Showing posts with label Fort Urokk. Show all posts
Showing posts with label Fort Urokk. Show all posts

2021-11-01

Deflorator's game, 9–16 Sun's Dusk (Stargazer Grove – Borvald – Fort Urokk)



———————————————
SPOILER INFO
This unfinished story follows closely my actions in an actual game, so it's inevitably a spoiler.
———————————————




previous chapter






The author has chosen to remove the text of this unfinished game report, because he is no longer happy with it.





the protagonist standing on a stone platform holding Lydia up by her thighs, both naked
Love is when you fuck one woman more often than you fuck the other women. (Anon.)




next chapter








2021-02-22

Always Lost, Always Hopeful (243) Headfirst into Danger



———————————————
SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-04-19 08:12
Horndew Lodge, Amber Creek, Falskaar



I do what I promised Oudin last night. Then I ask him if I ought to kill the bandits in Pinevale.

Oudin replies that generally all bandits are to be exterminated. However, I, as well as my girls, should avoid being seen in Falskaar in the first place.
Why in heaven's name is that?
"Jarl Agnar is really angry with you for what you did in the battle of Fort Urokk. That seriously endangered his fight against Yngvarr's rebellion, you know."
"What do you mean what we  did?"
"Why, betrayed them in a critical moment and attacked Svegard."
Choking with indignation, I pull away from Oudin. "How dare you? That scumbag Svegard attacked Jordis! He is lucky I decided to leave rather than kill him on the spot – precisely because I realized we mustn't jeopardize Agnar's fight against Yngvarr."
"Did you see that Svegard attacked first?"
No I didn't. But I know it couldn't have Jordis's fault. Otherwise she would have been plagued by remorse and had told me or Lydia about it. But there is obviously no way I can convince Oudin. I know Jordis, he doesn't.
But he knows Svegard and I don't, occurs to me next. No, that's not an argument, I realize a moment later. Because apart from attacking Jordis, there was the murder of that bandit who helped Agnar find his wife and son.
I tell that to Oudin. He replier: "It doesn't matter, because all bandits are to be killed anyway."
"Yes it does. A bandit who helps the law against the other bandits is not to be treated like any other bandit. That is firstly dishonest and secondly stupid, because then no bandits would help you."
Oudin is not impressed. "Anyway, imagine what will happen if Svegard sees the four of you."
"If we see Svegard, we will kill him," I say slowly and clearly.
"That's what I'm talking about," replies Oudin. "I can even believe that you can defeat Svegard, but do you have any idea of the shitstorm you would unleash then?"
I don't know what to answer.
"You are heroes for the people of Amber Creek," Oudin continues, and I can see he immediately regrets what he said, but he can't take it back. "I mean to say, we need all the unity we can have, in order to fight against Yngvarr. I can't understand why you insist on making things difficult for us."
"How can you say this after all we've done? For one thing, you people could have never gotten that book from Vizemundsted without us! I remember those faces. You didn't think we'd come back alive, did you?"
"I don't know what you're talking about," says Oudin.
Of course! He wasn't at the meeting in the jarl's house. I apologize to Oudin. And I begin to see his point. Dishonorable as Jarl Agnar and his men may be, he is the unquestioned leader of most of Falskaar and thereby the only force that can keep Yngvarr from turning the whole island into one big ruin of Borvald. Me and my girls' presence in Falskaar confuses the situation unnecessarily.
"To you, Falskaar is just a nice place to bask in the sun occasionally," Oudin says as if reading my thoughts. "But to us, this here is our life. It's all we have."
I have finished getting dressed. "You are right, Oudin. I cherish all the kindness you have given me, and I apologize for everyting I may have done wrong." I bend down to kiss his penis. Then I open my mouth to ask him about Svea's ring, but I check myself. I don't want to ask this man's advice again. I hug him instead, probably the last time. "Farewell."

The girls and I run to Pinevale.

