Showing posts with label Homebrewed. Show all posts
Showing posts with label Homebrewed. Show all posts

2020-07-22

Always Lost, Always Hopeful (184) Who Cares about the Government?



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
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previous day






4-202-02-18 12:37
Worker's House, Mixwater Mill, Eastmarch, Skyrim




Gilfre is kind enough to give us the permission to have slept in her empty workers' house last night for the modest fee of 25 septims per person. She is enduring the economic hardships bravely, but one can see the lack of workers is tough on her. Therefore, I wouldn't mind giving her more money, but that good woman refuses it resolutely.

We run along the scenic highway towards Hviterun
and the few roadside bandits barely even slow us down.
Laura stands on the roadside in front of a cage full of green glow and a person inside, a dead body on the right
One of my swords has a most amazing enchantment – with every hit, there is a certain probability
a magic cage will be created around the enemy for 5 minutes. This is the first time I've been able to see it in action.
Now I have plenty of time to get my bow and shoot the bandit dead from where he can't reach me with his sword.

Between Valtheim and Hviterun, I'm surprised to notice a path that goes to our left, leading up to a wide stone staircase. We've always missed it the previous times. There are strange lines and dots painted on the steps.

Having walked up the stairs, we can see a path leading further uphill to some ruins. There are brown and gray stones with similar yellow markings as well as a couple of giants. They can be seen in this picture if you look very closely:

Rather than disturb them, we go back down and proceed towards Hviterun.

Speaking of giants, I've decided to do the Largashbur quest after all. That's the Orc village which giants have been attacking. I've been reluctant to help the Orcs kill giants, but now I'm having second thoughts. I've realized that wrong as it may be to kill a giant just because he steals an odd cow, it's not right to allow giants to attack people. This is not about taking sides, Orcs vs. giants, this is about helping the victim defeat the aggressor.

But that's in the future. Right now we're headed for the other end of Skyrim as planned.


Reaching the outskirts of Hviterun a little past 3 in the afternoon, we pay a visit to the Honningbrew Meadery to give Sabjorn the good news. I think I will hardly surprise you if I tell you he is delighted to learn that with Maven Black-Briar dead, he can now focus on producing good mead rather than worry about getting assassinated or having his meadery burned down.

We have so much time that I wonder if we should go into the city and do some shopping. We don't really want to start shooting people in Morpork in daylight, do we? Although I'm in fact very inclined to go to the Morpork palace and kill those Silver-Blood rats in plain view of all the people, as well as all the guards who may have the nerve to defend them. All the Morpork guards are Silver-Blood hoods anyway. But I'm not going to do that. I'm responsible enough to realize that in the current delicate situation I have to be as diplomatic as possible. So I shall hunt the Silver-Bloods down at night.

Meaning, we'll need to kill some time, and Hviterun is a place as good as any for that. And my followers remind me I might want to keep Jarl Balgruuf informed of what's going on.

Of course! Let's go. We'll stay in Hviterun for a few hours.


After we've come out of Cyrelas's shop (see picture above) and are walking up the stairs towards the eastern city gate, I suddenly exclaim: "Wait!"
The girls stop and look around, confused. The sun is shining, the birds are singing, the people are peacefully going about their business.
I must laugh when I see my followers' faces. "No, it's nothing like that. I know my mother's name."
Lydia makes an impatient gesture with her chin when I fall silent for a couple of seconds.
"My mother's name is Frohilde. Her father was Valgeir Snow-Walker."
"Was he someone important because he's got a family name?" asks Lydia.
"I've no idea."
"Not necessarily," says Jenassa. "If her family lived in Morrowind as Laura believes to remember, it makes sense they kept their family name."
"Yes, and I don't think they were in any way important. Just simple villagers," I confirm.
"Besides, I've never heard the name Snow-Walker," says Jenassa.
"So your mother is Frohilde Valgeirsdotter Snow-Walker?" asks Jordis.
"No. That's what she was before she got married. Currently she has my father's family name which I don't remember."
"What about your father's first name?" asks Lydia.
I look pensively at the house roofs and shake my head. "Nothing yet. Let's go."

