Showing posts with label Blackmoor. Show all posts
Showing posts with label Blackmoor. Show all posts

2021-06-24

Always Lost, Always Hopeful (264) To the Bottom of It



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
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previous day






4-202-05-10 11:23
Uthgerd's House, Hviterun, Whiterun, Skyrim



Lorm wants me to suck this time. Come to think of it, we haven't actually done it all the way before this morning.

We have a bath and then I chat some with Lucia, Ysolda and Carlotta on the marketplace and shop a little.
Laura stands in front of Carlotta's stall facing Ysolda, Carlotta talks to Mila
From left: Ysolda, Laura, Carlotta, Mila.

Needless to say, I instruct the city guards that their order to not let Lorm enter the city is now canceled.

The priestess Danica allows me to talk briefly to Cairine of Markarth. She looks almost normal by now. I tell her she mustn't think she's too old. She can start a new life in Hviterun. A great number of doors will be open to her and I shall give her all the help I can.

I hope I'm getting through to her. (My interest in this, just to remind you, is to make her tell me interesting things about important people in Markarth.)

overview of Hviterun from the palace stairs, Gildergreen and the temple in the middle, houses everywhere
In the middle is the sacred tree Gildergreen and right from it the temple of Kynareth.
Beyond the tree and all those houses is the main city gate. Down on the left side you can see Heimskr preaching.
The stairway on the left leads up to Jorrvaskr, behind which is the gate to the eastern suburb.
The jarl's palace is behind me. And the small stairway on the right behind the two firebowls leads to the Hall of the Dead.

Then me and my followers head for Blackmoor.

It starts to rain. We run past a giant camp named Bleakwind Basin and reach Blackmoor by half past 4. Not exactly good time-planning, but let's hope the remaining daylight is going to be sufficient.

middle-aged woman in a brown hooded robe stands in front of an altar with candles and offerings
A colleague of Valandro. They have a large and busy temple here.

We walk to the graveyard a little way outside the town gate. One grave has indeed been dug up very crudely. Funny the people of Blackmoor bury their dead in graves rather than store mummies on shelves as is the custom elsewhere in Skyrim. Come to think of it, many inhabitants of Blackmoor look a little different and speak a little differently. Maybe they're descendants of some immigrants? Got to find out someday. But right now we have a job to do.

Luckily, Ghorbash is really very good at tracking animals down. They haven't gone very far. In a little cave southwest of Blackmoor, we find the corpse of Forad which the animals haven't even eaten. I'm letting Ghorbash carry it back to Blackmoor.

Valandro was right. Such behavior is not at all typical to animals. Besides, all four of us have a weird spooky feeling in that cave, and we're all eager to leave it. But I can't find anything tangible. So we just return to Blackmoor.

I tell Valandro who is praying at Forad's grave that this is all we can do for him. He says, no problem, he'll check the cave out with Andurs of Hviterun and see if they can find some traces of the magic used on those three animals. We've been of big help, he says.

Valandro has obviously a lot of work to do, so I won't bother him with the question how come they bury their dead in this un-Nordish manner. Besides, night is falling. I wonder if we should run to Elisdriel for the night. I'm curious to have sex with Ghorbash. He wouldn't win any beauty contests, at least not in Skyrim, but he's very big and strong, and I've never been with an Orc man before. And by heading out from Elisdriel tomorrow morning, we could make good use of daylight on our way to Solitud. I've told you we'd like to return to Hviterun by Heidi's birthday in three days from now. Then again, we don't really have to hurry to Winterhold to take Jenassa back. Nothing bad will happen if we continue running with Ghorbash for some time.

The point is, we're not really in a hurry, but Elisdriel is close enough to reach it comfortably tonight, and it's a very nice place to be. And I saw my kind-of-boyfriend Anedhel on the streets of Blackmoor yesterday and it reminded me of that embarrassing experience four months ago and, well, it's a nice evening, so let's run to Elisdriel, right?

Actually, it's quite dark already outside settlements. We can see just about enough to find our way almost correctly. Elisdriel, though, is still so amazing with all those lanterns and things.

I take Ghorbash upstairs. I must say he's quite handsome for an Orc. And his butt looks gorgeous!! Although I get to see very little of it, but that's all right. Our lovemaking is sensational. I had been slightly worried that maybe Ghorbash has been too successful in following the age-old Orc custom that men other than the village chief suppress their sexual urges. As soon as we get naked, I can see that my fear has been groundless. Have I already told you that it's one of the most miraculous sights in the world how a man's body part that has nothing like a bone inside rises up at the sight of your nakedness?

