Showing posts with label Solaf. Show all posts
Showing posts with label Solaf. Show all posts

2021-11-28

Deflorator's game, 29 Sun's Dusk – 2 Evening Star (Falkert – Helgen – Ivarsted)



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SPOILER INFO
This unfinished story follows closely my actions in an actual game, so it's inevitably a spoiler.
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previous chapter






The author has chosen to remove the text of this unfinished game report, because he is no longer happy with it.





woman with brown skin and facepaint stands naked in front of a wooden bench next to a wooden wall
Wow. It really pays off to be on good terms with Siddgeir.


soldiers near a campfire between three large tents, sparse brown grass, rocky mountains ahead
The imp camp south of Ivarsted where we were earlier today.




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2021-11-24

Deflorator's game, 27–29 Sun's Dusk (Riverwood – Aurora – Falkert)



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SPOILER INFO
This unfinished story follows closely my actions in an actual game, so it's inevitably a spoiler.
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previous chapter






scantily dressed woman stands behind a wooden counter in front of a sexually explicit painting
Fox Club in Riverwood

The author has chosen to remove the text of this unfinished game report, because he is no longer happy with it.





a large cavern lighted by dispersed sunrays, a very high stone structure visible across a gulf of extreme depth
Shriekwind Bastion




next chapter








2019-07-12

Always Lost, Always Hopeful (13) All Well That Ends Well?



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SPOILER INFO
This fanfic novel is based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
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previous day






4-201-08-29 07:04
Dead Man's Drink, Falkert, Falkreath, Skyrim



Lydia has joined us during the night. I leave my followers sleeping and go to the taproom. Talsgar is there and there's nothing I can do to avoid him. He evidently spent the night with Vera, only he tells it to me vaguely and at great length, using greasy and sleazy hints which he probably believes to be witty. He is so arrogant and disgusting that I'm having difficulties refraining from throwing my breakfast into his face.

My new friend Valdr enters. I greet him cheerfully and he nods back, but sits down in a farther corner. Luckily Jenassa and Rayya turn up and we go have a bath together.

There's apparently a celebration coming up. The town is decorated with colored flags.
Falkreath, decorative colored flags above the street, nice weather, a guard walking in the distance
Rayya draws my attention to a mysterious structure up the mountain ridge
(on the left, about halfway to the top) that looks artificial. She doesn't know what it is.
The direction is east-northeast. Got to remember to explore it someday.

That topic I said yesterday I wanted to talk about to Lydia only – you may have guessed it was that breast-increasing spell. I think Lydia just has to have good breasts, because she's otherwise so beautiful. This morning, I do tell her. Of course I'm not saying in her face that there's something wrong with her breasts.
I was if not quite terrified than certainly apprehensive of how Lydia would react to my suggestion and if I would be able to phrase it delicately enough. So I'm greatly relieved when Lydia looks delighted and excited. Her trust in me is touching.
Nevertheless, I want to make sure everything is safe. So we'll do it at the magic shop in Aurora this evening. Kaldred looks trustworthy enough.


Now I visit a shop called  Ayleid Artifacts  which was closed the last time we were in town. The shopkeeper is a middle-aged man Nuri. I have no idea who the Ayleids are or were, but in order to strike up a conversation, I ask Nuri if he studies the Ayleids. He says he does and they are such a fascinating civilization and whatnot. He is very secretive about his research, but something has made me so curious that I just have to press him further. Finally I manage to wheedle it out of him that there are four mystical stones in various places in Skyrim which would be very valuable to him. I promise to find them.

Very pleased with my conversational success, so to speak, I step out of the shop. It's almost 11 o'clock. Perfect timing! Oh, I haven't told you yet. That strange abandoned house opposite the watermill, remember? I have re-read all the notes I found there, and learned that the woman whom that so-called monster adored would appear at 12 every day near the waterfall from which the river flows to this very watermill. Meaning, now, an hour before noon, is exactly the right time for me to go and find the waterfall and wait for the woman. I won't be taking my followers, because it might scare her.

I follow the river upstream. It turns into a shallow creek. I find the right place. It's not noon yet, but the woman is already there. Regrettably, she is dead.

I take an enchanted ring from her corpse. I presume it can be used somehow to open that door in the cellar. That's good, but I feel sad for the woman.

It occurs to me that being a thane now, my standing is reasonably secure here, so I can take a chance and kill that bastard Solaf. Why put it off?

