Showing posts with label Tony. Show all posts
Showing posts with label Tony. Show all posts

2019-09-18

Always Lost, Always Hopeful (65) From Completely Mad to a Little Mad



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SPOILER INFO
This fanfic novel is based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
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previous day






4-201-10-21 05:19
The Pickled Pike, Maedlesburg, Doltania



We walk around idly in Maedlesburg or the lower town.

By now it's clear that it's floating islands the towns are built on, not extremely high towers:
[series of 2 pictures you can click through; click on the first picture to make it big, then press the right arrow to see the next picture etc.; press  Esc to return to the text]


I go to the guilds headquarters one more time and try to hint at the possibility of rebelling against that Grand or Gross Magister, but they pretend they don't understand what I'm talking about. Then I decide to pay another visit to Tony to find out what that mysterious orb of his actually does. Turns out it does nothing. Tony is clearly insane. The marvelous events he claims to see in the orb take place only in his imagination. Very disappointed, I walk out again.

In the meantime, the girls have found a balloon route down to the ground. We get on board eagerly and are taken to a small castle named Castlegar. Instead of going inside, we climb over a hill and end up on a road.

Once we've gotten out from between those huge rocks, the view is quite nice. While we walk, I'd like to take the opportunity to tell you more about my new follower. Jordis was born in a farm near Dragonbridge, but has lived in Solitud these last years. She is as old as I am – more precisely, 5 days younger. But she seems to have great respect for authority. She speaks demurely and does everything I tell her without hesitation. So I don't think we'll have any problems. I'll rather need to teach her to loosen up a bit. Guess I'll delegate that task to Lydia.

The road eventually leads us to a village named... what was it? Porcupine? No, Proserpine. But if I can't remember it and say "Porcupine" then you'll know I mean the same thing.


There are several villagers in Proserpine who try to sell us things like fish, eggs, firewood. The mayor Heinrichs has something more serious to offer – there is something evil in the depths of the village well. We go in and find a draugr. Although we're four against one, it's a messy battle because we completely lack coordination and get in each other's way. Afterwards, I explain Jordis the principles of our combat tactic – keep your distance and don't charge blindly at the enemy. Should have done it as soon as I hired her, I know.

We return to the mayor. He gives us 500 septims. Awesome!

We walk around a little more on the countryside.

Then we take the balloon back to the town. Now I'm completely fed up with Doltania for the time being. We go to the harbor and travel back to Solitud. I mean, of course we can return here anytime, should we begin to miss the place.

On our return trip, we notice there's an island north-northeast of Solitud:

It is unknown even to Jordis. We've got to go and explore it someday.

And now I understand why the Solitud jarl's residence is called The Blue Palace:
view to Solitud and southeastern surroundings from high above, The Blue Palace in the center
Note the strange distortions in the picture. They say layers of air at different temperatures often play visual tricks in such altitude.

Back in Solitud, we go to the Hall of the Dead. The priest Styrr instructs us to enter the catacombs in the basement of the temple, find Potema's skull and bring it to him so he can sanctify it, thereby permanently preventing her revival.
old man with a long beard and wearing a hooded robe tells the protagonist about Potema
Has it ever occurred to you that the right to rule over people ought to be earned by doing something for the people first?

After we've entered, Potema's voice actually bids me welcome and something invisible opens the grating that was blocking our way. She tells me she is going to kill me and become alive in my body. Not gonna happen, bitch! I'll stuff your head into your cunt.

We have to kill great many draugrs and several vampires. After I-don't-know-how-many hours, we end up in a hall apparently very close to Potema herself. She sends waves and waves of draugrs against us, and an atronach or two for good measure. I use everything – the Aetherial Staff to conjure a Dwarven Sphere, as well as my Ritual Stone  power to revive the first half dozen enemies we've killed. It's a long and messy battle where I have to keep using health potions and I have only luck to thank for finding all my followers alive afterwards. But Potema and her skull are still somewhere else.

I notice a doorway at the farther end of the hall that leads to a room with a throne. On the throne, there is a skull. That must be it.

Now I make a bad mistake.

I assume I just have to walk up to the throne and pick up the skull. I fail to pay attention to the ghostly glow above the skull. That's Potema herself who rises up and attacks me when I'm close enough. She also conjures a gigantic atronach. We defeat them with much less difficulty than we had in that recent mass skirmish, but it would have been so much easier to just take a shot at that ghost from a safe distance.