The gate, as you may remember, is behind Jorrvaskr, and I'm always a little apprehensive walking around that ship-shaped building that hides a terrible secret I quite accidentally found out about. There is no one training behind the house this time. We descend the staircase towards Heimskr's preaching spot. He sounds even more energetic than usual, and actually joyful. And before I even realize what hit me, my stepdaughter Lucia and her friend Mila are hugging me. I inform them I'll need to do something top secret in the palace, something to do with the recently ended horrible war, but I'll be with them soon. I instruct my followers to go amuse themselves, and wave to Ysolda who is on her way to the palace. She comes to greet us and then walks up the stairs with me.

Ysolda is very excited about the peace as well as relieved to see I'm all right. She says she has been afraid that something might have happened to me. I get a smile out of her by saying: "Oh, don't worry, I still have every chance to get killed." I think Ysolda believes the same thing I believe – that somehow the gods are protecting me. But I'm going to be as cautious as I can all the same.

The steward Proventus is out on some business, but I fill the jarl and the wizard Farengar in on the recent developments and show them both Tullius's order on Maven Black-Briar's arrest and Yrsarald's order for all the Stormcloak troops to refrain from hostilities. Balgruuf and Farengar look like they're unsure what to be more shocked about: that the assassin actually succeeded in making it to the Windhelm palace and murdering Ulfric, or that the Dominion has started a new war. I can't avoid telling them I'm going to exterminate the Silver-Blood mafia as well, but in all likelihood the Imperial Army will remain keeping the public order in The Rift and the Stormcloak Army in The Reach for the time being. I keep quiet about the thalmors' secret base in Fort Masser.

When Farengar walks me to the door, he asks if I have any idea about the military situation in Hammerfell. I say: none whatsoever. In all likelihood I'll go there after consulting with Tullius after I've taken care of things in Morpork. However, I'm having little faith in the Hammerfell fighters. (Oops! Maybe I shouldn't have said that. I need to spread hope in Skyrim, not panic.)

Farengar's words give me an idea. Remember, I told you, a couple of weeks ago I asked Danica the priestess of Kynareth about possibilities of recovering my memory about my family and such. Unsurprisingly, I found out it's extremely difficult. But what about my shorter-term memory – about the Staff of Magnus ? I ask Farengar if there's a spell that could help me remember whom I sold a powerful magical item to a couple of months ago. Or any other method of finding it out that doesn't involve dealing with Hermaeus Mora.

Farengar tells me there is, but there's a catch. The longer the event lies back, the older the mage who helps me has to be. If the mage is too young, it won't work. With an interval as long as a couple of months, there is no chance Farengar could do it. It would at least have to be an elf. Or maybe Runil of Falkert. I'd have to go and ask him myself. And if it's really very important and if I feel really bold, Farengar says, I could take my chances with Sybille of Solitud.

I keep my excitement in reins. Of course Farengar can't know I'm good friends with Sybille, and he doesn't need to know.

There's another catch, Farengar says. The mage who'll help me might get to know any number of random things about my actions and thoughts, usually from the time close to the memory-to-be-recovered. That's why he would advise against turning to Urag of Winterhold who, as Farengar puts it, knows dangerously much already and there's no way of knowing what interests he may be pursuing.

I thank Farengar and walk to the marketplace. I catch Lucia and Mila near The Drunken Huntsman inn and we sit a while on the steps and talk. I have to remember not to call it The Drunken Husband  in front of children, lest they too start calling it that and Elrindir will feel offended.

Sunsets are always so beautiful in this region, but I can't stay to enjoy this one. It's time for me and my followers to get going. I'd much rather remain chilling here with my friends and the kids than travel to Morpork, but I have an important job to do.


