Showing posts with label Rayya. Show all posts
Showing posts with label Rayya. Show all posts

2021-11-28

Deflorator's game, 29 Sun's Dusk – 2 Evening Star (Falkert – Helgen – Ivarsted)



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SPOILER INFO
This unfinished story follows closely my actions in an actual game, so it's inevitably a spoiler.
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previous chapter






The author has chosen to remove the text of this unfinished game report, because he is no longer happy with it.





woman with brown skin and facepaint stands naked in front of a wooden bench next to a wooden wall
Wow. It really pays off to be on good terms with Siddgeir.


soldiers near a campfire between three large tents, sparse brown grass, rocky mountains ahead
The imp camp south of Ivarsted where we were earlier today.




next chapter








2019-09-08

Always Lost, Always Hopeful (58) Upside Down and Turned to Ice



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
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previous day






4-201-10-14 06:07
Elisdriel, Hjaalmarch, Skyrim



Valdimar reaches for my breast and looks at me hesitantly. He has a hard-on, but he's not sure how much he is allowed to do. Get real, I tell him. It's outside where I'm the boss and you have to obey my orders. In the bed, we are a woman and a man. If you need it, go for it. Don't ask permission. It's my job to protest, should I feel violated.

He climbs onto me eagerly.

I guess I didn't tell you last night. This bedroom is so small that only two people can sleep here. That's why Lydia and Rayya are sleeping downstairs and Valdimar and I won't have to be shy of anyone. Although, to be quite frank, in this kind of miraculous ambience I don't even care.

The morning air outside is chilly and we're a little sad to leave this fairytale house in the midst of rocky mountains and big predators. But I'm sure we'll be returning as often as we can.

East of us lies Orotheim, a nest of bandits the jarl of Morthal wants destroyed. It's not far, but we have to cross a fast-flowing river:

Walking on that treetrunk is very scary, but also very exciting.

Orotheim is a cave. There are no sentries outside, just a couple of human corpses impaled on sharp sticks. Sorry guys, I'm afraid you need more than that to make us squeal.

There are less than ten bandits inside, scattered across caves and passages, and they're relatively easy to kill. One bandit surrenders and we leave him be. We exit the cave and head south-southwest.
Laura and followers in front of a cave, dead bodies impaled on spikes in the background
That's me on the foreground, and I think you can tell who is Valdimar, who is Rayya and who is Lydia.  ;-)

Roriksted is living its peaceful secluded life, as I'm glad to note. Nothing new around here.

Do you remember that the son of the innkeeper Mralki, Erik, the one I had wonderful sex with the last time we were here, wants to become a warrior, but his father won't let him? I have decided I'll talk to Mralki. After all, Erik is my boyfriend, so I'm supposed to help him as much as I can.
Mralki brings up a number of reasons why he can't let Erik go. One of them is that he has no money to buy him an armor. I offer to give him the money. After a second of hesitation, Mralki decides to give up objecting. He realizes his son is no longer a child and ought to be allowed to have a live of his own.

We stay for a few hours. I find a moment to tell the girls about last night and this morning.
"And how do you think is poor Valdimar supposed to guess if he has to do what you tell him or is allowed to do what he wants?" asks Rayya.
"It's very simple," I explain patiently. "When I have something specific on my mind and ask a man to do it, I want him to do it. But when I have no idea what I want, I hate it when he demands a decision from me."
"It may be elementary to you and me," says Lydia, "but are you aware that no one teaches men such things?"
"Yeah..." It's evidently true and I'm slightly confused. "You can tell him."
"Does that mean we can do it with him?" says Rayya.
"Of course you can do it with him as much as you want." I think about what I just said. "Well, maybe not "of course". I mean, I'm giving you the permission. He's not my boyfriend. But you can't give him orders like I can. You can only ask nicely."
"Oh, don't worry." Lydia smiles. "We'll be nice enough."

I notice Erik entering. I walk up to him and give him the good news. He is very happy. He would be even happier to spend some time alone with me. I tell him he won't get two good things at the same time. The truth is, I'm still kind of floating on air from what Valdimar and I did in Elisdriel, and even though I'm very fond of Erik, I'm just not in the mood for another intimate encounter so soon. I'm not going to tell Erik that, of course. I just say I want to use the daylight to travel as far south as I can.

We're actually headed for the Dark Brotherhood Sanctuary which is near Falkert. This means going first to the south over the hills to Granite Hall, then along the highway to the east to Northkeep, and then we'll see if we're going to spend the night there or in Falkert. Naturally, it all depends on how much we'll be delayed en route.