We go on late into the night. I have to give Ghorbash a few tips, because he really has been living sctrictly by the Orc customs so far. I mean, seriously, this is the first time ever he's having sex! I'm most grateful for having been granted this experience.

During one of our resting pauses, I get to know that Orc boys aren't even told anything about sex. I ask Ghorbash if women were one of the reasons why he wanted to leave the village. He says, no, he had no idea, and now he's horrified to think what he would have missed. In fact, he says he never wants to leave me, and I explain as gently as I can that it's impossible for us to stay together, but I shall introduce him in Solitud where he has, firstly, a lot of opportunity to make himself a name as a brave warrior and, secondly, can get to know a wide variety of women. As my ex-follower, he will be looked upon very favorably.

After three ejaculations, Ghorbash doesn't look exhausted by a long shot, but I decide we'd better get some rest. This will not be our last night together. I caress his delightful strong tight buttocks before I fall asleep profoundly happy.



next awakening






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2021-06-17

Always Lost, Always Hopeful (263) Too Many Targets



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
———————————————




previous day






4-202-05-09 08:55
Reach Retreat, Granite Hall, Whiterun, Skyrim



Lorm turns me sideways and uses the right hole this time. Now, how do I find my way to the kitchen where I left my armor last night?

Oh, right. Follow Lorm, of course. The only thing I really envy men for is their uncanny ability to find places.

We head southwest. Right across the river is a cave named Gloomreach. Funny we missed it the last time.

It's a Falmer place, so we retreat quickly after having regrettably killed one of them.

With some effort, we find a path uphill and pass a really large group of Stormcloaks. We run further up the mountains and have almost lost sight of them when they are attacked by a dragon. We turn back and kill him. Somewhere halfway to Dushnikh Yal, we run past a forn camp. I can hear shouted orders to gather and get ready to attack, but we leave them behind.

Ghorbash, nicknamed The Iron Hand, is in the village just as Vorstag had presumed he'd be. By the way, he used to travel a lot in Hammerfell back in the peaceful times. I hire him as my follower instead of Lydia who will in all likelihood have to wait for a week or so to travel to Markarth with an armed caravan and then it'll be easy for her to get to Hviterun.

Lorm, Vorstag, Ghorbash and I head for the Gate of Hammerfell that is not far. We see a most unusual sight: two spriggans fighting a troll:
downhill slope with some grass, two spriggans are fighting a troll in about thirty meters' distance
The second spriggan is behind the troll, almost entirely obscured by its body.
I'm sorry I didn't have enough presence of mind to take a better picture.

I observe the amazingly beautiful green treedefenders like hypnotized, until the troll kills one of them and I realize we'd better get away from here before their combat ends.

The ghost town of Dragonstar has not been taken over by the thalmors. Probably it's not important enough to bother. There are half a dozen people unknown to me roaming about. They don't know and don't care about anything that might be happening anywhere else.

We exit through the town gate again and head straight for that fortress or village I didn't dare attack the last time. From this direction, the landcape is easier for a covert approach. Maybe it helps that several thalmors are busy fighting two sabercats. We kill the elves and the big majestic felines go calmly about their business without bothering us, evidently sensing the Spriggan Soap three of us are wearing.

The village is quite large (for a village), has no civilians and barely an intact house. We succeed really well in hiding and circling around groups of enemies, popping up behind their backs and killing them one or two at a time. Of course, it's all thanks to my Sense of Smell . And our flawless discipline and coordination. We take heavy damage repeatedly, but thanks to our successful tactic, we always succeed in hiding again long enough to cure ourselves.


After the battle, about a half of the corpses of the enemies we killed are impossible to locate in this maze of sanddunes. From the corpses we do find, we loot (in addition to a lot of armor and weapons) a note suggesting that someone is headed for Solitud hoping to find out how to contact Laura the Dragonborn. The man is only referred to by the initials "MV". The thalmors are very interested in capturing him. Unfortunately, whoever drafted this document hasn't deemed it necessary to add any background information. So we have no idea what it is that man wants from me. But it's rather obvious we must travel to Solitud and try to find him before the thalmors do. As you remember, we already met one thalmor task force yesterday, much stronger than a regular patrol and sent specifically to kill me.