It has to be done in such a manner that he won't shout for help and cause the town guards to rush in. The problem is that when people see you, they often sense that you intend to attack them. The gift is highly individual and most developed in mages and professional warriors. (You simply don't survive long when you lack the sense of hostility  as it's commonly called.) Solaf doesn't look like either, but I don't want to risk more than necessary.

After some discussion, the girls and I come up with the following plan. I go to the shop, strip naked and pretend to be horny. This gets Solaf confused, probably even irritated, at any rate very distracted from thinking of a potential physical attack. Lydia and Jenassa will enter a little later, having found a moment when no one is paying attention. With any luck, I will have be able to hug Solaf tightly by then, or even manage to take his penis into my mouth. Rayya will remain keeping watch outside the door and make sure no one enters the shop. She's the one who knows the locals and knows how to talk to them in a right way.

As proper as it would be to deliver the death blow myself, it is clear to all of us that it would be unfeasible. Jenassa says she has no problem with killing Solaf on my behalf, and a second later Lydia volunteers to do the same. I choose Lydia, because Solaf, being a Nord, might be more suspicious of an elf approaching him than of another Nord.

While Solaf will surely be embarrassed by her sort-of-girlfriend's crazy behavior, the girls and I are going to act and talk normally as if nothing was wrong. From there, we'll just have to improvise. In the worst case, Jenassa can assist us from the distance with a magical staff.

I go into the shop. Solaf is standing behind his counter. I go into the corner to his right. He doesn't take his eyes off me. I quickly cast off my armor.
"What do you think you're doing?" he asks, baffled.
"Wanna fuck my ass?" I try to sound sexy, but I rather seem nervous to myself.
"I didn't know you're such a whore!"
"Yes, I'm your horny whore!" I bounce my breasts on my palms. I can see he's torn between disgust and lust.
The door opens. Solaf jumps and turns around quickly. Lydia and Jenassa enter and greet politely.
"For heaven's sake, put your clothes on!" he snaps at me and turns to my followers. I'm not sure he even recognizes them. Come to think of it, I'm not sure if he has ever seen them, but that's really not something to dwell upon right now.
"What's wrong?" asks Lydia. "Don't you want her?"
"Huh?" Now Solaf is certain to think the world has gone crazy.
"You're right, you know," says Lydia with a smile.
"Right about what?"
"She's no good. I suck a lot better. Would you rather have it upstairs or here?"
Solaf can't even think of what to reply before I bend down, take my dagger Nettlebane from its sheath attached to my armor, leap to him and stab him from behind. I pull out the dagger and stab him quickly two more times. Solaf falls down and I step up to him carefully and slit his throat, just to be on the safe side. "This is for calling me a whore," I whisper to his lifeless body.
I stand up and look at Lydia. We are both trembling. "Well played," says Jenassa, cool as a cucumber. "Yes, I will never tell anyone," she adds, seeing me open my mouth. "You'd better get dressed."
"I know that," I reply peevishly. I have some blood on me. Lucky I'm naked, save the boots which I wipe clean. "Thanks, girls." We have a quick hug and leave for the inn.

Everything looks calm on the street.

I inform the innkeeper Valga that we found Solaf dead.
"Thank you," she replies to my utter astonishment.
Somewhat speechless, I ask if I may use the bath. She says: of course.
After I have cleaned up, I ask Rayya if she has any idea what it was all about. She says she doesn't know any details, but the word is that Solaf and Valga had a relationship in the past, but then she began to hate him. The implication is obvious.
I ask Rayya if she wants to know why I wanted Solaf dead. She says I can tell her if and when I want to. I reply I'll tell her some other time then.
We return to the taproom. Valga refuses my money and says not to worry: she and her serving girl Narri will tell the captain of the guards a plausible story about some disreputable strangers. And I'm in good books with the jarl anyway.
I still can't think of much to say. I thank Valga and leave with my followers.

"Narri must have seen us entering the shop," Jenassa explains.
"Possibly," I reply. "By the way, I'm sorry I snapped at you earlier."
"Oh, don't be silly. I'm not offended."
Suddenly I must laugh. It went pretty well, really.

We walk around leisurely. Among other things, I have a chat with an old man Dengeir, an uncle of Siddgeir. He was the previous jarl. He says he was deposed because he supported the storks. He is very bitter and asks me to break into the house of Lod the blacksmith and steal a letter he has been writing – to the imps, Dengeir suspects. No, I'm certainly not going to have any part in that.