In Granite Hall, we make but a quick shopping stop. I won't even waste time on locating my boyfriend Mojarik. All I care about is moving on. We run eastwards in a kind of chilly but still nice weather.

At 3 o'clock in the afternoon, we arrive at a crossing. I know we'll have to go further east, to the next crossing, and then turn south, but we stop here next to the roadsigns for a moment all the same to catch our breath. Then I hear male voices talking somewhere near. They are going to attack us, and they betray themselves – like a dog who barks before he attacks, thereby giving you a few seconds to turn towards him and prepare for defense. That's exactly what is happening here. We draw our weapons and get ready, and the next moment they're all over us.

Forns. We've met a couple in the past, but they weren't dangerous. These ones are incredibly strong and fast. I get hit real bad, manage to retreat a few meters, so I can shoot arrows into a couple of enemies. Then I help Lydia finish off the last archer at some distance. That was close. How can some roadside savages be such fierce fighters? I look in amazement at Lydia and Valdimar. Where is Rayya? There she is. She's dead.

Rayya is dead. This is nothing like the nightmare I had the other night, but my dear lovely beautiful Rayya is no more.

To tell you the truth, I don't feel anything. I'm numb as numb can be. In my mind, there is complete emptiness. I can't even shed a tear. Lydia and I stand side by side next to the dead body of our closest friend. Valdimar is discreet enough to stand back and not say anything.

Well, there's nothing we can do for her, is there?
No, says Lydia. Her soul is on its way to Sovngarde and her body will fade away soon.
I look at her, surprised. "Doesn't it matter she's not a Nord?"
"No. Whenever a soldier dies in battle, his soul goes to Sovngarde and his body just disappears after... I don't know, a couple of days I suppose. Where do you think all those killed soldiers go? Nearly a half of them are non-Nords, aren't they?" Lydia keeps standing with her head down, looking at Rayya. I can barely make out what she's saying. "Have you ever seen dead bodies lying about when you return to a battlefield a few days later?"
"Did the same thing happen to Kharjo then?"
"Of course. It's a law of nature."
"Why didn't you tell me?" I almost scream.
Lydia turns to look at me, surprised. "You didn't ask." She seems shaken by the sight of me and hurries to put her hands onto my shoulders. "Laura, I'm sorry. I had no idea you didn't know."
I can't stand to look Lydia in the eyes, and I can't stand to look in the direction of dead Rayya. Why am I bringing my dearest people to death?
"We never talked about Kharjo," explains Lydia quietly, misinterpreting my looking away.
Yeah, this is not about Kharjo. I just can't stand the thought that Rayya is never going to walk next to me and look at me and talk to me. Ever. It can't be! The life can't be so cruel. I turn around and begin running to the east. If I started crying now, I'd cry forever.

This disaster changes our plans, of course. We're not going against the Dark Brotherhood just the three of us. We'll head east, to Hviterun where I'll re-hire Jenassa. Or sould I take Mikki? No. I'm not putting a young maiden into such danger, no matter how good she may be in the training hall.

road leads to an intersection, the road to the right goes uphill, rocky mountains in the distance, blue sky
The right turn would take us to Northkeep, closer to the Dark Brotherhood Sanctuary.
The road straight ahead bending slightly to the left goes to Hviterun.

When we're already seeing the houses of Hviterun, I ask Lydia if it's only civilians who are buried in those Halls of the Dead.
"Civilians and also soldiers who don't die in combat."
"So when a soldier gets stabbed to death while sleeping, or falls from the roof..."
"...then a priest performs the last rites as he would with a civilian, except that the dead warrior becomes a draugr to guard the Hall of the Dead."
"That's how it really is?" I find it rather baffling.
"Yeah, why? What's wrong?"
I'm unsure what to answer. "I don't know. Nothing, I guess."
We run silently for a while.
"We mustn't grieve for the fallen soldiers," explains Lydia. "In a certain way, they are happy now. It's the civilians who have it the hardest. They can't protect themselves, so they are relying on us. We the soldiers have a duty to survive for the sake of the farmers and workers thanks to whom we have food, clothes and shelter. Because that's more important than anything else."
Whatever. I'm not up to this kind of philosophy right now.

