupidity.

There are incredibly many people in the Temple of Dibella. Is it some kind of a religious holiday? Jenassa doesn't know. Might be some kind of a local tradition, she says. I don't want to disturb them and I'm not in the mood for a big crowd to start with. Or rather I want to use the last opportunity to be with Jenassa before our (brief, of course, but still somewhat sad) parting.


The evening is so beautiful and calming. Answering an occasional admiring greeting from guards passing by, we stroll past the palace to our house where Lydia and Vorstag soon join us and we go to sleep. (Jordis is with her boyfriend, of course.) There's plenty of room in this house and even several beds, so we're all quite comfortable.



next awakening






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2021-03-17

Always Lost, Always Hopeful (247) No, Thanks, We're Just Looking Around



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
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previous day






4-202-04-23 05:34
Alva's House, Morthal, Hjaalmarch, Skyrim



This early we have the awesome bathhouse all to ourselves. While we wash unhurriedly, I realize we won't have to go to Dragonbridge at all on our way to Mor Khazgur. With the nice weather we're having today, I feel like exploring the mountainous area between two rivers south-southwest of Dragonbridge (greenish-blue marker on the map):

We bypass Dunstad Grove from the north and admire the scenery without discovering anything spectacular – just another Dragon Burial Mound and a hunter's shack called Cliffside Retreat high in the mountains.

The view from the latter is very beautiful and the hunter himself is kind of cool and tranquil. So it was worth the hike.

Headed for Mor Khazgur in the west, we jump down a very high cliff, squealing on top of our voices (because in spite of everything it's still scary) and realize we've landed inside a forn camp. We have to kill two men to get out. Then we run past an Imperial Army patrol and soon arrive in Mor Khazgur.

We get some thorough training in Blocking  (that's what we came here for) and then walk around and such. It's a very nice place to be, even though about half of the inhabitants are rather on the grumpy side.

The weather is still warm and sunny as we run southwards and notice a forn camp just in time to safely bypass it.

Near the Dwemer ruin Bthardamz, we see two groups of men fighting. They look both like forns. That's weird. Even weirder is that when we get closer, two men from the surviving group (who are indeed forns) swing their swords threateningly but don't attack us.

Don't tell me the Spriggan Soap works on forns as well!

We're not going to stick around and try to talk to them. Before they can change their minds about not attacking, we leave them behind, run through the empty courtyard of Bthardamz, say hello to the soldiers at the Reach Imperial Camp, admire a most beautiful little pond, almost as adorable as that favorite place of mine in southern Summerset
and then meet a group of Companions fighting a big bear. I speak a few words to Torvar who is quite friendly. And then we soon reach Markarth.

Lisbet's shop is open, so we step in to say hello. I was going to ask Fortune to tell me why most shops in the city have been closed all this time, but now I can just as well ask Lisbet.

Turns out the Silver-Bloods established (long before Jarl Igmund was ousted) some kind of a guild which everyone who wanted to trade in the city had to become a member of. The problem was that unlike the usual moderate membership fees, this "guild" demanded a major part of the traders' profits, leaving them just enough to get by. Most traders found it outrageous and decided to close down, hoping that the lack of trade would anger the citizens and then the jarl would have to do something about the Silver-Bloods. It didn't exactly work, but the traders were too indignant to back off, and they ended up having very tough times. The blacksmith Moth and the wizard Calcelmo evidently agreed to the terms and so did Fortune, or maybe he provided the Silver-Bloods with some other services. Lisbet says she wouldn't know, and it no longer matters anyway.

Does this means she does know something?

Only rumors, she insists, and she's so happy to be back in business, now that the Silver-Blood mafia has been exiled, and she really wants to let bygones be bygones.

Okay. What about the market traders?

The market should reopen in a couple of days, Lisbet says. They are hammering out the rules and fees and who gets which stall and such with the steward.

Great. I'm going to see Fortune now.