The weather is beautiful and we're thoroughly enjoying the sights along the road, even in the foggy Reach. We arrive in Morpork a little after 9 in the evening. After talking a word or two to one or another person at the inn, we pay a visit to Fortune's Tradehouse. They're already sleeping, but Morilla is very happy to hear that her enemy is dead. I've got to make her talk someday about what happened between them, but tonight is not the time. Oh, and her shipment of special Summerset apples has arrived from Solitud without any problems.

Selina accepts my explanation that the book that elven woman in Windhelm was selling was obviously fake. She promises me a discount on all her books as a reward.

It's a little past 11. I think a perfect way to spend an hour or two is by killing those skeevers in Kjorn's cellar. The so-called jarl will surely be asleep by the time we're done.

The cellar is connected to a moderately extensive dungeon. There are many skeevers there who are really tough to kill as well as stink to high heaven (or more precisely to the cellar trapdoor). In the last cave we find a Khajiit who seems to have been guiding those skeevers. What a madhouse Kjorn has gotten himself into! At any rate, his cellar ought to be safe now, even though it'll smell horrible for some time to come.

Now it's 1 o'clock in the night. We go to the palace. There are guards everywhere as well as dogs, but no sign of any Silver-Bloods.
Morpork palace, a small dog stands in the middle of a carpet, kitchen entrance ahead on the left
I meant the dogs kept by the kitchen staff who have always been hanging around here.
They don't look too scary, but I imagine they'll be able to bark loudly enough, should anything strange happen.

All bedrooms are empty. I mean, the servants are sleeping in their quarters and so is the blacksmith with his wife and assistant, but there's no one in the bedrooms of the jarl, the steward and the housecarl. We check out the treasury where at least one of the Silver-Blood brothers used to reside with his wife and servants, but there's not a living soul there, just a modest amount of money in the safe which I appropriate.

We go to the silver mine next. The outside guards have been replaced by Stormcloaks, but Silver-Blood gang members are still guarding inside. We kill them all.

As I've told you, the Cidhna Mine is this city's equivalent of a prison. All criminals as well as people undesirable for the Silver-Bloods are used as slave labor to mine silver ore.

We use the keys taken from the dead guards to enter the mine and talk to the prisoners.
tall Orc man with a pickaxe stands in a dungeon, makes a sleazy comment on the protagonist
We've taken off our helmets to be less intimidating. Therefore, he thinks we are prisoners.

They don't know anything about what's going on outside. It seems to me that most of them are really nasty characters who are better kept away from the decent people.
Foresworn man sits on the ground in a cave, talks about revenge on the Nords
"They" means Nords.

Maybe the nicer prisoners die more easily? But I've no time to dwell on such things now. We go back out, lock up the mine behind us, and proceed to the Guard Tower where we eventually find the local Stormcloak commander. He says he hasn't seen the jarl since yesterday morning. He doesn't care much what the city administration may be up to, he just keeps public order. I show him Yrsarald's letter and ask him to continue keeping public order as well as make sure that the prisoners in Cidhna Mine are being fed now that the owners of the mine have apparently scarpered. I inform him that it's possible that Jarl Igmund is going to return, but it shouldn't make any difference now. With the new war with the thalmors on our doorstep, both the Stormcloaks and the Imperial troops are equally soldiers of Skyrim.

The commander assures me that I'm going to have his full cooperation. In fact, I'm playing with the thought of taking with me a group of Stormcloaks from Morpork and attack Fort Masser on my way to Solitud, but then I decide to stick to my original plan after all – firstly because that's what I've agreed upon with Tullius and secondly because his regular army may have fortress infiltration and demolition experts much better than the Stormcloak rebels.

Now, would you believe if I told you it's morning already?

We go again to the palace and the treasury house and there are still no traces of any Silver-Blood gang members. Considering how little money there was in that safe in the treasury, it would seem that the gangsters somehow got wind of what was awaiting them and left the city for good.

I wonder if a Silver-Blood spy overheard my conversation with Yrsarald and ran to Morpork while we were sleeping at Mixwater Mill. Got to ask Yrsarald if any of the palace personnel has gone missing.