Without any further notable events, we arrive in Hviterun. We walk around a bit. I wonder if I ought to get drunk, but on second thought I'd better not. I'll be liable to kill everyone at the inn, should the shock fade and the grief hit my brain. I'd better go to sleep. It's not even 7 o'clock, but I feel exhausted. Lydia offers to come and sit with me, but I tell her I'll be fine. Lucia can watch me sleep and hold my hand if necessary. Lydia and Valdimar are free to stay up or go to sleep as they wish.

Lydia remains skeptical and I realize that of course I don't want to shock Lucia with my current mood. Suddenly I realize what I need to do. I tell Lydia to go to the palace or something. Or, on second thought, she'd better go and tell Lucia that I have to be away tonight because of something very important and secret.

And arrange a place for Valdimar to sleep tonight, says Lydia.

Right. That too.

Me, I'll go and find Ysolda. I'm going to tell her that I need her to be with me tonight. That I don't want to do anything, I don't necessarily even want to talk much, I merely need someone to be with me, just in case.

Before Lydia and I part ways, I have one last question.
"If a soldier gets executed, like that Stormcloak in Helgen, will his soul also go to Sovngarde?"
"I don't think so. Wasn't there a priest who..."
"Yes, there was," I interrupt her. "Good night." I head for the marketplace at a brisk pace.

Ysolda doesn't ask any questions. She sees that this is serious. We go to her house. I feel safe with her by my side. I mean, I'm no longer afraid of what might happen to me and what I might end up doing. I fall asleep almost immediately.



next awakening








2019-07-10

Always Lost, Always Hopeful (12) Less Work for Me



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SPOILER INFO
This fanfic novel is based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
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previous day






4-201-08-28 07:11
Aurora Borealis Inn, Aurora, Falkreath, Skyrim



I have rested well on this very modest bed. This shows how tired I must have been last night.

We have breakfast with the innkeeper and his nice family. Then we go out.

I want to explore Little Vivec alone. Looking for it, I walk past an alchemy shop. The proprietress Skarla is sweeping the porch. I keep her company and let her fill me in on what's going on in the village. She's only a couple of years my elder and we find a common language easily.

She also points out Little Vivec to me:

Skarla tells me it's inhabited by elves who keep largely to themselves. Even though Aurora and Little Vivec are as good as one and the same village geographically, there is little communication between them. The people of Little Vivec sometimes pass through Aurora (because you can't get practically anywhere from Little Vivec without passing through Aurora), but they never stop at the Aurora inn to have a drink and socialize. Skarla thinks it's a great pity. She's hasn't been able to find herself a good boyfriend, which is why she's really keen to get to know the men whom she can see working across the water, but she has no idea how to go about it.

Little Vivec is located on four tiny islands, one house on each and wooden bridges between them. Most interesting!

There's a boy named Albert sitting in front of the first house. He's playing a game where he and his dog have to save the world. I wish him luck and enter the house. It's a shop of an elven woman Selyse. She tells me the village was founded by elves who emigrated from the city of Windhelm in the eastern Skyrim where Ulfric Stormcloak, apparently the same man with whom I was brielfy imprisoned together, was making their life unbearable. The village is ruled (sort of) by a man Belvadyr who apparently has a high opinion of himself but is not respected very much by the other villagers.

Selyse would very much like me to find some ingredients she has had difficulties getting. I ask her if she has talked about it with Skarla from Aurora. Selyse replies Skarla is quite pointless. Sensing she's uncomfortable with the topic for some reason, I leave it at that and promise to do what I can.

The next person I see is Belvadyr himself.

He is very jovial and... how should I put it... grandiloquent? I'm not sure if that's the right word. I'm not good with fancy words, and neither, must I say, is he. Anyway, there's no reason to dwell on him longer. Suffice to say that when he offers me a job as his official courier, I refuse – politely, but he still takes offense.

Belvadyr's wife Velyna works nearby in the vegetable garden. She is very friendly but remarkably unintelligent and disinterested in everything. I'm sure she and her husband get along very well and I'm happy for them.

I succeed, however, in bringing the conversation onto the topic of men in general, and eventually I get a chance to ask her if she has seen any interesting men recently. Velyna says a mysterious man came to Little Vivec a few days ago. He went to see Bal-Ran who lives in a shack on the next islet on my route. Her husband was somewhat displeased with the stranger's unwillingness to talk to him. She has no idea what the man's business with Bal-Ran may have been, but she describes the stranger's looks to me in great detail.