There's an exit nearby. On our way out, I make another, a rather amusing blunder. In one of the rooms, I notice a draugr sitting on a throne and kill it:

What I overlook entirely is that there's another throne behind us (beyond the right edge of the above picture) with another draugr. Not really dangerous for the four of us, of course, but a reminder that I was too careless again.

Soon we're in open air. Unfortunately, it's on a high cliff north of Solitud. It's almost pitch-dark, but there's no way I'm going back into that dungeon. So we climb down onto the highway as carefully as we can. Shortly before midnight, we have reported to Skyrr and then we hurry to the palace. Falk is still up and he is all smiles. Seems he's a very clever politician who sees when he's outmatched. I'm sure that no matter who'd rule Solitud, Falk would manage to be near the very top of the power ladder – but he will always be the right hand, never the leader.

I wonder if I should do my crafting in the night when I'm undisturbed, but then I realize I'm tired. So we all go to our house to get a good night's sleep.

Lydia doesn't want to share my bed tonight. She asks me to lend her one of my strapons, and she would go down to the basement. (I mean, she's not going to strap it on, obviously, it's just that we don't have a dildo without straps.) I suggest I can fuck her with one if she wants to, but she says maybe some other time. I know. I'm knackered.
She chooses the smallest one. Before she leaves, I ask her if she misses Bjarne.
Lydia nods, but hurries to assure me we don't have to visit Dånstar just for her sake; apart from which, it's much better to have a man miss you than grow bored with you.
"Do you want to marry him?"
She shrugs. "Why, of course. Except that I'm a little afraid."
"Of the wedding night?"
She laughs and then gets serious again and says softly: "I can't do anything except soldiering. I wonder if he even wants a wife like me. Or if anyone does." Then she cheers up again. "Although I've been learning to cook by your side."
"Lydia, this reminds me – I've been wondering how come I can do everything and learn so quickly. I mean, a couple of months ago I felt like a helpless child when I was fighting alongside Jenassa, and now I'm, like, feeling I'm protecting my followers and not the other way around."
The question doesn't surprise Lydia the slightest. "That's because you're Dragonborn."
"What are you talking about?"
"The legend says the Dragonborn learns everything very fast. Jenassa told me."
"Jenassa told you?"
Lydia laughs. "Yes, Jenassa. She knows old Nord legends a lot better than I do."
I shake my head and smile. "Whatever. Enjoy yourself with the strapon. You can have the other two as well if you want to."
She shakes her head and leaves. Jordis sleeps next to me in the bed tonight.



next awakening






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2019-09-16

Always Lost, Always Hopeful (64) Feeling Squeezed



———————————————
SPOILER INFO
This fanfic novel is based on the events that occurred in an actual game of Skyrim I played. Therefore, it inevitably reveals a lot about the game.
———————————————




previous day






4-201-10-20 04:13
Proudspire Manor, Solitud, Haafingar, Skyrim



After a bath, we have a pray in the temple. Then we go to the harbor. I have decided that we shall travel to Doltania. I want a completely new kind of adventure.

We board the flying ship and depart. To my disappointment, it's very cold and windy high in the air, so we have to remain inside the ship and there are no windows. After a surprisingly short flight, we ascend to the deck and find ourselves docked next to an extremely high weirdly-shaped tower.

A walkway leads to a gate. A guard bids us welcome to the lower docks . Lower?? This must be a mistake. We are in the height of hundreds of meters. The ground and houses and the ocean can be seen far below us.

Whatever. We enter the town. The architecture is very different from Skyrim. Everything is made of stone and very clean and the walls are straight and smooth. There are not many people about. We enter a huge but rather empty palace where we meet Mayor Joffred. He tells us he administers this town, but the actual ruler is a Grand Magister who resides in a place called "the Mansa". Doltania used to be ruled by a Merchant Council, but the Arch-Mage of the academy seized power, supported by the Marshal of the guards.

page from a document with event descriptions and instructions to the local authorities
A page from what appears to be a periodical summary of the citizens' concerns.

The girls and I walk around and indeed end up in the so-called upper town, connected to this lower town by an elevator. The lower town is called Maedlesburg and the upper town is called Hollensburg. In the upper town, there are even fewer people about.

Frankly, Doltania is giving me a bad claustrophobia even though it's located in open air on either extremely high towers or floating islands. The problem is that everything consists of narrow passages. There are very few places where you could, say, take three steps to the side without either running into a wall or stepping over the edge. The latter would mean falling into a canal (if you're lucky) or to your death. It's a real nightmare. Even though we are high in the air, all you can see are walls of nearby houses or distant mazes similar to the one in which you currently are. How they managed to build like that is beyond me, but the fact is that you ought to have spectacular views but instead you feel more cramped than in most dungeons.