By the way, this village is supposed to be called Elinhir. Can't be the town of Elinhir southwest of Falkreath, can it? No, Ghorbash assures me. This is just a village with the same name. On the official maps it's referred to as Upper Elinhir because it's up on the hills. The legends say the city of Elinhir in the lowlands further southeast was established by the people from this area and is in fact named after this village.

Speaking of maps, I don't have any kind of a map of this area. I wonder how I passed through Hammerfell without a map when traveling from High Rock to Skyrim last year. Was I accompanied by someone? Maybe it's something I'm not supposed to remember. Apart from which, a couple of thalmors attack us now, coming across the bridge in the west. Having killed them, we cross it and reach a massive battle whose participants turn out to be thalmors and alikrs.
narrow body of dark blue water, high sandy banks, many people fighting in the distance
Maybe it's difficult for you to see from this far, but those long narrow white things
are magically cast ice spikes that damage health and reduce speed.

They are spread out over a large area. Because of the difficult terrain, one can't get a good overview of the situation.

Some of the thalmors look like vampires. Is it possible? We can't get close enough to see their eye color, and we have no time to examine the corpses, not with the alikrs hostile to us as well.
protagonist aiming bow at a large group of hostile people chasing an escaping thalmor up a sandy slope
On the right is a wounded thalmor who begs for mercy and is trying to run away.
That group of alikrs have killed his companions and are now turning their attention to me and my followers.

Seems like the alikrs attack all foreign-looking people indiscriminately. That's why we hastily withdraw to the north, towards Dragonstar.

I came here to disrupt the activities of the thalmors in this area somewhat, to give the locals a chance to organize a resistance. I was also hoping to possibly delay the thalmor operations in Skyrim and maybe even find some information about the same. Now, however, it seems the thalmors are already being attacked by the natives in force. Yet, most unfortunately, the latter don't realize we are on their side.

All in all, this means we have no business staying here and getting potentially into a fight against the natives of Hammerfell. We'd better return to Skyrim and try to find that MV dude. There's a good chance he'll be able to clarify the situation for us.

It's not even dark yet when we're back in Dushnikh Yal. Lydia is still there, so I take her back as my active follower. Vorstag can return to Markarth. I'm not dismissing Ghorbash just yet. I want to give him an opportunity to have a little adventure and maybe I'll even introduce him in Solitud. There are many more opportunities there compared to this region.

Our plan is to travel to Solitud via Blackmoor. I had a dream suggesting I ought to talk to the priest in Blackmoor, and it's only a minor detour. From Solitud, we'll go to Dånstar, near which we have some unfinished business, then Winterhold where I can re-hire Jenassa and send Lorm home, and then we'll be able to go to Windhelm without Lorm, after which we'll return to Hviterun and re-hire Jordis.

The thing is, I feel confident now that I can handle the thalmors in Hammerfell with my usual followers. That is after we have somehow succeeded in getting in touch with the Redguards and explaining we're their allies. But that's in the future. Right now we need to hurry to reach Blackmoor before dark.


The rain ceases shortly after Granite Hall. Halfway to Blackmoor, we discover the ruins of a small citadel in which is a shrine of Zenithar, the god of work and wealth. (You can see it left of that tree.)

We run past a giant who is herding a mammoth, and just short of Blackmoor we witness a combat between a flame atronach and a human. The latter is a virr, not a bad-looking man but fiercely fanatical.
evening, downhill slope with rocks and grass, a man stands next to a large fire
Virrs fight against any kind of undead, because the latter don't belong in our world.
In fact, they don't feel good in our world to begin with, but that is not why the virrs fight them.

In Blackmoor, we are astonished at the sight of half a dozen Hviterun guards resting their legs on the main square, and Danica the priest of Kynareth and Andurs the priest of Arkay in the temple. By a lucky coincidence (or divine foresight), they arrived a few minutes ago and we can be present as the local priest Valandro tells them about his problem. The remains of the former priest Forad have been stolen from his grave, he explains, whereby the traces indicate it was done by a wolf, a sabercat and a bear. Since this is highly unusual behavior for animals, Valandro suspects someone has been controlling them, a conjurer or maybe even the daedra Hircine whose worshippers Forad had been eagerly chasing.