Maybe you remember – Pinevale is surrounded by high mountains from three sides. The only approach is from the south. (That's where the above picture is taken.) I leave the girls waiting there, well out of sight. I sneak closer between the road and the eastern mountains. Just like the last time, there is no one on this side. I enter the mine. There are people all over the place. With the help of Sneaking  and Invisibility  potions, I succeed in searching the place all the same.

I find an old journal. A quick peek inside to make sure it mentions Kalevi, and out I sneak again.

This was a sweeping success. I found the information I needed and no one got hurt.

The girls almost tear the journal out of my hands. We read it together.

It's clear now that Kalevi is not Rangarr's son. Rangarr's wife just happened to be in Pinevale at the same time and doesn't seem to have anything to do with Kalevi.

I doubt there's any point giving this information to Kalevi. Sure enough, he is thinking himself sick, but if he saw this journal, he would know  he's been lied to. It could make things between him and Kunnari a lot worse.

Well, I know what we're going to do. We'll go south and try to find that shipwreck with Svea's ring. In the meantime, we can think about what to do about Kalevi.

My girls think it's an excellent idea. I'm not surprised. Earlier when I told them what Oudin had told me, it was quite evident they agreed with Oudin in that we should leave Falskaar as soon as possible, even though they were highly indignant that someone has put into the people's heads the idea that we were to blame for what happened at Fort Urokk. Nevertheless, they think we shouldn't hang around and risk making things even more complicated. That's why they wouldn't argue against traveling towards the Docks, whatever my reason may be. Once there, they probably hope they can persuade me to get on a ship to Skyrim rather than return to Amber Creek with the ring.

We shall see.

We pass by the Reinaldur Farmstead where everything is peaceful. Having crossed the river, I'm playing with the thought of checking out Borvald, but my girls practically carry me past the intersection onto the southward road.

After a while, we turn off the road and run southwest.
peculiar big gray rock on a grassy ground in a spruce forest
This is one of those big rocks that look frighteningly similar to snowtrolls from a distance in poor light.

We admire some nice elks along the way. Having found a route across the mountains, we reach the ocean shore at the Ruins of Holmr. We're not going in, but out of idle curiosity we explore the few small structures outside the main entrance. Then I strip naked and jump into the water.

The nearest island (still quite far, though) is mostly covered with snow and two sleeping snowbears. There's a small icy cave called Bjarrik's Demise. I find a diary of a man named Bjarrik. It says he has found a shipwreck nearby and has been salvaging all kind of useful items from there, but he's running out of Waterbreathing  potions.

I don't need any, because I've got the Waterbreathing  spell. I wish I had a warming spell. The water is terribly cold and I'm shivering all over, but there is no place here to warm myself up. So I dive in and swim around in a badly damaged shipwreck. It's quite horrible and claustrophobic, or maybe I'm in a bad mood because of all that's happened.

I find the legendary amber ring, though. I sense it would do something to improve your armor in some really awesome way, but I can't understand how exactly.

I can't be bothered to explore the little islets nearby. So I return to the shore by the shortest route and we run to the Docks.

I feel I'd rather warm up inside the shop. So we chat with the locals until I begin to feel like having a beaker or two of wine and staying the night. Guess it's time to move on.

Cutting short the girls' protests, I inform them I want to take a look at Fort Urokk. I don't care what'll happen. I'm not afraid to look Jarl Agnar in the eye and give him a piece of my mind. I can't allow the people of Falskaar being fed the monstrous lie about my follower having attacked one of Agnar's men. Oudin has made me angry and I'm going to straighten this out, and if it should get violent, then so be it.

I am not completely certain that Jordis is opposed to the idea.

We run north-northeast through the forest. Just short of the river, we notice a citadel on its nearest bank. It's called Roltheim Tower. Funny we've never noticed this place all this time. It shelters three bandits and the view from the top is very beautiful.

While we run northwards, the sun begins to set, enfolding the trees in most wonderful golden brown.