My followers point out that it's much more likely that the spy came from Solitud.

Right. Whichever way it may have been, there's nothing else for us to do right now but to go to the inn and get some sleep. We won't achieve anything stumbling on our feet with our eyes falling shut.



next awakening






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2020-07-15

Always Lost, Always Hopeful (182) Reckoning



———————————————
SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-02-16 06:26
Proudspire Manor, Solitud, Haafingar, Skyrim




We leave the city without delay. Not even any shopping this time. However, I remember at the last moment that I wanted to take care of that shipment for the cider merchant Morilla of Morpork. So we head for the harbor. I don't think this will take long.

The harbor is almost empty at this early hour. We can see two bored-looking guards, as well as vague silhouettes of some people farther southerly.

After quick whispered instructions, we step up to the guards. They cheerfully greet Jordis whom they evidently know from earlier. I ask the guards if they know a High Elf named Inuril. One of them points down the quay towards a docked ship and a shack. I give a sign to Jenassa and we walk that way.

Indeed, there's a very tall man wearing typical thalmor clothes. I cast a quick glance over my shoulder and am pleased to notice that Jordis and Lydia are casually walking the guards away from us.

The tall man confirms that his name is Inuril. He's eating an apple.

I know Morilla wants him dead, but I have no reason to create more bloodshed than is strictly necessary. So I start by telling Inuril Morilla's apples are poisoned.

I curse my stupidity, but then I try to make him believe it's a poison that works slowly, and doesn't he find it strange that Morilla gave them up so easily? Morilla wanted to take revenge on him for he-knows-what. (I have, of course, no idea what it is Morilla hates him for, but I hope he does.)

Inuril hesitates for a few seconds, and then it no longer matters, because Jenassa stabs him from behind. I quickly search his corpse and find the documents for the apple shipment. We roll the body over the edge of the quay as quietly as possible. No one seems to be seeing us.

I arrange at the harbor office to have what's left of the apples delivered to Morpork. Then we travel across the moor to Morthal where everything seems peaceful. Even children are playing on the street.

I stop only to buy Black Soul Gems from the wizard Falion. They're very rare. But I won't waste time on saying hello to the jarl, let alone shopping. I absolutely want to be in Bitchen by tonight.

The directest route goes straight across the mountains to Hviterun. That means passing by Labyrinthian. Naturally, we're way beyond having any fear of ice trolls by now, but I still can't help feeling apprehensive about those creepy stone birds. Silly as it may seem to you, I'm glad I won't have to walk past them alone. (And if they are not really birds but some fable monsters, I don't want to know it.)

Having left the huge stone structures and a few newlydead trolls behind, we go through the mountain pass and reach the wide open grassland northwest of Hviterun. Quite near us is Silent Moons Camp – that bandit nest with a wide stone staircase that had an unusual smithing forge.

A little ahead of my followers as usual, I run in a straight line towards Hviterun without even bothering to check if there is anybody there. At the foot of those stairs, several bandits attack me. While my followers shoot arrows into them, I just charge at them with my sword. "Are you trying to get yourself killed?" asks Lydia when the battle is over. Yeah, come to think of it, maybe I was. I've been feeling increasingly gloomy after we've left Solitud. I'm sorry. I'll be more careful from now on.

Without wasting time on looking for the bandits inside the structure, we run straight to Hviterun. Near the gate, I hesitate a little and then decide not to enter the city proper. We just pay a brief visit to the inn in the southwestern suburb. The proprietress Malene says it's business as usual, and Sabjorn at the Honningbrew Meadery tells us the same thing. We also exchange a few words with Alfhild who is on her way home to the Battle-Born Farm. Yes, it would seem things are as peaceful here as can be. I'm very grateful for that.

We're going to travel via Valtheim Towers and Fort Amol. That would mean crossing the White River by the bridge in the picture above and turning left.