I thank her and move on to say hello to Bal-Ran. He's a no-BS-looking elf (right, they're all elves here), a hunter and an expert archer. He asks me to eliminate a group of bandits at a place called Moss Creek Camp further southeast, and bring the leader's helmet back to him as proof. When I ask him about a stranger who visited him recently, he refuses to tell me anything. This has to mean he did indeed meet that stranger and they said a lot more to each other than just "how do you do?"

The last house belongs to two twin brothers Toren and Taren. Toren, according to himself, is able and industrious while Taren is a lazy good-for-nothing, as well as (yikes!) very fond of women. I can't verify that information with Taren right now, so I just return to Aurora.

I spend the next hours exploring Aurora and do some shopping and training.
Laura stand next to a woman with dark hair who is hammering at an object of glowing metal on an anvil
The blacksmith's name is Ursula. She is friendly and doesn't mind talking and working at the same time.

Aurora has a well-equipped magic shop with a friendly proprietress, an oldish woman Kaldred. Today she teaches me a spell called Clairvoyance  which helps you find your way around.

Lydia catches me on my way back to the main street. We chat a little about this and that, and then she says:
"You know what, Laura?"
"What?"
"Should it happen that something is too personal to tell Jenassa and Vera, you can tell just me."
"Oh, you'd like that, wouldn't you?"
Lydia's face is perfectly serious. "Yes, I would."
I get serious too. "Good to know. I will. In fact, there is something I've been wanting to tell only you."
We have reached the square (of sorts) in front of the inn and at this precise moment a courier steps up to us and hands each of us a leaflet advertising a museum opened in a place called Dånstar. I don't know where it is.
In the north, says Lydia. On the coast. She annoyedly crumples the sheet and tosses it onto the ground. Then she looks at me with demanding impatience.
"That's not a nice thing to do," I admonish her, faking sternness.
Lydia stomps her foot. "Don't be like that!" But then she picks up the paper all the same.
Seeing Jenassa and Vera approach, I look at the clock outside the inn and exclaim: "My, it's past 3 already! We must get going immediately!"
Lydia casts me an I'll-make-you-pay-for-this look and I can't help grinning and she can't help smiling, and Vera notices it and looks at us inquisitively, and now Lydia notices them approaching, and I motion them to follow me and we head for the Moss Creek Camp.

Apart from those bandits Bal-Ran wants eliminated, I'm also planning on killing a dragon nearby and returning to Falkert for the night. We're running quite late, but I'm optimistic that the dragon will make himself visible even in darkness.

Which reminds me... I haven't yet shown you a map of this region. I'm sorry. I was going to, but then I forgot.

This is central Skyrim, the area around Lake Ilinalta:

When we arrive in the Moss Creek Camp, we find the bandits already dead. I get that helm for Bal-Ran. I find a moment to whisper Lydia to not worry, I'll tell her everything later. Of course she understands this is not the time, and of course she wasn't really cross at me to begin with. I'm not sure when it was we developed a special kind of bond, but by now it's clearly there.

There's another couple of tents with some dead bodies nearby, across the creek:

We loot the place quickly, but we won't hang about wondering what's happened here.

The dragon is supposed to live in a place further south called Ancient's Ascent. (I rather feel it ought to be Ancients' , but I shall keep to the official spelling.) It's on the other side of visibly unsurpassable mountains, so I need to find a way in, and I'm absolutely awful at navigation. So I use the Clairvoyance  spell for the first time. Strangely enough, it points in a direction almost opposite to Ancient's Ascent. Kaldred's husband Glod told me earlier today that Clairvoyance  can sometimes mislead you (as, by the way, can the compass, albeit very rarely), so it's by no means a substitute for the map and your brain. That said, my map indicates there's a small road across the mountains in the east from here, and that's where Clairvoyance  seems to be pointing at. That's why I trust the spell for the time being. However, at the point where I see a path leading up the mountain and Clairvoyance  still tells me to go in the direction directly opposite, I choose to trust my own common sense and follow the path.

We arrive at another fireplace with tents around it. I believe to faintly hear strange buzzing which somehow brings my thoughts to spriggans. I use the Sense of Smell  power and we look in every direction very carefully, but there is no one about. Just as we relax and begin to search the place for loot, three bandits appear and attack us. Thanks to Jenassa being forever alert, we notice them quickly and kill them without much trouble (with the emphasis on "much").

Proceeding further up the path, we soon arrive at a cave entrance. This location is called Bonechill Passage.

Inside, there are caves completely covered with ice. We see a wolf fighting a quickly-flying white (or maybe very pale blue) thing.