We cross the river and arrive at an intersection with half a dozen roadsigns pointing at locations including Staalgarde. That's Yngvarr's capital somewhere in the mountains in the east. Maybe we ought to pay it a visit someday? Not today, of course. We go in another direction where Fort Urokk is. A majestic male elk watches us, giving me courage.

The first person we run into is Wilhard. I stop short of telling him he shouldn't venture outside the fortress alone like this. Realizing how futile that would probably be, I ask him instead if he could lead us to her mother.

The guards at the gate look us over most thoroughly when we walk past, but make no sign of stopping us. On the contrary – I have the feeling they need to exercise all their willpower to refrain from following our legs and backsides to wherever we may be going. For that matter, if Jalma weren't right there in the first courtyard, they possibly even would.

We end up sitting and talking with Jalma for a considerable time. Basically she tells us the same thing Oudin told me, but she has full understanding for the rather obvious fact that any impartial arbiter is bound to come to the conclusion that, given the lack of neutral witnesses, the truth is objectively impossible to find out.

I won't bother you with the details of our discussion, but we come to the following proposal which she promises to transmit to Jarl Agnar, present at this time somewhere within the premises of Fort Urokk:
1. My followers are never to speak another word to Agnar, Ulgar, Svegard and Thorlogh, and the latter three are never to speak another word to any of us, not even if the fate of the world should be at stake. Any communication will take place between Agnar and me only;
2. We shall call it quits and let bygones be bygones. The incident between Svegard and Jordis is never to be mentioned. We all accept that someone made a mistake and it's objectively impossible to find out who. No one has to apologize, no one shall shake hands. However, should I or any of my followers hear the slightest insinuation from any of the four in the future that it was Jordis's fault, then the deal is off and we will kill Svegard and/or the insinuator, no matter what the consequences may be. (This doesn't of course apply to outsiders who merely relay what they have heard from someone else.) Jalma shall be the only person always permitted to express any opinions whatsoever, as long as it's in private with me.

I make sure Jordis is all right with this. In fact, I make it very clear it's her call. Jordis says she's happy with such an arrangement and I believe her.
Jalma promises she'll make sure Agnar will agree. More than that, she is well aware how we feel being looked down upon by the male warriors of Falskaar, and she assures us Agnar understands it as well, he just can't let it show. Therefore, she is optimistic that we will be able to make a truce and continue to cooperate. As a matter of fact, Jalma tells us in strictest confidence that after it became apparent that neither Agnar nor Yngvarr will be able to deal a decisive blow to the other, Agnar has had a lot of time to reflect upon what's happened and come to greatly regret it that the unfortunate battle at Fort Urokk caused our falling out.

We wait while Jalma goes to negotiate with the jarl. After a while she returns and says he agreed and will come soon to talk to me in person after he has dealt with the courier who just arrived with some important message. I walk to the courtyard with Jalma to wait for Agnar. Then Wilhard comes running to tell us we all have to go the jarl at once. There is some big trouble.

Well, it turns out the courier is Yngvarr himself. He requires that Agnar hand over his three Keys to the Heart of the Gods and vacate Fort Urokk. All his people may leave the fortress unharmed within one hour and take their weapons and provisions and whatnot, but Yngvarr must have the five Keys. The alternative is an attack with the fire bombs of the kind he destroyed Borvald with. Then we shall all die. Escape is impossible, because his troops are guarding all the routes of escape (which aren't many to start with).

No one doubts that Yngvarr knows this area, recently his possession, much better than Agnar does. Also, they have all seen the carnage at Borvald. Nevertheless, Ungvar, Svegard and Thorlogh urge Agnar not to trust Yngvarr. He'll attack us even if we agree to his terms, they insist, so we'd better fight than give in.