Fortune confirms Lisbet's story, except he says it wasn't that bad and he doesn't really understand what those other traders' problem was. I put that Dwemer artifact onto his table and tell him that if I ever find out he or his people are still in contact with the Silver-Blood mafia, they are going to have very much time for begging to be put to death. Fortune swears they are not having and won't ever have anything to do with the Silver-Bloods. He doesn't say they haven't in the past, but I leave it at that because it no longer matters.

Now that Fortune has his desired artifact, he agrees to hire Ut-Keen because, as he puts it, the youngster has proven himself lucky by having found such a capable benefactor as me.

I didn't do this for Ut-Keen's sake, but there's obviously no point telling them that. I join my girls who are chatting with Morilla, Seline and Kjorn. Walking past Uthor, I ask him how he's doing and he says he realized it was actually a good thing to let Elle go, and he gives me a Robes of the Invoker  as a present.

I go to the palace with my followers where we are enthusiastically greeted by the jarl's guards. Actually, I wanted to talk to Calcelmo and see if he has something interesting to sell. Or tell.

Calcelmo informs me that he has dug up some information on the Falmers alias Snow Elves. He gives me a bundle of notes with his translations from the old Falmer language which are not all that informative and his handwriting leaves much to be desired too. Something about Blackreach and a mysterious place called Xrib. Calcelmo has found hints that some ancient documents concerning the ancient Falmer civilization may be kept in the biggest temple of Skyrim in Solitud, and it would also be advisable to check the Winterhold College library.

I am ecstatic. Looks like finally my prayers are being answered. I have a good chance to make a breakthrough in my pursuit of understanding the Falmers.

Come to think of it, I have the feeling I have heard the name Xrib somewhere.

I thank Calcelmo, and his assistant Aicantar thanks me when I walk past him.

Excuse me?

Aicantar whispers that he's happy I'm taking the old man's mind off that Falmer thing. He's been talking about little else the last weeks and their regular work has started to suffer.

Okay. You're welcome.

I return to open air.

Now, the closest one among the destinations Calcelmo mentioned is Solitud, but we just came from the north and I don't want to go back there so soon. We'll head for Dushnikh Yal as I had planned and then travel to Bruma. That'll be after we've given our house in this city a closer look. As for Xrib, the girls remember something with that name was somewhere in or near the Sightless Pit. That'll be in northeastern Skyrim. Whether it's really the same place mentioned in Calcelmo's notes remains to be found out. Maybe we'll know more after we've visited Winterhold.

The rest of today, however, we're spending in Markarth, checking out the interiors of our house and then just walking around in the city.

Our house being so big, I begin to think why not bring Ma'isha and Sofie here. Ma'isha would then have company of her own age and Sofie could get away from the cold of Windhelm, and possibly places that remind her of her parents' death. Markarth has turned into a pretty safe location thanks to our efforts, and it's really beautiful. And maybe the children could find meaningful activity by helping out in Lisbet's shop?

I shall think about it.





next awakening






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2020-08-29

Always Lost, Always Hopeful (196) Take Me to the Chamber of Dreams



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-03-03 05:09
Silver-Blood Inn, Morpork, The Reach, Skyrim



Without Jordis who will presumably need a few more hours of rest after her last night's happy reunion with Hreinn, we have a bath and then take a walk around town. So early in the morning, Fortune's traders will surely be still sleeping. We'd better not disturb them. I need Uthor as rested as possible, because I'm going to try and talk nicely to him first.

Strolling past the Shrine of Talos, I decide to step in to take a look, in case there are some thalmor agents preying on unsuspecting worshippers, or maybe even someone interesting to talk to.

No, there are no people in there, but we do find a folded sheet of paper someone must have dropped or maybe even left here deliberately. It contains a cryptic message. Something about the sins of the past and Peryite, a daedra. Jenassa believes to remember there's a shrine of Peryite west of Karthwasten. Maybe we'll go and take a look someday.