Then we travel to Little Vivec to report to Bal-Ran. He believes the bandits were killed by that mysterious visitor of his. It's clearly the same man Mandyn Hlaalu is looking for. This time Bal-Ran agrees to reveal to me where he was headed. It's a place in the far east of Skyrim. Bal-ran categorically refuses to tell me what they talked about and what the man is up to, but urges me to think before I act. I hate such secretiveness, but there's nothing I can do.
Little Vivec, evening, elven man Bal-Ran sits on a chair, a green bush on the left, a couple of houses further on
Belvadyr's house is straight ahead and Selyse's shop is the one you can see on the right.
To our right, outside the frame, goes another walkway that connects this islet to Toren and Taren's.

I thought I had gotten quite wealthy by now, but Aurora and Little Vivec have so many trainers between them that I'm soon down to my last couple hundred septims (which I have to keep in reserve to be able to afford lodging).

Before turning in, Lydia and I have one more business to take care of. We go to Kaldred's magic shop. After our whispered conversation, she asks her husband to take a little walk outside. Then Lydia strips from the waist up and I use the spell on her. Lydia is amusingly scared and somewhat confused afterwards. I can see she's indeed been very self-conscious about the size of her breasts. I'm sure she'll be most happy with them once she gets used to them. Rayya, FYI, has proper breasts already and Jenassa's are not very large but look adorable on her body. (Gosh, I'm not sure I should even tell you about such things!)

We thank Kaldred and return to the inn. It's still quarter to 9, but I feel strangely tired – emotionally, not physically, from everything that's happened today – so I decide to go to sleep and have a very early start tomorrow. We will not return to Hviterun just yet, because the place where I believe to remember Arkngthamz to be, that enigmatic location from my dream the other night, is in the west and not very far, and I'm dying to see it.



next awakening






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2019-07-07

Always Lost, Always Hopeful (10) Emotions over Sense



———————————————
SPOILER INFO
This fanfic novel is based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
———————————————




previous day






4-201-08-26 06:03
Dead Man's Drink, Falkert, Falkreath, Skyrim



The inn is less crowded in this ealy hour. At the breakfast table, Valga tells me that a party of hunters led by a man named Valdr has gone missing somewhere in this region. Then I have a chat with another guest, Wilaar Wood-Strider. He calls himself a "praefect" and boasts how important he used to be and how he has been all over the world and done important things he can't tell to just anyone about. Yawn. It's big deeds that impress me, not big words. Anyway, he wonders if the four of us mercenary girls  would help him destroy some kind of a bandit gang, lead by a "Dark Elf bastard". Their base is behind mountains and very hard to reach, though.
I remain noncommittal. There's no reason for me to be rude to Wilaar, but I've much more interesting things to do than going on a wild elf chase with someone whose abilities don't quite seem to match his high opinion of himself. Neither, must I say, do I appreciate him calling us mercenaries.
(Not "wild elf chase", Jenassa educates me later. Wild Elves were an ancient people, extinct by now.)

The only good thing about Wilaar is that when we talk about geography, he corrects my mistake of assuming that Tamriel is the name of this world. The planet is actually called Nirn and Tamriel is one of its continents. Not that it has much importance, of course, but I like to be as precise in my terminology as I can. Things are confusing enough with a location sometimes having different names (such as Solitud which some people spell as Solitude) and occasionally one word meaning different things. Most absurdly, Imperial  is one of the races (the innkeeper Valga is an Imperial), but it can also refer to things that have something to do with the Empire. Thus an Imperial Soldier  is not necessarily of Imperial race. Such ambiguity is appalling. It's another matter when I myself invent funny names for things, such as calling "The Drunken Huntsman" inn in Hviterun "The Drunken Husband ". That's just being witty, but when talking seriously, one ought to express oneself clearly.

My, how quickly the time passes when you're working with your mouth! The shops will be open in a few minutes. Time to go out.


I notice the jarl's house and decide to take a look inside. Before approaching the jarl, I have a chat with the steward, a nice elven woman Nenya. Jarl Siddgeir is a young man with a face that is decidedly not intelligent. When I enquire if I can do anything useful, he haughtily tells me to bring him a drink, and not just any drink but Black-Briar Mead. What? Doesn't he have a waitress of his own? I don't know if he's trying to put me in my place or put me to the test. I'm trying to keep a straight face when I walk out. All right, you big baby boy, I'll get you your bottle.

By the way, why do I always have the feeling that "Jarl" should come after the name? Like "Balgruuf Jarl", "Siddgeir Jarl" etc? I've no idea where I got this from.