Seeing I keep silent, Agnar asks my opinion too. I say I would rather fight, but I won't be able to tell how much of Yngvarr's threats are real and how much are bluff. He has obviously been bold enough to endanger himself by coming into Agnar's fortress, which might suggest he's not bluffing and his troops are really capable of destroying us. Whether or not he's to be trusted to keep his promise, I don't know. Agnar knows him much better than I do.

Agnar tells Yngvarr in great many words what a fool he is and how his people will continue to fight and Yngvarr has no chance of winning. This is nowhere near the only thing he says, and eventually even Yngvarr gets impatient and insists he come to a decision.

Agnar's final decision is that he has no choice. He must give in to spare the lives of his family and soldiers. Ignoring Jalma's desperate entreaties, he gives the three Keys to Yngvarr who thanks him mockingly, mounts his horse and rides off.

We leave by the same road by which the girls and I arrived a few hours before. Half a dozen Yngvarr's men are waiting outside the main gate. When we're all outside, they enter, close the gate behind us and take their positions on the ramparts. We don't ask them when and by which route Yngvarr's main forces will come to occupy the fortress. Downcast, we walk downhill. It's gotten dark. We can just about see the road in the faint moonlight, but the forest is basically one black mass.

All of a sudden, we're showered with arrows. In my superficial estimate, half of the men fall in the first seconds. The rest scatter in different directions with astonishing agility. For a heartbeat or two, me and my followers find ourselves alone in the middle of the road. The next moment, we disperse in four different directions as usual, looking for targets.

New volleys of arrows which fly all over the place hit maybe two or three men. The archers are at elevation between us and the fortress gate, but there is not enough light for them to see where to shoot from that distance. Had we left an hour earlier, they might have massacred the lot of us. Now I understand why Yngvarr was so impatient. Falskaarian tradition of theatrical rhetorics has saved us!

However, Yngvarr proves to have been no fool. Agnar's soldiers who are lying flat on the roadsides or behind rocks have to rise back onto their feet lightning-fast when screaming enemies with melee weapons run out from behind the trees on both sides. They outnumber us about three to one... or certainly at least two to one.

At the present moment, something like 10–20 seconds have passed since the first arrows. I am crouching between two big rocks with my bow aimed at a boiling mass of men in armors swirling various metal implements around. With utter dismay I notice my Sense of Smell  not marking any of them as hostile. I take a good look at their armors, aim at one that seems hostile... and hit Ulgar in the back, or maybe shoulderblade. Dammit! There is clearly nothing I can accomplish down here. So I turn away from the melee and head uphill for the archers. About a half of them have grabbed swords and such and are running downhill to join the fight. I sneak effortlessly past them, towards the remaining archers who are also descending, but much more slowly, looking for targets. I pop them off one after another while in the deafening tumult behind me I can occasionally recognize the swishing of my followers' deadly staffs of ice magic.

The battle doesn't in fact last very long, but it seems like hours. I prowl on the road a little higher than the others. Whenever a fighting pair gets separated from the main skirmish, the enemy is easy prey for me. In the main group, I see men falling, pierced by ice spikes. And then it's over. In my estimate, a whole quarter of our original force is still on their feet and that includes the jarl, his wife and son. After the mages have healed the injuries of the wounded, including Ulgar, someone asks if we should try and conquer the fortress back while Yngvarr's main force hasn't arrived. Jarl Agnar says that's too dangerous, and orders the men to march to Borvald as quickly as possible. He himself stays behind for a moment and motions me to approach.

He tells me my group saved the day for them. Yngvarr had prepared the ambush well, but he hadn't counted with me and my followers' return just at the right moment.

I say: no, what saved us was Agnar's men's superb training and courage. When the attack started, they knew instantly what to do, and none of them lost their cool and they kept fighting until the end.

We nod to each other in the understanding that now the hatchet has really been buried. I ask if there's a place for us to sleep in Borvald. (It's getting on 11 in the evening.) He says there is and in fact he'd appreciate if I'd take part in the war council the first thing in the morning.