Back on the street, we strike up a conversation with a vagabond in rags who answers to the name Garvey. I ask him if he has any idea what happened to the Silver-Blood mafia. He says the word is they escaped to Cyrodiil. I would't be surprised. The imperial court would probably be the best place for them to try and intrigue themselves into somehow getting their city back.
No, says Garvey. The Silver-Bloods have no influence in the capital. All they've got is money. All these years, they've kept funneling as much money away from Skyrim as they could. Thongvor Silver-Blood is no fool. He knew this couldn't last forever. As soon as he got the news that Maven Black-Briar had been killed, they escaped.
Wow. This apparent dallier has turned out to be a man wise far beyond his years. I ask Garvey how come he's so well-informed. He says he's got most of it from a former prostitute Cairine who might know more about Morpork than anyone else. Former? What's she doing now, then? She's sick and can't work anymore, Garvey says. She lives down in the Warrens (a miserable underground lodging near the mine; think Haelga's Bunkhouse located in the Ratway and free of charge) just like Garvey does. She always dreamed of making it big, marrying someone important, and she was always so close, but still never succeeded and now she's 31.
So what? I understand 31 is not 21, but it's not that awfully old.
No it's not, says Garvey, but she has lost her will to shine.
Can we at least see her?
Garvey shrugs and takes us to the Warrens.

Cairine is sitting on the rough ground. She looks indeed ill, and not even a proper bedmat has she to show for her reputedly spectacular career!

I can't help asking how she ended up in this state. She says: "It no longer matters. It's all in the past." I try to tell her that's nonsense. In spite of her sickness, I can see she's gorgeous, to say nothing of young-looking for her age. A woman as beautiful as she could easily wrap men around her little finger for ten years to come at least.
"A woman is not beautiful, a woman is beauty," Cairine replies.
Sorry, this is too philosophical for me. Maybe her mind is not very clear. We walk away and I ask Garvey if there's really nothing we can do for her. I mean, I'm sure I could persuade them in the Temple of Dibella to take care of her. They owe me a favor. Garvey shrugs and says feel free to try.
Grateful as I may be, I dare not ask if there's anything we could do for him , because he might ask for something we're not ready to give.

At the Temple of Dibella, I find that nice priestess Anwen who tells me their temple is not exactly a hospital, but as a personal favor to me, they shall ask the Sybil for instructions.

Now, Jarl Igmund can hardly be expected to travel very early in the morning, so I think we can kill time by looking at those excavations of the ancient Dwemer city that used to be here and a part of which, as I've told you, is in use as the jarl's palace. We can handle it, just the three of us, can't we? Of course we can, Lydia and Jenassa assure me.

We find the locked door that connects the cleaned-up area to the excavation site. Beyond the door, there are massive stone ruins.

A passage full of rubbish where you can barely get through leads to what looks like an abandoned mine.

It actually contains some iron ore, as well as a few poison spiders. One spider is big like a horse, but I'm lucky to spot it before it has a chance to jump down on us. Thanks to that, we kill it quickly.

I make bold to test my new boots with the Cushioned  enchantment by jumping down from a height that would normally hurt me (but not kill). This time I'm indeed not taking any damage at all! This is so amazing. It's not like I intend to get into the habit of jumping down mountains all the time, but I'm going to feel a lot better having this kind of a safety cushion.

Nearby is the entrance to another Dwemer ruin. In front of it lie the horrible remains of a man named Alethius. There are some written notes the big spider evidently didn't find tasty. He seems to have been a scholar of sorts who had hammered together a group of not very competent assistants to explore this place.

It's a quarter past eight by now, so we return to the palace rather than go further into the ruins.

Fortune's Tradehouse is open. Uthor and I argue back and forth a little, but I succeed in persuading him to let the flame atronach Elle return to her world. After briefly checking out the other vendors, I go and say hello to Fortune. He says he has found out where his missing helper Dalmyn had gone, and there's supposed to be a man Trick at the inn who has come from that place and would I please to go and talk to him? Fine, why not? Maybe he's handsome.