Lydia informs me it's a creature called icewraith and it's very deadly. It's also hard to hit, because it's, well, flying back and forth very quickly. Here, however, thanks to the two animals fighting each other, we are fortunate enough to be able to kill them both without taking any damage ourselves.

In the next cave, there's a large humanoid creature called snowtroll . It's very strong. My arrows cause but little damage to it. Fortunately, it needs quite a long time to see where I am, so with the help of my followers, I succeed in killing it before it can damage us.

Soon we are through the passage. As I had hoped, it has led us through the mountains. In front of us is a stone staircase going uphill. On top, there's a word wall with glowing characters on it, similar to the one we saw in Bleak Falls Barrow. No dragon, though. I shrug and think: whatever, I'll get the shout then, and maybe the dragon will deign to turn up in a while. When I'm halfway to the wall, the dragon comes flying from somewhere.

It's a good fight. This dragon gushes frost instead of fire, and unfortunately I have absolutely nothing to protect me against frost damage. I have to make do with generic health potions. Fortunately, there are four of us, so the dragon keeps getting distracted enough for each of us to heal herself whenever injured. I'm happy to tell you that this time I'm able to stay focused and not let my health get dangerously low. Well done, Laura! You're learning.


I get a soul from the dragon (it must look very impressive from the side, but I'm getting rather used to it), and then I step up to the wall and absorb the shout. It's called Animal Allegiance.


Jenassa has heard it told that "Animal Allegiance" means nearby animals will temporarily become my allies and attack any enemies of mine. That sounds interesting. Maybe I can even put it to good use.

But now it's half past 8 and completely dark. We need to get back to Falkert which is not far but very much lower than we are now. Fortunately, my khajiitish tendencies give me an excellent ability to descend even steep slopes. (Not to ascend, though.) Therefore, I need only half an hour to reach the familiar road down below.

Now I use a spell to teleport my followers to me. I know teleportation often leaves people nauseous for an hour or two, which is why I only do it as a last resort. Here it's inevitable, though. They wouldn't have a chance climbing down that mountain in darkness.

The spell works fine, but the girls do feel sick for some time. Fortunately, Falkert is not very far. Soon we're delighted to be back among lit lanterns, warm houses and unaggressive people.

I leave my followers resting at the inn while I proceed to the jarl's house. They're still up. I report first to the steward Nenya about the dragon, and then tell Jarl Siddgeir that I killed those bandits in the west he wanted to get rid of. Siddgeir appoints me thane of Falkreath and assigns to me a fascinating dark-brown-skinned woman Rayya Provlithsdotter as a housecarl.
dark-brown skinned woman wearing an armor and a hood stands in a room with wooden walls and a stone floor
She looks fierce with the traditional warpaint of her native region, but actually she's only 19 years old and a nice and modest girl.
I'm assured she's an excellent fighter all the same. Has to be, having been brought up in Hammerfell and made it to Skyrim.

In order to take her with me on my travels, I have to dismiss one of the existing followers. Bardslayer won't let me keep more than 3 at a time. He says anything more than that becomes an unmanageable crowd. He's probably right. Three followers have been getting in my way often enough.

It's Vera who has to go for the time being. Or for good, actually, because I don't think I'll ever prefer her to one of my existing followers. She's had her adventure and can now focus on growing up.

You may be wondering if I'm really exposing Vera to the considerable danger of having to travel back to Hviterun all alone. No, I'm not. There is more or less regular horse cart connection between all hold capitals of Skyrim. They transport trade goods as well as passengers and are accompanied by armed guards. While not 100% safe (as can be testified by an occasional upturned cart and a dead horse on the roadside), they are as protected as you can get in Skyrim. Both warring parties leave them alone, even when they're coming from enemy-held territory, and there's the strictest taboo on abusing them for military purposes. In fact, the soldiers always help defend them against bandits and wild animals, if they happen to be nearby. There will surely be one going to Hviterun within the next few days. That's how Vera can return home. Probably she won't even have to pay, because she'll help guard the caravan en route.

Well, it's getting on midnight. Time for bed.

We walk to the inn together, the five of us. A bard is singing in the taproom. He doesn't seem to be from here. The girls inform me that it's common for bards to travel from place to place. Vera hears it whispered that his name is Talsgar and he has studied in the Bards' College in Solitud. She makes it sound like it's a really huge deal. At least Lydia looks almost as excited as Vera. When the bard takes a break, they want me to come along to talk to him, but I am reluctant, so they go without me. I go to sleep soon, as do Jenassa and Rayya.



next awakening






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