The priests suggest I and my followers locate the animals and try to find out who is behind them, because Valandro can't go on burying the dead if they get stolen from their graves.

I ask Ghorbash if he can follow animal tracks. He says he can, but not in darkness. I had presumed as much.

After exiting the temple, I ask the Hviterun guards if they noticed by any chance whether or not Jordis was already back in the city. They reply she is back and they sure noticed. I smile and decide we'll run to Hviterun with them. Then I can re-hire Jordis and we can return here in the morning.

We do indeed run. Andurs is in an amazing shape in spite of his advanced age, and Danica is keeping up bravely. I mean, we run slowly, of course, but the distance is not too great.

It's very nice to be back in Hviterun and see all the people. I hire Jordis as my follower instead of Lorm, but of course I'm spending the night with him, which means Lucia will have to sleep in Carlotta's house tonight. She doesn't seem too happy, even though she has told me in the past she would be fine with it.

I suck Lorm a little and then he gets on top of me.

The intercourse lasts incredibly long and then we talk late into the night, reaching the deepest connection I've ever had with a man in my life. Lorm even gets hard the second time. It's past 4 in the morning when we finally go to sleep, completely exhausted.



next awakening






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2020-05-04

Always Lost, Always Hopeful (159) Rain of Ghosts



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-01-24 06:44
Proudspire Manor, Solitud, Haafingar, Skyrim



Here is the Ancient Falmer Crown I promised to show you:

Even at this early hour, the inn is full of people, among them many seamen. I get a shocking news – the ship I wanted to travel with won't sail today and probably not anytime soon. Apparently it has some unexpected technical problems.

Part of its crew is at the inn and frankly they look like one crazy bunch, so maybe traveling with them wasn't a very good idea to begin with. Nevertheless, I'm devastated. Learning that the ship travels only between the islands north of Haafingar and The Pale without going anywhere near High Rock should make it easier for me, but I'm still extremely disappointed by having my plan thwarted at the last moment. I am like this, you know.

We'll go to High Hrothgar then, and from there up northeast to Winterhold and back to Summerset.

road goes downhill through Solitud's southwestern suburb, no pedestrians, mountains in the distance
The southwestern suburb of Solitud. This road leads to Dragonbridge.

The nearest settlement on our route is Dragonbridge where we do some shopping. The general store is open this time, but the shopkeeper is not there, only his wife Aurelia. When I enquire about the shop, she tells us angrily to get out. Something must have happened that's very painful to her, or maybe she's annoyed by one traveler after another asking the same question.

The rest of Dragonbridge is nice as always. Eydis is still away. We chill at Jordis's parents' farm for some time and then head for Dunstand Grove, Elisdriel, Roriksted, Blackmoor and Hviterun. It's simply that the most comfortable route to Hviterun goes via Dunstad Grove and Elisdriel, and then Roriksted is so conveniently close that it would be a pity to not visit it.
map of central Skyrim with placenames from Dragonbridge to Sunguard City
The green dot is our final destination – High Hrothgar. The blue dot is Hviterun where we'll probably stay overnight.
Elisdriel is the little purple dot near Dunstad Grove. The large pink dot is our current location.

The weather is perfect. Nothing special happens in Dunstad Grove.

This time, we are taking Ma'isha with us to see Elisdriel. She is no less fascinated than we were when we saw it the first time.
[series of 4 pictures you can click through; click on the first picture to make it big, then click again to see the next picture etc.; press  Esc to return to the text]




We stay a few hours to let Ma'isha take a good look at everything. Me and my followers also use the opportunity to try on various clothes on the elevated platform in front of the entrance. This is the only place I know that is private, safe, warm and properly lighted (by the Sun, that is).

Jenassa mentions that while she was strolling around in the Solitud harbor last night, she succeeded in sneaking up on two Argonians who mentioned Jaree-Ra. Evidently they were his accomplices. She learned he has come up with a plan of robbing a ship that is due to arrive in Solitud in two months or so, carrying some very special and very valuable cargo. He intends to put out the fire on top of the Solitude Lighthouse at the right moment, so that the ship would run aground and Jaree-Ra's gang could rob it.
There is a catch, though. Someone has to sneak in unnoticed and put out the fire so it'll look like an accident. They can't attack the lighthouse openly, because that would cause an outcry not only in the city administration, but more importantly among all the seamen, and then even "she" couldn't protect them anymore.
At that point, the criminals heard someone approach and left hurriedly. Jenassa has no idea who that "she" could be they were talking about, and neither have we.