But first I have to go and ask Morilla what happened between her and Inuril. She gives me reluctant laconic replies from which it's obvious to me they were lovers, but I'm not going to coax anything further out of her today. So I wish her well and leave. Jordis has turned up by now. The girls walk to the inn with me because they want to see that traveler whom Fortune mentioned, but I order them to let me talk to him alone.

Frabbi and Hroki stand in the taproom and look towards the protagonist, Hreinn visible in the background
A nice shot of Hroki and Frabbi, daughter and mother.
Actually, Hroki's brother Hreinn is on the right and a part of their father Kleppr is visible on the left.
Last but not least, Trick is the one in the background, left of Hroki.

Trick turns out to be a Khajiit man, but he doesn't tickle my fancy the slightest. He goes to great length making sure I won't be repulsed by bloody details. I insist I'm not, but I almost have to hit him before he tells me Dalmyn got into a fight with a giant on the northern coast near Dånstar and the giant gave him such a forceful blow with his club that his body broke in pieces which flew into the ocean.

I think the local garrison commander will surely have woken up by now, so instead of letting my followers make the acquaintance of Trick, I take them up to the barracks. Together with the higher officers, we walk around the city inspecting the guards and making sure everything is in order. I'm rather pleasantly surprised when Igmund and his retinue arrive as early as a few minutes before noon. By half past 12, introductions and such are completed. Jarl Igmund has been restored to power, Yrsarald's orders have been duly noted by the Stormcloak garrison, and the decision to always call the city by its historical name Markarth from now on has been officially made. At 12:24 on 3rd of First Seed, year 203 of the 4th era, I can finally say the Skyrim civil war is over for me.

A huge load having been taken off my shoulders, I go to see if the wizard-archaeologist Calcelmo is at his usual workplace near the excavation site. He is.

I show him Alethius's notes and he says he knew him. Alethius's group has been missing for some time now. Should me and my followers be curious to find out what's happened with the rest of them and venture deeper into those ruins, Calcelmo won't mind.

Yeah, we'll do just that.

Past Alethius's death body and in through a massive door nearby, we end up in a huge cavern with those small Dwemerish turrets and an elaborate system of stone walkways across deadly depths.

We end up having to kill many Falmers in this Dwemer ruin. I feel very sorry about it, but on the other hand we're seeing once again how human bandits fight alongside Falmers and I'm keen to get to the bottom of that strange phenomenon.
dead man and dead Falmer lie on the stone floor in a Dwemer dungeon
It was (of course) us who stripped him naked. When he attacked us, he was wearing armor.

We explore this extensive (well, not Blackreach-like extensive, but still they do have a lot of space here) location, searching for the remains of explorers. Several times my followers get in my way in combat and I snap at them. Then, when we are taking a rest in a large room after having killed everything nearby, the girls whisper something among themselves and then they approach me looking like a delegation of sorts. Jenassa says on behalf of all three of them that I must stop acting like their mother. What is the point of them running with me if they have to hide behind my back in combat? They want to have their fun, too. And, adds Jordis, to make a contribution.

They're right. I apologize to them and promise to trust in them being big girls from now on. But they'd better not come crying to me when they get killed.

We reach a torture chamber which, I presume, is the Falmers', not the Dwemers'.