Does immortal mean invulnerable?

Agnar replies he doesn't know and this is neither the time nor the place to discuss it. He runs to Jalma and Wilhard who are waiting for him out of earshot and they hurry after the soldiers while I follow with my girls at maybe ten meter's distance.

We don't have very far to go, but the soldiers move slowly (compared to what I'm used to), so it's almost half past 1 in the night when we can go to sleep. There's indeed plenty of room. Me and my followers get an entire house ruin with three walls and almost half of the roof intact all to ourselves.



next awakening






return to the table of contents








2020-04-25

Always Lost, Always Hopeful (156) Beaten the Way We Didn't Expect



———————————————
SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-01-21 05:40
Fort Urokk, Falskaar



While we're away from Jarl Agnar and his rude brutes, we enjoy exploring the rest of the sealed-off section where we currently are. We end up on the roof on which stands a formidable man in a heavy armor. He's an Orc or at least looks like one in this light. He tells us sneeringly how we have no chance of getting the best of him. Way to go, dude! Just keep talking while four bows are getting mounted lightning-fast, sending four arrows at you. There, you're dead now. Let that be a lesson to you in your next life – there's a time for chatting and there's a time for hitting.

While we strip the corpse of armor and other gear, we search it thoroughly and find a Key-of-something which is not actually a key. Could it be one of those five Keys for that Heart-whatever? Let's go ask Jarl Agnar. He must be going up the walls by now anyway, waiting for us to return. Or maybe we're lucky and he's gone home already?

We hurry back to the cage. The jarl confirms that what we found is the fourth of the five magical Keys. And they've got the cell door open by now. With his wife and son liberated, we're all set to depart the way we came. Except that Jarl Agnar has a better idea.

He says the man I took that magical thing away from, Kolgrim, was the commander of this fortress. With him dead, his soldiers can be expected to be confused. (The Nord warriors don't seem to have the same rule as I have with my followers – everyone must be able to think for his own.) This gives us a welcome opportunity to kill at least a part of them before we leave, thereby weakening Yngvarr's army.

Yes, I agree it's a good idea. If, of course, you do it the sensible way – spread out, find suitable spots in good cover and start shooting at the bandits, possibly killing a dozen before they can even figure out where you all are. Do I need to tell you that this is not what's going to happen here? The jarl has barely stopped talking when his men rush to demolish our barricade. As soon as they've gotten outdoors, they raise their swords and axes and run screaming towards the enemies who are all over them in no time. In a snap of fingers, our "huge advantage" has gone down the drain. To my utter horror, even little Wilhard sees his dream of becoming a real warrior coming true and runs after the men, waving a sword he apparently picked up from a dead bandit while no one was looking. Before I can react, Jalma is already running after him to bring him back, and the next moment they're in the midst of a boiling mass of flesh and metal.

I haven't got a chance in this chaos, so I do the only thing I can – run past the main battle where new enemies keep coming to join the skirmish, and shoot arrows at them. Soon, the main battle group also splits into several parts and then it's just an unoverseeable crowd running back and forth across the large compound hitting away at whichever enemies they can find. Without my Sense of Smell  power, I would have absolutely zero chance of telling ally from enemy:

I couldn't say how long it lasts, but then I suddenly notice a fighting couple detaching themselves from a larger skirmish. It's Jordis retreating before the furious blows form Svegard!! What is going on here? Is he insane? We are outnumbered at least three to one and he attacks one of his allies!

Without wasting any more time, I send my followers a telepathic command to retreat with me. We run to the gate which I open (somehow I know where the switch is) while the girls cover my back. And then we run towards Falskaar Docks. I'm furious. To hell with all the meadbrained limpweenies on this island! We're gone from this madhouse for good.