Well, never mind. There's a general store near the inn, kept by a man named Solaf. I don't know why he is so strangely defensive. He warns me sternly that if I steal anything from his shop, I'll regret it. Makes me tempted to steal from his shop just for the heck of it. Or perhaps I ought to make him my boyfriend? Maybe that will loosen him up? And he's not at all bad-looking either.

It's still raining, so I go to the smithy which has a roof over the smithing facilities outside the actual house. I sit there for some time watching the blacksmith Lod at work. He mentions a dog he saw near the town recently. He wonders if I could grab it and bring it to him, as it looked like a good dog and it would be better off watching his house instead of roaming about in the woods.

That must be the dog the guard asked me about yesterday. Some people are preoccupied with a dragon, some with a dog. I tell Lod that I would need some persuasion. I only want to tease him, but he actually gives me 25 septims as advance payment. I'm a little ashamed of myself, because I don't know how I could find the dog.

After paying a visit to the alchemy shop nearby and exchanging a few words with a man selling exotic alcohol, I go to the inn. I believe to remember that my loot from yesterday contained Black-Briar Mead which I sold to Valga. Yes, it did and she's still got it. I buy one bottle back and bring it to the jarl. I find it all rather amusing. Now he tells me to eliminate a group of bandits at Knifepoint Ridge located west-northwest of the town.

I must say that Falkert looks really nice. I can remember now that I've had dreams of a different world where Falkert was called Falkreath, the same as the hold it's the capital of, and it was a puny miserable ramshackle village, possibly the most depressing place in the world to be. But the real Falkert is a beautiful town, even in the rain.

I think we'll spend the day here – have a little rest, look around, talk to people. Tomorrow we'll be off to another adventure. And it's not going to be with that poser Wilaar – that I can assure you.

First, I go to Solaf and lure him into bed upstairs. Afterwards, he's just as irate and insulting as before. What is wrong with him? Why does he have to act like he hates the whole world?


I'm profoundly disappointed by my failure to make Solaf lighten up. I feel soiled. Used. And I don't care how illogical you may say it is. I'll kill him someday, when my status here is high enough. I've been told you can get away with a lot in Falkert when you're friends with Jarl Siddgeir.

I take a walk around town. After a few casual conversations, I step into a house near the watermill. It's filled with mysterious brown light and looks abandoned. I find some journal pages written by someone saying he has turned into a monster and adores some woman. There's a door in the cellar that needs to be opened in some clever way. Frankly, I'm not interested. I go out again and exit through the southern town gate, strolling southwest to clear my head and, who knows, maybe find that dog Lod is looking for.

The dog turns out not difficult to find at all. Far from roaming about in the woods, it sits in the middle of the road just out of the guards' sight as if waiting for me. When I approach, it says: "You are exactly what I was looking for."

Very well. What might he be looking for, then?
The dog says he has fallen off with his master, and asks me to help him make up with him.
I sense very strongly that there's something evil connected with that animal. It must be something Bardslayer knows from his experience beyond my cognition.
So I tell the dog I won't do it. He responds haughtily to come and find him when I'm "ready to do something useful". I shrug and walk back to town, my head filled with gloomy thoughts.

Passing by the stables outside the town gate, I strike up a conversation with Miles, the man who sells horses. I can't help myself. I have to flush that scumbag Solaf out of me, so to speak. Miles and I go a little further from the house and make love in the midst of stunning scenery and lovely birdsong.

As Miles goes back to his business, I stroll back towards the town gate. Passing by Miles's house, I decide to take a quick peek inside – you know, just to get a general impression of his living conditions. There's a double bed and a woman, apparently his wife. This is not my lucky day. I hope at least she won't find out what her husband and I just did.

In a downcast mood, I walk through the gates back into the town:

Lod accepts my explanation that it might be better to stay away from that dog. I'm disappointed that he refuses to take his 25 septims back, but I'm obviously not going to start a fight over this.

After that, I just idle away a couple of hours. My followers are sitting at the inn and having a good time. I don't want to ruin their evening with my current mood, so I just walk in random directions and end up stepping in to the guard barracks:

Then I stroll around in the darkness, talking a few words with the few passersby.


I stand a while next to a beautiful statue and absent-mindedly watch the guards patrolling the streets. It gives me the feeling of safety. A man named Thadgeir asks me to bring a package to Runil, the priest. I do that, and it improves my mood somewhat. Then I return to the inn after all and basically just listen quietly to my girls' chatter. At quarter past 11, I decide to turn in. Tomorrow will be a better day. It's bound to.



next awakening






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