Well, I wish Jenassa had told me sooner, but you know how those elves are. I'll see what I can do about Jaree-Ra the next time we're in Solitud. But today we're going in another direction.

Having taken Ma'isha back home, we proceed towards Roriksted. Along the way, we get attacked by three roadside bandits. They barely even slow us down.

In Roriksted, we do some shopping and watch the children play on the street. Then we head for Blackmoor that is in the east, halfway to Hviterun.


The weather is beautiful all the way and Blackmoor itself is a very nice town.

This is the innkeeper Gaimund. I'm sure you would like her:

We visit the Blackmoor iron mine for the first time. It's very large and as we exit, I have little doubt we missed significant parts of it, but I've had my fill of this mine for the time being.

By the time we leave for Hviterun, it's already evening. Hviterun shops will be closed soon, but we were going to spend the night there anyway.

The western Whiterun plain is amazing – all those elks, and the warmth and the general feel of familiarity and safety.
evening but not dark yet, upward slope, smaller moon visible between drak gray clouds, Dragonsreach visible
That's Hviterun palace on the left, Secunda in the middle and, most likely, High Hrothgar on the right.

The sky fills up with clouds as we travel. By the time we arrive on the outskirts of Hviterun, one can see no moon or stars. The marketplace in the southwestern suburb still feels very cozy even though the traders have left by now.

We step briefly into the local inn, the Ram's Head Tavern. When we come out again, it begins to rain. I'm delighted to see Ri'saad's caravan just outside the fortifications, and stay for some time to chat while my followers escape from rain and thunder into the city proper.

The trader Ri'saad is a calm and wise middle-aged man. I catch him discussing their life with one of his followers. In spite of Skyrim's unfamiliar climate, Ri'saad enjoys traveling, especially when he can make good profits along the way:

The weather is truly horrid as I trot towards my house (the door on the left in the picture below). Lucia is at Carlotta and Mila's across the street (the door on the right).

I sit with them for a while and exchange news, then Lucia and I go home. I let her look at the things in my inventory (except, of course, poisons and such; and the Elder Scroll). Most of them are weapons and armor, but she is more interested in books, as well as the clothes.

"I wanted to tell you something, Mommy," she says as we prepare to go to sleep. She knows I'm not her biological mother, but she just likes to have someone to call mommy.
"Of course, honey." I smile at her warmly.
"If you want to be together with Valdimar, then it's no problem. I can be quietly downstairs or go to Mila's. I mean, you don't need to be ashamed of anything. I know what men and women do."
Wow. She's growing up fast. "Do you have any boy you like, Lucia?"
She falls silent for a couple of seconds and then shrugs. "I don't know. The boys are kind of dull."
I nod. Yes, they are. I try to explain her with simple words that in a few years from now, major changes will occur in her body as she grows from a child into a woman, and then she'll inevitably start looking at some things very differently, and come to appreciate those dull and sometimes very annoying, but yet so fascinating beings.

I also try to explain her that she can always ask me about absolutely anything that's on her mind, and she can ask Mikki or even Carlotta when I'm not around. Women share their minds with other women and that's our strength. It's important for a girl of her age to realize that her questions may seem stupid to herself, but actually they're perfectly valid questions that need to be asked, and they're not stupid at all.
She seems to understand.

We could probably talk all night, but I tell her she needs to sleep. As always, Lucia wants me to have the bed and she sleeps on the mattress.



next awakening






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2020-01-23

Always Lost, Always Hopeful (114) Go with the Blues



———————————————
SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-201-12-07 19:15
Uthgerd's House, Hviterun, Whiterun, Skyrim



The sun has gone down by now and the weather has turned pleasantly cool. Filled with energy, I hurry to the palace. Farengar seems to have taken my hint from earlier. He keeps hanging around me while I'm doing alchemy until I ask him to let me work and promise I'll drop by later.

Then I go to Adrianne's smithy. She has finished working for today and I have the facilities all to myself. The marketplace has closed for the night as well. Lucia and Mila find me and keep me company and answer eagerly my questions about what this or that citizen has been up to in the meantime. When I send them home (because it's long past children's bedtime) and return to the palace to do my enchanting, Farengar has already gone to sleep.

