Showing posts with label The Burning Queen. Show all posts
Showing posts with label The Burning Queen. Show all posts

2019-08-09

Always Lost, Always Hopeful (36) Can We Call It a Day?



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
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previous day






4-201-09-21 05:51
a tent on the village square, Stonehills, Hjaalmarch, Skyrim



I had a dream suggesting someone has left a letter to his accomplice named Reginald with the innkeeper in Windhelm, and it would lead to an adventure – as long as I got there before that Reginald guy. The dream was not very clear, but I guess I can check it out. We are likely to be in Windhelm soon anyway.

About at the time when the sun rises, we continue our journey to the northeast along the highway in snowfall.

I don't feel I've slept well in that tent. I suspect I'm getting soft sleeping in beds all the time. But then again, I'm a woman, am I not? Men may like to rough it, but I don't have to be ashamed of wanting to be comfortable.

Halfway to Dånstar, we stop to clean out the corpses after a battle. Hurrying onwards, we are already seeing another group of soldiers headed where we came from. I wonder if someone is working towards peace negotiations or will they go on like this until the country is completely devastated.

Even though I'm dog-tired by the time we reach Dånstar, I'm happy to see my Khajiit friends. To tell you the truth, I'm a little apprehensive, because I took Kharjo from them and caused his death. I've been wondering how I can ever look them in the eyes again. But they don't seem to hold Kharjo's death against me.

Khajiit trader camp in Dånstar, closeup of Rayya, her armor covered with snow
That's their camp, as you probably recognized already.
Rayya seems to be bearing up well in this climate.

We meet Bjarne among the guards on the street. He and Lydia nod a greeting. The way the two look at each other, they must be hooked real bad. After a while I say casually: "You know what, Lydia?"
"What?" she asks.
"I think I'll have an early night today. Not right now, obviously," (it's not even noon), "but if you want to, you can go and hire a room already."
Lydia can barely muster enough patience to let me finish speaking. Then she hurries away as slowly as she can force herself to walk, to bring her boyfriend the good news while Jenassa, Rayya and I grin at each other.

I make good money on our loot. Then I have three reports to make: tell the jarl about the slain dragon at Shearpoint, bring the young Captain Wayfinder his lost merchandise, and return Captain Alday's family greatsword to the owner. Alday is so moved that he actually gives the sword to me as a present. Wow. That's a little weird, but thanks. I'm not going to tell him that I don't use greatswords, so I'll simply destroy it with an Arcane Enchanter to learn its awesome frost enchantment.


And then, when it's not even dark yet, I drag my exhausted body to the inn and go to sleep. (Lydia and Bjarne are long gone by now.)



next awakening








2019-07-29

Always Lost, Always Hopeful (26) Shouldn't Make Things Complicated



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-201-09-11 02:49
Four Shields Tavern, Dragonbridge, Haafingar, Skyrim



In the silence of the night, I can do my smithing without being distracted. Among other things, we picked up several pairs of Vampire Boots  in that cave yesterday. They offer clearly stronger protection than the boots we've been wearing so far, and they look stylish too.

I have a few hours to kill before the shops open, so I decide to walk around and explore what I can. My first stop is at the barracks. The guards in this village have a funny name – Penis Occultus or Penitus Oculatus or something like that. There's only one guard in the guard dormitory. He's quite handsome, so I decide to take the opportunity and slip into his bed. But then he fails to get a hard-on! We try for more than an hour, and then I give up and leave.

I feel like crying. I return to the inn.

Yesterday, on our way to Dragonbridge, I thought I should give our dog to the market trader Eydis. She has a daughter and no husband, so I think the child would feel less sad if she had a dog for a companion. And I don't want a dog hanging around us all the time. He won't survive long, not with the kinds of enemies we're dealing with.

I left the dog at the inn and now I'm going to fetch him and go and see if Eydis is already up and if she would take the dog. Strolling uphill pensively, I begin to wonder how would a dog react when seeing a Khajiit. They're felines, after all.

Well, I'm getting my answer now. There is a Khajiit in the taproom, and our dog doesn't pay any special attention to him.

As concerns the Khajiit, I've seen him here before. Now I strike up a conversation with him. His name is Dar'Jidarr and he says he doesn't need any help from fighters. He hints that he's hiring prostitutes, and I suspect he may also be a slave trader. I'm not interested.

I don't have a problem with prostitution as such. It's good that men can get their needs satisfied and women get men's money. Better the horny guys go to a brothel than roam about catching women and raping them. And from what I hear, Skyrim is well covered with licensed brothels that provide a civilized environment where both the workers' and the customers' interests are protected. For that, the owners make good profits which they totally deserve.