I can't understand what went into Svegard. Did he have blood in his eyes and couldn't see clearly? Or had they found a hidden stash of skooma while the girls and I were on the roof killing Kolgrim? On maybe there's something in Amber Mead that makes men crazy? Come to think of it, Jarl Agnar was swaying on his feet a little when he talked to me about attacking the bandits. (See the picture before the last.) Be it as it may, there are things you just can't do to my followers.

The trader at the docks, Henrik, has a lot of money and he also has some interesting pieces on sale. Shopping calms me down considerably.

inside a wooden house, Jordis in the foreground, Lydia behind her
Jordis prefers one of our looted heavy armors that gives stronger protection.
I find them too uncomfortable, but she is taller and stronger than me.
It looks good on her too. Also, the Glass Helmet fits her perfectly.

As we step out of Henrik's shop, I tell the girls to come and sit down next to that shack ruin somewhat away from the other buildings. I ask them to honestly say their opinion. Am I being unfair? Am I overreacting?

Jordis says she'll never go back to that place, and I should have just let her kill Svegard.

Lydia says it was generally a good battle and a fascinating challenge, but that doesn't mean we have to go back there. The jarl's men were clearly acting crazy, so it may be better for us to take some distance from it all.

Jenassa remains neutral, but notes that in our current emotional state, we (Jordis and I) certainly shouldn't return to Fort Urokk. As for the war in general, Agnar and Svegard certainly revealed back in Amber Creek that they have repugnant characters, so they're not necessarily better than Yngvarr. True, the latter started this war, but we may not know the whole story and whatever rightful grievances Yngvarr may have.

That lightens my burden. Now I have a clear picture of it all. My decision to leave for Skyrim remains unchanged, but we might decide to return someday in the future.

Now we board the ship to Dånstar. As we sit on the deck and watch the sea. I feel increasingly sad. I realize that in Amber Creek, I have the only house which I really perceive as my territory. I mean, my Solitud residence is pressed between the other houses, and the ones in Hviterun and Windhelm are more like very big dog kennels, and in Ravenrock I can never truly feel home with the ground brown and the sky gray. But in Amber Creek I can actually walk around my house and enjoy the grass and the sunshine, and there are no other houses close enough to make me feel crowded, and yet the rest of the village is nearby so that I never have to feel lonely.

Eventually, the girls see my mood and suggest we go inside and have an early night. (We're supposed to arrive before sunrise, so we had indeed better go to sleep earlier than usually.) Of course, the real reason is to be able to talk so that the seamen can't hear us.

We reminisce on the last couple of days' events, but then we inevitably come back to the overbearing and irritated way the men treated us in Fort Urokk when we all were fighting our way to the cell of the kidnapped Jalma and Wilhard. Jenassa is the one to put everything in its place: "They acted like this, because they can't psychologically admit we are better warriors."
Hard to argue against it. I say: "Frankly, the ability to kill people is not exactly something I'm proud of."
Lydia says: "We aren't actually any better warriors, we just have superb gear. Our arrows make easily five times more damage than their swords. It's not hard to be a super killer when you have the kind of blacksmith and enchanter we have."
"Yeah, but you couldn't tell them that," I say. "Can you imagine what would happen if we went to them and said: look guys, you don't have to feel inferior to us, because with comparable weapons and armor, you would actually beat us?"
Lydia nods. "They would burst out in hysterical laughter and insist the thought of feeling inferior to us would have never occurred to them, and afterwards they'd hate us even more."
"In Skyrim, the men seem more cool about it."
"Indeed, Laura. But that may be the influence of the other races. The Imperials, for one thing, have always had many women even among their officers. But look at..."
Jordis interrupts Lydia: "They may have women among officers, but not among military leaders."
"What are you trying to say?" asks Lydia.
"The Imperials are rational about it. They have figured out that women are rarely good strategists, but they are good at teaching and keeping little things in order and keeping people around them motivated and solving conflicts so that everyone is happy."
Jenassa cuts in: "I think the strength of the Imperial Army has more to do with men going out of their way because they're mortally afraid of failing in something when a woman can see it."
We chuckle and then I ask: "What were you saying earlier, Lydia?"
"I was saying that look at those Falskaar men, with their arms as thick as our thighs, whose wives probably suckle their babies with mead instead of milk," (Jordis laughs), "whom I wouldn't be too surprised to see uprooting a tree to beat up a bear with. And they have to endure that a group of chicks comes over from the mainland and does things they can't! I mean, seriously, they know damn well they could have never taken on those creatures in Watervine Chasm and Vizemunsted. You all saw their faces when we left Amber Creek the other day. They didn't believe we could actually go in there and come out the other end."
Jenassa agrees: "Now that you mentioned it, I think that was the moment when it all changed between them and us."
We go on like this for a couple of hours at least, until we finally fall asleep.