When we're on the opposite bank and out of the guards' sight, I call a halt. We sit down on the roadside slope and I tell Jenassa that I need help with my self-doubts. I hurry to emphasize that this is not about slutty behavior (which, as you may remember, she forbade me to worry about and indeed I haven't). She acknowledges my explanation with a slight smile.

"What I'm worried about is my tendency to ruin my relationships," I tell the girls. "I chased Lorm away, I couldn't keep Erik who was in love with me, I've been neglecting Oudin, I had Aranath get bored with me, I've been using Gregor and Valdimar just for amusement, and now I'm jeopardizing my relationship with Yrsarald because of some stupid war. There are times I feel I'm a complete failure as a woman. And don't tell me I can't expect to have a normal relationship while I'm a traveling warrior. I've told that to myself a hundred times and it's not helping. Tell me something sensible."

Jenassa looks pensively at the Hviterun palace we can see beyond the big rock across the road. Then she turns to me. "I've been feeling a failure as a woman while having a steady relationship. I was living in the back room of an inn, and it didn't look like I could ever inspire my man to strive for something more."
"The point is," continues Lydia, "pitying yourself and finding reasons to think of yourself as a failure is the easiest thing in the world."
"The skill we need to learn is to pay attention to good things that are all around us," says Jenassa.
I smile, feeling good for the first time today.
After a few moments of silence, Lydia says: "We want people around us to be happy, and that's a good thing, but we mustn't think we're responsible for other people's happiness."
"...because you can't give more than you have," adds Jenassa.
"You can't be required to give more than you have."
"Right," confirms Jenassa. "You have to make the best of what you've got, and not feel guilty for not having the resources for righting all the wrongs in the world."
"...or the strength."
"...or not being in the mood for it at the moment."
They're so right. I stand up and hug them happily. "Thanks, girls. Let's go."

We see a couple of lovely hares and a couple of lovely elks on our way to Valtheim.

There's a Redguard woman outside Valtheim who demands that we pay a "road toll". I know I ought to kill her, but I feel kind of fed up with killing people. So I just tell her to shove off. Fortunately she has enough sense not to try anything.

The nature of the western Eastmarch is very beautiful. We meet a few travelers and get past Fort Amol without being harassed. (Or has the fortress been taken over by soldiers? I can no longer remember.)

I had planned on traveling along the road, bypassing Darkwater and Vernim Wood, but when we reach the Darkwater bridge, I feel I want to drop in just for a moment.


We don't do anything special, just speak a few words to a guard and then run across the hot pool area towards the Windhelm–Bitchen highway. We pass through Vernim Wood without stopping and soon reach Shor.

I realize now Bitchen is practically a stone's throw away and it's half past 3 in the afternoon, so we have plenty of time. We step into Gorn's shop. That often grumpy man is unusually happy. It would appear that the soldiers' taking over the fortress between here and Bitchen has been a real blessing for Shor. They now get a lot of business from travelers and the city people. Indeed, Gorn has enough money to buy all my excess wares. We are both very pleased.

The blacksmith Filnjar is also joyful and thanks me for arranging the peace. Then we stop for a minute to talk to a group of miners including Sylgja, and then we run to Bitchen.


The old Khajiit trader Dro'marash outside the city gate informs me that people have been reporting a few skirmishes here and there, but by and large the power transfer has been peaceful. Let's hope its rollback will be as smooth. Although, on second thought, there is no reason why the imps couldn't remain here even when we restore Jarl Laila to power. I can't remember if I've told you, but even though The Rift was technically stork territory, Laila wasn't exactly a fan of Ulfric. It's just that when you've got the stork headquarters practically at your doorstep, it's not easy to remain loyal to the Empire. But Laila always made it very clear that the interests of her people take precedence over everything else in the world.

It'll be a lot more difficult in Morpork, but I hope the storks now stationed there will not want to serve a gang of murderers and extortionists – especially so after I tell them about the rumors that the Silver-Bloods have actually organized forn attacks in order to scare people and thereby undermine Jarl Igmund's authority.