The work takes me several hours, because enchanting requires absolute attention to get every detail right, and I have but little experience. When I'm ready at last, I enter Farengar's bedroom where I undress quietly and slip under the blanket. I hope I'm not acting too sluttily. It occurs to me that technically I shouldn't worry, because I'm higher-ranking than him. Then again, in practice a court wizard usually wields more prestige and influence than a thane. And actually, when you're naked, societal position becomes meaningless. All that matters is one of you has a penis and strong muscles and the other one has soft, smooth and beautiful body parts. At any rate, Farengar and I have worked together so much that we're so familiar with each other that he shouldn't be too shocked at my climbing into his bed like this.

My worry proves groundless. Of course Farengar won't fail to grab the opportunity. Still, I'm glad it's completely dark, because if we could see each other's facial expressions, the situation might become a little awkward. Now it's just the things we feel with our hands and such, so it's easier to let ourselves go.

I get my orgasm, but by the time we're finished, it's already getting light and Farengar realizes there's no point for him to go back to sleep. He's annoyed that I took so long coming to him and thus deprived him of his rest. I find it rather amusing, but I apologize meekly and hurry to take my leave.

I relax in the luxurious bath at the palace which I leave only when it's the shops' opening time. Lucia comes running and walks with me and now it's her turn to ask me many questions about what I've been doing while away from the city. I'm delighted to be with her and tell her things.

I won't fail to pick up the latest gossip from the innkeepers either:
Hulda leaning against the counter tells the protagonist about a scandal at a recent party in the Thalmor Embassy
Wow. I make a surprised face and refrain from comments.

Then I summon my followers. Contrary to my earlier intention, I don't ask Jenassa where she slept last night. She'll tell me if she wants to. However, Lydia whispers to me that Jordis let Mikael seduce her last night.

We all hug Lucia goodbye and walk towards the eastern city gate. "How was it last night?" I ask Jordis casually when the four of us are out of any outsiders' earshot.

She looks at me. I keep a perfectly serious face. Then she looks at Lydia, seemingly not quite sure if she ought to be cross. Lydia looks at her with an expression that can mean "Well, you wouldn't tell her yourself," or maybe "Well, she was bound to find out eventually." Then Jordis shrugs and says: "Nothing special. He's a man of big words but other than that... I guess I was drunk."

Yeah. Or maybe you were curious.

We exit the city and run across the nice plains towards the mountains in the north and west. More to the west this time. I was quite astonished yesterday to hear there's supposed to be a town where I used to think there's only wilderness. I want to find the place. That's why we're going to explore the area southwest of Labyrinthian today.

First, we discover a camp of giants. We give it a wide berth in order not to disturb them. Further west, there's a fortress which seems to be manned by bandits. Those we leave alone as well, for the time being. Less than ten more minutes running to the west, and we have another defense wall in front of our eyes, this time with houses on the other side.

That must be the place!

There's a farm outside the fortification walls. We walk past it and in through the gate. We learn the town is indeed called Blackmoor.

I like it here. Especially I like a brown-skinned woman called Neida:

But I'm leaving a thorough exploration of Blackmoor for another time. I'm too impatient to get to Labyrinthian. After a quick visit to the general store, I cast one more longing glance at Neida who is wiping the central square with a broom, and we head north, towards the forbidding sight of the high mountains. We find a pass that seems to be leading through.

Having gone over a hill, we reach a snowy valley. Soon there are massive stone constructions ahead.

Jenassa whispers me that there are often snowtrolls in places like these. So we proceed with great caution. Passing under high stone arches, we find ourselves in the midst of robust structures, fortifications and wide staircases.

And snowtrolls. Not many and not too perceptive, fortunately. After getting rid of them, we pass by something called Bromjunaar Sanctuary and then ascend an especially wide staircase leading to a platform with a ghost.

It's a bluish see-through humanoid shape. It doesn't answer my greeting. I look around and suddenly notice there's half a dozen of them. They begin to talk. One of them is the ghost of Savos Aren, the late Arch-Mage of Winterhold College! Apparently unaware of our presence, they discuss something they plan on doing inside Labyrinthian.

They are in disagreement about something, but I can't quite understand what it's about. Then they enter through a big door nearby.