next awakening






return to the table of contents








2020-04-23

Always Lost, Always Hopeful (155) Maybe It Was Too Easy



———————————————
SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-01-20 15:51
Horndew Lodge, Amber Creek, Falskaar



field with many leaves and two hens in front of a farmhouse, crops further ahead, partially cloudy sky
Kunnari's Farm near my house.

I rush through the local traders as quickly as I can. That includes Helena from Audmund's Farm who is selling her wares on the Amber Creek marketplace.

She hasn't been doing good business today. The main street is still lined with dead bodies and everyone who can is staying indoors.
several dead bodies lie on the village street, wooden houses on both sides, blue sky
Yeah, Rangarr is not afraid of anything.  :-)

Helena is really interesting to talk to. We discuss her life at the farm and the goings-on in Skyrim until my followers join us and I notice it's getting on 6 in the evening.

We set out once again towards the only existing mountain pass.


On the eastern side of the mountains, it's cloudy.

Rather than take the highway that goes past Borvald, I prefer to run through the forests north of the river. Where the river turns south-southeast, we do the same:

We arrive in the appointed place a little before 7. Too impatient to even wait for my greeting, Agnar urges us to follow them into the fortress dungeon:

The next moment, he and his men are going in and we follow them.

As always, I have little faith in the jarl and his men's fighting abilities. That's why it's very irritating that not only do they block our shots in narrow passages, they actually grab us by the arms and prevent us from going forward ahead of them. Especially Brother Thorlogh gets much too patronizing. Now, I couldn't care less if the murderer Svegard got himself killed, but Jarl Agnar simply can't afford to risk his life, no matter how dishonorable he may be. It's grossly irresponsible towards his people who rely on his leadership. But obviously there's no way for me to make him realize that.

You'll be glad to hear, though, that we all survive, moving from room to room with a few bandits in each. Some enemies want to surrender, but we cut them all down. I kill two or three myself. They kidnapped Jalma and Wilhard. There shall be no mercy.

Eventually, we reach a large cage with familiar faces inside.

So, the first part of our mission has been a sweeping success. Is it possible that we were lured here? I'm keeping that thought to myself.

The jarl's men barricade the door that leads to the main exit. I'm explained that due to the unusual design of this place, we are now cut off from the main part of the fortress. There may be some bandits left here in this section, but the ones in the other sections or outside won't be able to get to us in any other way than by breaking through that barricade or finding the way to the sewer we used.

Unfortunately, the door to Jalma and Wilhard's cage can't be opened. Agnar orders me and my followers to have a look around and see if we can find a key somewhere, while he and his men try to force the door open.

I inform him we're going to get some sleep on the mats we saw in a nearby room. Agnar is not happy with it, but apparently realizes he can't prevent us from resting. Either that, or he simply resigns to the "fact" that women are weak and unreliable.



next awakening






return to the table of contents








2020-04-21

Always Lost, Always Hopeful (154) Other Kind of Monsters



———————————————
SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-202-01-19 14:07
Ruins of Vizemundsted, Falskaar



Here in this underground dungeon with less than perfect light, nothing but our intuitive knowledge of the time reminds us that it's afternoon already. We walk through Dwemer-built passages and halls and rooms and big open spaces, stopped by an occasional automaton or draugr, as well as a few moderately horrible traps.

protagonist aims bow at a skeleton with a sword standing a few meters away on a wide upwards staircase
I'm glad we don't have to put living creatures to death. These ones are in fact longing to get together with their own kind.