That's what goes through my head as me and my followers step in through the city gate greeted enthusiastically by the guard on duty, and walk towards the inn and the marketplace. The sky is partially cloudy, but there is no rain. The streets are strangely empty.

I greet my friends the market traders Marise, Madesi and Brand-Shei, but I won't stay for a longer conversation, because I want to take a look inside the palace first, alone. On my way there, I'm rather astonished to see Nivenor, the bored wife of the rich man Bolli stumble on the street very drunk.

Everything looks normal in the palace. That Black-Briar trash is acting as if she was actually a jarl. Maul is standing at his post, keeping an eye on everything and everyone. He greets me with a surprisingly warm smile and asks where Lydia is. I inform him we have some things to do, but she'll be with him tonight, I promise.

The Imperial guards inside keep serious faces in front of Maven and Maul, but the ones outside make no secret of their admiration for me the Dragonborn. I am most pleased. I'm getting increasingly optimistic about my tonight's mission. I'll have Lydia go and lure Maul away from the palace after the so-called jarl has gone to sleep, and the guards look like they will make no difficulties.

Still, killing Maven and her henchmen is not everything. The city needs to be administered after that. Jarl Laila is unlikely to return until there is an agreement as to whose soldiers will be keeping order in The Rift, so for some time they will have to do without a jarl here. Besides, Laila is clearly too soft and idealistic to be allowed to rule without competent guidance.

Therefore I've come up with an idea of establishing a sort of citizen council consisting of five people. I figure that is large enough so that no one can force his will upon the others, and yet small enough to be able to actually make decisions without getting lost in endless debates. Me and my followers have thoroughly discussed many candidates and ended up with Mjoll, Madesi, Brand-Shei, Maul and Bolli. Mjoll is a profoundly honest woman eager to establish law and order in the city. She hates the Thieves' Guild and will have a tough time sitting at the same table with Maul, but we need the Thieves' Guild's support for the time being and we have strong influence on Maul through Lydia. Madesi and Brand-Shei are respectable traders and my unquestionable allies. Bolli is not too smart, but he's wealthy and one of the most important entrepreneurs in the city. This council, even though its composition may change over time, should remain working permanently to watch over Laila and keep her from being manipulated by another Anuriel. There's no way of knowing in advance how this previously unheard of form of government will work, but obviously things can't go on in The Rift the way they used to.

Now, quite frankly, there is one rather delicate problem. I've been unsure if ought to tell you about it at all, but I'll tell now. We need Lydia to keep Maul away from the palace, but unfortunately she is having her period. She assures me it's all right – she'll keep her panties on and take care of Maul with her mouth. He's a big boy, he knows women have menstruations. I am skeptical about any man wanting to be with a woman on the rag, but we've discussed it back and forth in recent days and Lydia is confident she can pull it off. Well, she knows Maul a lot better than I do.

Between now and bedtime, what I need to do is to actually tell the prospective members of the government about my plans. However, I can well imagine Maven might have agents lurking around among people. I can't risk them reporting to her that I might be up to something suspicious. That's why I walk casually from person to person, making conversation the way I always do.

I find an opportunity to talk to Mjoll out of anyone else's earshot. I tell her I'm going to entrust her with a role in the city government after ousting Maven which will happen tonight. I tell her I have an official order for Maven's arrest and beseech her not to say a word to anyone and, for that matter, not to walk around looking happy. She'd better go home with her boyfriend and figure out a way to while away the hours until I send for her.

When it's about closing time at the marketplace, I bring Madesi to my house. Him being my boyfriend, that can impossibly make anyone suspicious. Then I tell him all about my plan and ask him if he would do me this favor of helping to manage the city at least for some time. I know he's not a politician (and, quite frankly, not a dominant personality, but I won't say that to his face), but I've seen he's intelligent and really good with people and he's the only one whom I can unconditionally trust. I tell him I can even compensate him for his loss of business.

Madesi says it won't be necessary and he'll help me all right, but can we continue talking in bed?