I'm not sure what to make of this. Did Arch-Mage fake his death to come here? Or did he come here as a ghost because he was killed? Or was this a flashback of something that occurred in the past, a vision somehow created like the one I had in the Imperial City Prison? The girls tend towards the last hypothesis, because those ghosts were completely oblivious of us.

At any rate, we were clearly given a hint to enter through that big door.

There's a huge grim stone hall with parts of skeletons lying everywhere. The group of six ghosts is arguing.

I remember I've heard rumors of a group of College students having gone missing. Maybe it's them? I can see one of them is Argonian. (Not that it has any significance, I just noticed the others don't have tails.) There are both male and female voices among them. Clearly Savos is leading them to something of great value (either material or magical), and some of the students are enthusiastic and some are fearful of the dangers expected to lurk in Labyrinthian. One of them says that six College-trained mages are sure to be able to handle it. Then they move on and so do I with my followers.

We go through some passages and then there's a closed grating that can be opened by operating a switch visible nearby. But the switch opens the grating for a few seconds only. So we have to pull the switch and run quickly through, reaching another very big hall. The grating slams shut behind us and ten or more skeletons suddenly rise up in various places.

There's an even larger creature resembling a dragon skeleton in the middle of the hall. The awakening of this undead army gave me a bad fright, but I hope we won't have much trouble defeating them. After all, it's just skeletons.

I make sure I kill the dragon-like thing first. (It's called Skeletal Dragon, as I subsequently learn.) The rest is easy, although it takes some time.
[series of 2 pictures you can click through; click on the first picture to make it big, then click again to see the next picture etc.; press  Esc to return to the text]

After the battle, we heal ourselves and search the hall for anything valuable. Then we enter the passage at the other end and catch up with the ghosts. They are discussing the recent death of one of them in the hands of something horrible. Some are getting more anxious, urging the others to turn back, some are confident that they can still make it if they just stay alert. They go through another door, and we follow shortly.

I'm now fairly sure we're being shown scenes from the past, because we've seen no signs of anything fighting or having fought against those ghosts.

After a massive door has taken us into another dungeon area called Labyrinthian Chasm, an ethereal voice begins to talk to me – in draugr language at first, and then in the human language. He's under the impression that I am his friend  Savos Aren. Wow. The evidence that Savos Aren was up to something not quite compatible with his official status is piling up so fast it's threatening to bury us, pardon me the pun which I realize is rather inappropriate in the circumstances.

We move on killing draugrs, skeletons and dogs. These ones are glowing blue instead of the usual dirt-brown. I mean, they look like made of a thick web of thin lines of magical energy:

They're called "spectral" (as in Spectral Warhound ). In addition to those, we encounter a few common flesh-and-blood trolls here and there. The spectral draugrs are strong, but I like them, because they are easy to distinguish against the dungeon walls. For the privilege of being able to clearly see my enemies, I'm ready to put up with an occasional beating – which is precisely what I'm getting. At one point I'm dangerously battered in a matter of seconds. Fortunately, my girls are right there and I retreat quickly and they finish the draugr off while I heal myself.

By the way... In case you ever happen to be in Labyrinthian – there's a place where you can't see a way forward, and there's that thing that's glowing with frost magic and hurts you when you go near it. I was completely clueless as to how to proceed. I knew there had to be a way forward, but where was it and how to open in? I had to rely on Bardslayer's help on that one. You need to use the Flames  spell on that frost thing and after a while a doorway opens. Later, there was a similar place with a magical fire. There I was already able to figure out by myself that I had to use the Frostbite  spell to get a doorway to open.

Other than that, all doors in Labyrinthian are findable and openable without much difficulty. Every now and then, we see Savos Aren's ghostly explorer party. Each time they're fewer, and the alive ones are getting increasingly despondent. Yet they figure that moving on should be less dangerous than turning back.

Also that ethereal voice keeps addressing me, although I never reply. By the change in his tune, I'm starting to believe his "my friend" was only a figure of speech and he and Savos weren't in fact friends at all.

When we end up in one very large cavern, the voice seems to have understood I'm not Savos Aren.

Across that very cavern, I can see several things made of blue magic. They're flying around fast, not unlike those Magical Anomalies we had to fight in Winterhold. This time we succeed in shooting them dead from a distance before they can understand where we are and attack us.
protagonist shooting an arrow at a glowing round object flying in maybe 5–10 meters' distance
This one came the closest. Not close enough to hurt us.