Eventually we find a book titled "The Heart Chamber". That's the one we have come here to get. Nearby is an elevator which brings us to the ground northwest of Amber Creek. Meaning, we have covered a huge distance underground and passed below the Amber River!

It's dark already. The way to Amber Creek is easy, though. Loaded over capacity, I take an increase-carryweight potion.

birch forest in the night, ground covered with sparse snow
It's not as warm here as further south.

In Amber Creek, there's a group of men assembled on the central square. We arrive just in time to witness the end of an interrogation. A terrified bandit, threatened with death, tells Jarl Agnar that "they" are in Fort Urokk and he swears he has no idea why they were kidnapped.

Agnar says "Svegard!" while he himself turns to go. Svegard clearly knows what the jarl wants him to do. I gasp in shock when he draws his sword and plunges it into the bandit's stomach. "Are you out of your mind?" I'd like to scream, but I realize it's futile. I'm barely aware of my followers' whispering with bystanders and learning it's Jalma and Wilhard, the jarl's wife and son, who have been kidnapped by Yngvarr's men.

I can understand it when people kill people who have wronged them, and there's no denying Yngvarr has deserved to die many times over, but this bandit actually gave the jarl the information required, under the belief his life would be spared. If it hadn't been for him, the jarl would have no idea where his family is. He could have spent years looking behind every stone and searching every ruin and cave on the island. Yet he had the person who spared him all that trouble and frustration murdered! I'm shocked to my core having found out I've been risking me and my followers' lives helping a man without a sense of honor.

Someone must have drawn the leaving jarl's attention to our arrival, because he turns back to ask me if I got the book. Too aghast and revolted to speak, I hand it to him. He passes it on to Brother Thorlogh who takes his time browsing it, and then seems to realize everybody's waiting for him to say something. He tears his eyes off the pages with some effort, and says he knows now indeed where The Heart Chamber is. (I've lost track of what we need it for. Hopefully not for being ambushed by Yngvarr and having all the Keys taken from us at the last moment.)

Right now, though, whatever we were going to do with that Heart thing, it has to wait. We are all in agreement that the liberation of Jalma and Wilhard is more urgent.

Fort Urokk is in the east. The jarl and his men head there immediately. He seems to expect me to do the same, but I ecxuse myself saying I'm so tired from two days of fighting draugrs and Dwemer automatons that I might drop down with exhaustion any moment. He grunts and tells me to meet them as soon as we can in a spot west of Fort Urokk which he marks on my map.

Only now as the girls and I walk slowly towards our house do I become aware of all those dead bodies lying on the streets.
night, very ugly naked woman lies dead on the road paved with large stones and covered with leaves
Most guards who got killed were female, too.
People say many men were away on a mission with the jarl.
The attackers chose their time well.

A massive battle must have taken place here, judging by so many guards and bandits killed. Not to be compared to the carnage in Borvald, of course, but considering the local circumstances, this is unbelievable. Fortunately my house is all right, as are all the others as far as I can tell. The attackers seemingly came here just for Jalma and Wilhard, not to destroy any property or massacre the population. The village was obviously very well guarded, which explains the considerable losses on both sides. But in the end, the bandits still won.

It's almost midnight now, but we'be been up for less than 10 hours and I don't feel tired at all. So I decide to do my crafting at night. Through the night, to be more precise. By the time I'm finished, it's 8 in the morning, the sun outside is shining brightly and people are going to work. And I'm dog-tired. Walking past the sawmill, I merely hug and kiss Oudin briefly before I hurry home to get some sleep.





next awakening






return to the table of contents