Lydia, would you like to check out the rack?
She turns to me with a suspicious look on her face. I look at her playful-teasingly. "I mean, would you trust me not to harm you?"
"Um, how about we try it out on Jordis first?" she suggests.
"Not on your life!" Jordis jumps back several paces and points her Staff of Ice Storms at us.
I look her in the eye. "Jordis, if we really decided to tie you up and torture you, do you think you could run away or defend yourself?"
She lowers the staff. "I guess not. But I haven't done anything."
"We haven't done you anything either yet."
Jordis, still upset, turns around and begins to walk away. I motion to Lydia and Jenassa, and we follow her back the long way we came.
"I would, Laura," Lydia says. "Because if you turned up capable of harming me, nothing in the world would make sense to me anymore."
I nod and smile at her fondly.
"But would you let Yrsarald tie you up on that thing?" she asks.
"Hell, no!" I exclaim.
Lydia laughs and pats my butt. We have now almost caught up with Jordis. "Jordis, I'm sorry!" Lydia says. "I'll kneel down and kiss your foot if you want me to."
"Leave me alone!"
I step in front of Jordis and gently put my hands on her cheeks. "Jordis, we've been joking. I promise you: when we tie you up, it'll be on a beautiful soft warm bed."
She wants to go on being angry, but can't help smiling. I turn to go. "Come on!" I don't think we'll be tying up any of us for real. It's just silly girl banter between monster-fighting, never mind.

We explore more passages and halls, finding more dead bodies obviously from various treasure-hunting parties.

We pick up several journals, one of which suggests the Dwemer automatons here have actually been the only thing keeping Falmers from invading Markarth. To be honest, I don't think so. People in various parts of Skyrim (and, if you remember, Falskaar) are scaring each other with stories about Falmers coming onto the surface and attacking us, but when has it ever happened?

To cut the long story short, we return to the Understone Keep without having discovered anything of interest. Unfortunately, I didn't get any closer to the secret of mutual understanding with the Falmers.

After we've finished telling Calcelmo about what we found, it's time to go to sleep. I suddenly remember I was told someday there was a vacant house in this city, kept as a thane residence. I forgot all about it earlier today, but I have doubtlessly earned it. The problem is it would probably be impolite to disturb the steward at this late hour. We go and take a look at the throne room all the same, just in case. Yes, the jarl and the steward have already retired to their quarters. The jarl's housecarl Faleen is just about to go to sleep as well.

So we return to the familiar Silver-Blood Inn. I think I'll let them keep the name as an ironic reminder of the family that was once all-powerful, and is now scattered like a pack of homeless dogs. And in all likelihood living a life of luxury in Cyrodiil, adds Lydia. Well, maybe so, but they've still been defeated big time, and Markarth is free of tyranny now.



next awakening






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2019-09-12

Always Lost, Always Hopeful (60) Asking for Trouble in Vain



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-201-10-16 04:11
Dead Man's Drink, Falkert, Falkreath, Skyrim



We run westwards along the highway that goes in the direction of Aurora and Northkeep. Dark Brotherhood Sanctuary is not far. It's still dark and raining heavily, which is why we have difficulties finding the entrance even though it's almost right next to the road. Having finally found it, I say the passphrase and the massive door opens magically.

The interior consists of rooms and halls and corridors, most of which are filled with the most appalling kind of pinkish red light I've ever seen. How can any human being endure it is beyond me. As to the occupants of this dismal place, I figured that they'd be not too alert so early in the morning, and that's exactly how it is. Half of them are still asleep, the other half are too sleepy to even react to our attack. So our vermin extermination mission is a sweeping victory. Not that I was ever afraid of that jokerhood in the first place, but it's good to know I was consistently paying attention and giving my best.


Back in Falkert, I make one last attempt to solve the mystery of that abandoned house across the sawmill. The girls and I go back to the woman's corpse, look everywhere in and near the river, and search the house one more time, and truly – for the life of me, I can't find any more clues to anything. So I strike that so-called quest from my list for good.

We go to Aurora next, to sell our excess loot. There a courier approaches me and gives me a letter from Falk, the steward of Solitud. Apparently they are having some more trouble with those mages who were trying to revive Potema. He asks me to help them out once more when I have time. I like his changed attitude. Last time, he seemed a little jealous of my friendship with the jarl. We will help them, of course, and we're headed in that general direction. But we're still going on a hunting trip in The Reach first. We'll check out the city of Morpork and then explore the region north of it. Eventually we shall reach Rimerock Burrow and do a quest for Noster from Solitud, and after that we'll go to Solitud.