More dungeons, more spectral undead, hour after tedious hour, and then it looks like we're approaching the end:
large room with massive stone walls with elaborate carvings, ghost of a man talks to nobody
Seems to me there's no one left but you.

The next door leads to another very large cavern. I can see a sphere of energy maybe 2.5 meters high. Two mages are casting thick energy beams at it.

It's too far to find out if they're friendly or hostile. Remembering all the horrors we've faced today, I won't go closer to find out. We just shoot the mages dead. Then a third mage approaches who scares the living daylights out of me. I can't explain what makes him so frightening, but I know somehow he's our toughest enemy in this location. I quickly take a potion to enhance my Archery skill and begin to shoot poison arrows at him. I'm dismayed, because I can see him sending blue energy beams to somewhere behind me and I can hear my followers scream. I wish he'd attack me instead. Frantically, I keep shooting at him, as do my followers, and finally he's dead. The girls are all alive. And from his corpse, I get the Staff of Magnus  we came here for.

view from above of a large dim misty cavern with massive stone structures
That purple heap on the right is all that remained from the boss mage.
The light blue thingy somewhat higher and to the left are the remains of a minor mage.
The orange glow behind it is just fire burning in one of those lighting bowls.

The girls and I hug each other and laugh happily. It was frightening, but very exciting – even though we're sad about all those students who got killed.

As we walk towards the exit, Savos Aren's ghost shows himself once more. He says he's so sorry, but he had no choice – this was, in his own words, "the only way to make sure that monster never escaped". And now he's going to seal this place and, as I presume, return to his duties as the Arch-Mage of the College.

Come to think of it, maybe we had it easier thanks to Savos Aren. I remember a scene where one of the ghost party asked: "Where's [name I don't remember]? She was right behind me," and another one replied:

Me and my followers, we had no one grabbing us from behind. That could be thanks to Savos Aren having "sealed away" or severely damaged that "monster" he mentioned (who might have been that powerful mage we fought, or someone else). So I guess we have a reason to be very, very grateful to the late Arch-Mage and his helpers for what they did in here during that past fateful journey we got to witness.

As for the present moment, we open a barred door that should lead to the exit. We are surprised to see a High Elf man coming towards us. I'm kind of not in the socializing mood right now and he looks if not outright aggressive then unpleasantly decisive, which is why I reach for my bow and the girls follow my example. (Jenassa is actually faster than me.) The man falls down, pierced by arrows. Estormo was his name and he's not carrying anything written. Soon we reach a door that takes us into the fresh air.

We descend to the ground and check out that Bromjunaar Sanctuary I mentioned earlier. It's just a weird round structure with some garbage here and there. There's no dungeon entrance or anything.

The sun will rise in a couple of hours. The Morthal–Dånstar highway is not far.
night, view of a wide snowy staircase below, leading to a spruce forest, road faintly visible behind trees
That's a street lantern down there.

I feel complete emptiness in my head as well as in my heart. I suggest we'll find a warm and friendly place to have a little rest and discuss our plans. Such as the Morthal inn.

By the time we've run down all those stairs and reached the highway, I've begun to think of skipping Morthal and running straight to Dragonbridge. It'll be no less warm and friendly than Morthal.

Right. We'll do that! I'm a woman of quick decisions.

Lydia is about to say something sarcastic, but thinks better of it when she looks at me. The next moment we both chuckle.


We arrive shortly before the sunrise. I try not to let it show, but the leg from Morthal was really murderous on my... yeah, legs. "The leg  from Morthal" was supposed to mean "the portion of our trip between Morthal and here". Well, you get the idea. Never mind my prattle. I'm so tired. Can think of nothing but sleep. I even want to stay the night at the inn, reluctant to disturb Jordis's parents at this hour, but Jordis insists we go to their place. She leads us to a spare bedroom quietly and then goes to sort it out with her mother.



next awakening






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2019-12-14

Deflorator's game, 30–31 Last Seed (Hviterun – Swindler's Den)



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SPOILER INFO
This unfinished story follows closely my actions in an actual game, so it's inevitably a spoiler.
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The author has chosen to remove the text of this unfinished game report, because he is no longer happy with it.





stone floor in dingeon, naked dead Argonian man lies in the foregound, some objects on the left
Unfortunately, it's not easy to get around to taking screenshots during combat.




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