Oh... Sure. I hadn't thought about that. Silly me.

When Madesi has gotten more urgent matters off his... well, you know what I'm talking about, I ask him if he thinks Brand-Shei would also agree to participate in the citizen council I've conceived. Madesi thinks he would and he would be trustworthy too, but the people might dislike it if there was too much alien influence. I tell him that's why I'm including Maul and Bolli, so that three members out of five will be Nords. Madesi still thinks I might consider someone like Haelga, even though he personally would feel better to have his friend and colleague Brand-Shei for moral support.

Haelga! Now that's a good idea, because a woman with her lifestyle is bound to know many people's intimate secrets that might help keep them in line when necessary. However, her loyalties are entirely uncertain, as well as her interest in this kind of work. Well, there are many more subtle points worth considering, but I guess I'd better not bore you any more with all that politics.

Madesi and I leave the house well before midnight, so Lydia will be able to use it with Maul a little later. I stroll to the orphanage and talk a little with Constance. Then I return to the market square and chat with the streetwalker Lavinia until I realize she's actually working now and my presence might discourage men from approaching her, so I walk on. I meet up with Jenassa and Jordis and we examine the back alleys we've never ventured into so far. But for the patrolling guards, they look ideal places for robbing people careless enough to go there alone.

At quarter to 3 at night, we enter the palace. Maul is gone by now, of course. I show the guards General Tullius's order for the Black-Briar family's arrest. I learn that several of the imp guards are actually locals and know only too well what kind of a person Maven is. Far from making any trouble, they are eager to assist me, but I order them to stay downstairs and make sure everything is quiet. We don't want the court wizard Wylandriah to be disturbed in her sleep. That gets a grin out of them.

The operation goes like clockwork. After the guards have explained us the layout of the sleeping quarters, me and my two followers sneak up the stairs to Maven's bedroom. She is sleeping on a large bed with her back towards us. I walk up to her and stick a dagger into her back several times. It's a real shame to kill that snake instantly and painlessly, but I don't want to risk Wylandriah hearing anything and possibly deciding to defend her new boss. Maybe I'll be able to satisfy my sadistic urges by helping to interrogate Anuriel. And maybe I ought to learn to be more compassionate and merciful. And maybe I shouldn't be gabbing with you in my head while I have an extremely important job to do.

When we enter Hemming Black-Briar's bedroom, he turns himself restlessly in his sleep and moans, but a couple of seconds later, he lies quietly in a pool of blood.

I go and tell the guards the criminals lost their lives while resisting arrest, and their bodies are to be brought to the temple for the funeral rites in the morning. The girls and I, we hurry to the Black-Briar Mansion. I use the key taken from Maven's corpse and rush into Ingun Black-Briar's bedroom. To my disappointment, she is not there:

Maybe now that her mother lives in the jarl's palace, Ingun has chosen to move to the luxurious bedroom upstairs?

No, she's not there either. We search the whole house. It's empty. I wonder if Ingun sensed the danger somehow or she simply got too absorbed in her experiments at Elgrim's alchemy shop. We go to the shop where I very cautiously try the doorknob. The door is locked and the lights inside seem to be off. I'm reluctant to break in and potentially create undue scare. It's unlikely Ingun will sleep here anyway. We'd better return to the Black-Briar Manor.

I hope very much Lydia will be able to keep Maul busy until the morning, so he won't learn the news too soon and get stupid ideas. I had planned on staying at the inn which is even free tonight because it's a traditional holiday called Hearts' Day on which the good people of Skyrim apparently meet with their lovers and do things never talked about afterwards. However, with Ingun still at large (possibly in connection with this very holiday, in which case we have really no chance of guessing where she might be), we'd better spend the night in her house.

Apart from that, the inn may be uncomfortably crowded tonight. So I decide I'll sleep in the big bedroom upstairs and Jenassa and Jordis will take turns keeping guard just inside the entrance while the other one can use the other half of the bed.



next awakening






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