Right now we're headed west.

view from a cliff overlooking forest, protagonist's arrow flying towards a bear
I'm happy I succeeded in taking this picture of my arrow flying towards the bear.
I have to kill him, because he would attack us if we passed by him which we'll need to do.
I haven't forgotten the bear who nearly killed me in the Darkwater region.

We go past that mysterious castle I've been curious to explore, but it's high on a mountain and I really can't be bothered to go looking for a way up right now. We find the highway instead, travel past Granite Hall, get a blessing from Dibella at the roadside shrine, and barely an hour later we discover The Naked Dragon Markarth. Not one forn attack. I'm a little disappointed.

Markarth, as I learn from my followers, is Morpork's traditional name. The original Morpork was a city of thieves in some old legend. With Markarth being a lawless city ruled by the mafia family Silver-Blood, most people have taken to calling it Morpork. In official correspondence of the Empire, it's still referred to as Markarth, but it was called Morpork on a map of Skyrim I recently saw. The Naked Dragon brothel, in turn, uses the historic name.

Of course, we're not allowed to enter the brothel. (I mean, Valdimar would be, but I'm not going to sit outside and wait while he's having a good time inside.) So, with our unsatisfied curiosity slightly increased yet again, we move on, past some farms, until we find ourselves looking at the magnificent sight of the city entrance.

Having passed through the gate, we end up at the edge of a mildly lively marketplace.

We stand there for a while to get a general feel of what is going on in this city. Suddenly a man leaps to a woman and stabs her, shouting "The Reach belongs to the Forsworn!" A nearby guard attacks the man. The man casts fire magic at him. It looks very impressive, but the guard's sword is stronger. He kills the man in three minutes.

I sense that this is something I'd better stay away from. So we just walk the other way. Nearby is the inn where I'm supposed to deliver a letter from Bolli of Bitchen. The innkeeper Kleppr has an incredibly acrimonious wife Frabbi, a son Hreinn who acts a bit infantile for his grown-up looks, and a beautiful daughter Hroki who seems normal in every way.

We walk around in the city and find that the murder on the marketplace has upset the people to such extent that all shops are closed. The only person trading is an Orc blacksmith at the palace. Even the jarl and his steward are absent. The palace itself is most impressive. It's in a large cavern and has obviously been built in what's left of an ancient Dwemer structure. There's an old scholar Calcelmo who talks about his plans to continue excavating some nearby ruins. I have little interest in that.

I hear that there's a Temple of Dibella in the city and I feel strangely drawn to the place, which is not surprising. After all, Dibella (as I know by now) is the goddess of beauty. Therefore, every woman tries her best to be on her good side.

We have to ascend many stairs, but we find the temple quickly and it doesn't occur to me until much later to wonder how come I know my way around so well if I've never been here before.

At the temple door, I tell my followers to wait outside. They sense this is one of those unexplainable hunches of mine and they'd better not ask why. I go in alone.

I'm greeted by a priestess, Senna, who informs me that I can pray to Dibella all right, but the other priestesses are conducting a very important ritual in the inner sanctum and can't be disturbed.

By a strange coincidence, it's that very ritual that I feel I just have to go and see. I say a prayer in front of Dibella's altar, and when Senna has returned to whatever she was doing, I pick the lock to the inner sanctum. A staircase descends and then it winds one way and another way until I lose all sense of direction. I finally find myself in a not very big oblong hall with low staircases and statues and things. Three women are engrossed in some Dibella-guide-us business. When I step closer, a priestess named Orla asks what I'm doing here. She seems upset and orders me to stand still while "the mother" will "deal" with me. The latter is an oldish priestess Hamal who tells me sternly that I have acted in a most sacrilegious manner and must be punished. I ask meekly what the punishment is and hope they're not noticing my suppressing a grin.