Laura stands on a balcony of sorts a few meters above the street looking at a small fountain
Nothing special, just another dead end in a narrow space.

That said, there are some places with a beautiful view:

Walking around on empty narrow streets of Hollensburg, I'm delighted to actually see a small square – without a living soul in sight. We enter a building that's called The Mansa. There we meet the ruler, a tall haughty man Frederick Montforth. He asks us to get a Dwemer soulstone from an old cavern. I promise to do it. I ask innocently if he became the ruler only recently. He says he did seize power because Doltania used to be ruled by a council of merchants. He makes it sound like a ludicrous perversity. In his own words, the merchants' astoundingly gross ignorance, and the laws they had passed, were preventing him from reaching great magical goals about which he doesn't wish to talk in more detail. For that matter, I don't care to hear more. We are not going to do his quest. I wouldn't help that raving megalomaniac reach the toilet, let alone any great goals. The sooner that man is ousted from power, the better.

We also drop by Arcane Academy and observe acolytes doing scary-looking things in the midst of horrible-looking weird items. A guard barracks is a comfortingly mundane sight after that. There are many guards of various ranks, including a Marshal Trident Hewel. He must be the man who helped Montforth gain power.
"Come to my office!" he orders.
It's not clear if he means all of us or not. I tell the girls to take a walk, and follow the Marshal alone. Apparently he is fine with this.

I chance a smile and he smiles back for an instant. Then he gets serious and demands to know who I am and what I'm doing here. I tell him demurely I'm just an adventurer from Skyrim and I came here because I saw a flying ship in the Solitud harbor and got curious.
Trident looks so powerful – which is not surprising, given that he was the muscle behind the recent coup. I struggle to not eye the lower part of his body.
"We are not done yet," he says sternly when he apparently has run out of questions. "Meet me at 18:00 sharp in The Pickled Pike inn."
"Yes, Mylord," I reply with my most seductive voice.
The Marshal turns his back. I am sure he is suppressing a smile.

I return to the lower town. At this hour, there are quite many people on the streets, including many traders. Unfortunately, I haven't got much to sell. There's a kind of a hostel, but it's not the inn I need to find. In one of the apartments, I meet an Argonian named Tony. He has a magical orb that can show many places in the past. He talks a bit weirdly, but seems harmless and maybe even kind of cool. He invites me cordially to drop by later. I'm curious how did an Argonian end up with the name Tony, but I'll leave that question for our next meeting. Right now, I want to see more of the town, as well as find that inn by 6 o'clock.


After a brief visit to a beautiful alchemy shop (picture above), I talk to a woman Francesca who is a kind of spokeswoman for the merchants' guild. She is very keen on buying certain wares from Skyrim.

Half an hour before the appointed time, I find The Pickled Pike. Among the guests is a man Billy Barfly. He looks nothing like his namesake the giant east of Darkwater. He tells me a Lord Tallstar has been executed and his corpse is hanging in The Mansa, and he had a glass eye. If I would bring that eye to Billy, he'd pay me 250 septims. Right. I didn't see any corpse when I was up there, but I can go and give it another look. Maybe.

I go up the stairs. In the biggest guest room is a woman Dierdre who looks very much like a prostitute. She's not interested in talking to me. Finding no sign of Trident anywhere, I return downstairs and wait.


Trident walks in at half past six. We go into another room upstairs. I play shy and inexperienced. I have the feeling Trident would like it. After some time, I forget myself and get louder and then he comes to soon. I don't mind. It was great fun regardless. And it can be very useful to be close to such a powerful man, especially when I'm really going to help the merchants oust the "Grand Magister". Or was it "Great"? How about "Gross Magister"?

With a smile still on my face, I go out to the street. The sun has set already. I meet up with my followers. They have learned that visitors are rare in Doltania, yet the people are surprisingly well informed about the goings-on in Skyrim.

One guard, and not just a guard but a Lieutenant, tries to extort money form us, ostensibly a fee required from all new visitors. We tell him we'll have to go and get the money from our inn, and he leaves us alone for the time being. Then a priest asks us to kill some undead in a crypt. We'd love to do it if we had any idea where the crypt is, but the priest returns to his chores before we have a chance to ask.


We walk around some more and then return to the inn to get some sleep.

I'm having thoughts of returning to Skyrim tomorrow. I feel I'll go insane if I don't get into an open space soon, even if it's just snow and ice. To be honest, I'm no longer surprised that the ship ride from Solitud to Maedlesburg is free.



next awakening






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