My "penance" would be to go to Karthwasten and bring them a certain little girl who is destined to be the next Sybil of Dibella, that is a kind of oracle who is trained to be connected to the goddess and to intermediate her messages to the priestesses.

Apparently the old sybil has died and they now need a new one. I am more than a little doubtful about taking a child away from her family and turning her into some kind of a living ritual object. But I promise to go and do it, because I don't want to upset them more than they already are. Allowed to leave, I now exit the temple the way I came.

After I'm done with my alchemy and smithing, it's already midnight and we go to sleep at the inn. Kleppr leads us to our room. That harpy Frabbi happens to be sleeping in one of the beds. Before Kleppr can stop me (or maybe he was never going to), I unceremoniously push her out of the bed onto the floor. She grumbles something while walking out the door. I let Valdimar have that bed.



next awakening








2019-06-12

General rehearsal game, hours 22..25



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SPOILER INFO
This story follows closely my actions in an actual game, so it's inevitably a spoiler.
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previous part


Because of those unnatural cheekbone spikes I told you about, I decided to create a new character from scratch – then I would be able to choose which one of the two I liked better.
When creating my current character, I had just played around, moving every slider back and forth and leaving it where I liked it most. This time, I was very cautious. I started with the default Breton and adjusted only the sliders that I was specifically unhappy with. I kept playing close attention to the cheekbones, making sure there were no spikes.
At one point I suddenly realized I had created a woman who looked like Vladimir Putin:

Evidently this was not my day. I admitted failure and reverted to my current character.

I decided to go to Morpork after all, albeit through Karthwasten which seemed to be more or less on my path. They seemed to be having some kind of a troubleconcerning the mines, but I ignored it. I merely spent the night at the inn and stole some stuff from houses, in order to test my new lock difficulty setting. I was a little wary about lock sweet spots reduced 10 times from their vanilla values, but I found it was perfectly all right.

Stenvar and I killed a couple of forns on the road. It was reasonably challenging, but not really dangerous.

The city of Morpork was completely screwed. Almost no one would talk to me. Abut half of the traders wouldn't sell to me, although it was obviously business hours. Neither the jarl nor the steward were there. Even that fanatic crusader who is supposed to hang around outside Abandoned House wasn't there. Can it be the work of the mod New Markarth Adventures  ? At any rate, it doesn't seem to be doing anything useful. I haven't been able to see anything that it influences, apart from those added market stalls. Not a slightest sign of anything like a new adventure. So I'll switch that mod off in my main game.
We spent the night at the inn. In the morning, I hired another follower from the same. More precisely, I had woken up in the middle of the night. Having hired that sellsword, I thought I would do some nighttime city exploration. To my dismay, the inn door was locked!! I had to wait for fucking 6 hours to get out of the goddamned inn without being arrested for lockpicking.
A Web search failed to turn out any hint as to the possible cause of all that nonsense. Whatever. I'll turn New Markarth Adventures  off like I said I would, and should Morpork be still buggy, I'll just put up with it. It's a crap city anyway and if I never go back there after my first visit, I won't miss anything.

naked woman squatting in the river, tracks of raindrops on water surface, windmill and bridge in the distance
This is what rain looks like on river surface.

I headed for Falkert with my boys. As I mentioned to you briefly, I had decided I will pay my bounty, lose some stolen stuff if it can't be avoided, and use the last hours of this test game to explore Falkreath Hold.

Along the way, we paid a brief visit to Granite Halls, spent a night in Northkeep and arrived in Falkert in the early morning hours. We had a couple of nice battles during the trip. Without my two followers, I would have probably gotten killed.

I don't think we'll stay in Falkert. Maybe I'll do some crafting, though. Then we'll head southwest.

Oh... to my utter surprise, my 15-septim bounty had disappeared. The guards I talked to showed no interest in arresting me. Weird.



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