Yes, Eydis and her daughter Sveina are already up, eating breakfast.

They cheer up visibly when I ask them if they'd like a dog. Yes, they'd be delighted to. I hope he hasn't grown too fond of me yet.

In the meantime, shops have opened, and I sell what I don't need. Weirdly, the general store isn't opening at all. Has the owner gotten himself killed or something? That would be really inconsiderate of him. Although, come to think of it, Solitud is quite near, so it's not such a big disaster after all.

My followers are ready. They tell me how they chatted with Faida the barkeeper and Julienne who lives in the last house on the road to Solitud. Then they notice I'm downcast and ask me if something happened, and I tell them.

Rayya says when a man can't get hard, you're supposed to suck his... well, that. As a matter of fact, I knew it, but I was kind of shy. I'll do it the next time. Although I hope this will never happen to me again. Maybe I should change my hairstyle? Lydia says: yeah, down there. I slap her, friendly-like. She runs away from me. All right, let's get serious. People are looking at us. Lydia... come... here... now!

I'll deal later with her and her smutty jokes. I occasionally do trim my pubic hair, but you're not supposed to talk about it so casually. Or maybe I'm envious because Lydia isn't embarrassed to talk about it so casually.

In a cheerful mood, we run northwards along the highway, and in a cheerful mood we run into a thalmor patrol twenty minutes later. They are clearly aggressive. I'm not entirely sure it's us they're after, but I won't wait until they hit me with their terrible magic (okay, maybe it's not so terrible, but I'm afraid of such things), so I shoot first. There are four of them. Our enchanted weapons prove clearly superior. Or is it that mages wear virtually no armor, relying only on their magic to protect them, and once they get hit by an arrow poisoned with the Damage Magicka Regeneration poison, they're doomed? And maybe they weren't after us to begin with, and we shouldn't have killed them? Well, never mind. It's done. Even if thalmors haven't yet declared us their enemies, they're bound to sooner or later. Apart from which, High Elves are so haughty that they totally deserve to have their numbers reduced a bit.

We run on. Speaking of which, maybe you've been wondering why we run so much. It's because people all over Tamriel are used to running ever since they're children. Long-distance jogging is our favorite means of travel. Horse-cart transport is available between major settlements (at least in Skyrim), but it's rather expensive. So we run. Within settlements, most people prefer to walk, and some walk between settlements as well, but at least all housecarls and sellswords are perfectly comfortable with running considerable distances. As am I. You don't really get tired unless you run too fast.

We leave the Dragonbridge–Solitud highway and head northwest.

Soon we arrive at a crossing near Wolfskull Cave. There's a little skirmish between imps and storks. This time the storks win.

We enter the Wolfskull Cave without any idea what would expect us there. Strange noises, or what did that man from Dragonbridge say? I can't remember.

There are passages leading in various directions. I have no idea where we should go, so we just go somewhere, killing an occasional draugr and such. Soon we find ourselves on a little rock plateau. There's a very high drop into certain death. Across a wide gulf, we can see castle-like structures that go higher than where we are.
huge cavern, fortress-like structure on far end, blue beams of energy in the air, voice chanting magic ritual
There's evidently a magic ritual going on. Apart from those violetish-blue energy streams flowing through the air,
we can hear that someone is trying to awaken something called Potema. (An evil ruler in the distant past, Jenassa tells me. Thanks.)

Everything is too far for my Sense of Smell  power. But I imagine that there is something going on at the very top of that structure. It's too high for us to see over the defense wall, so I shoot an arrow just over it. That's a pretty efficient method of making enemies highly excited and run around frantically trying to figure out what the hell it was and where it came from.

Indeed, there seem to be several people up there, running back and forth looking for us, but they have hardly any chance spotting us in this enormous cavern. We can briefly see a creature or two, but it's rather obvious that we'll have to get closer if we want to achieve anything (such as getting a halfway decent shot at them). In order to get up there, we'll obviously have to cross the wide and deep gulf in front of us, and to do that we need to somehow descend from this plateau first.

So, we go back into the passages, looking for enemies. We descend to the bottom of the cavern, killing mages and draugrs. The mages are surprisingly harmless, but the draugrs need quite a few arrows to die. Have I already told you that in addition to conventional weapons, draugrs have the ability to do something similar to dragon shouts that can send a shockwave at you that throws you off balance? It's really scary.

As we advance, new enemies appear. We go into a citadel, up the stairs, out again, up a staircase...
protagonist aiming bow at Draugr Deathlord on top of staircase, dim purple light
Deathlord? That sounds serious.

Anticipating much stronger resistance from the main group of mages on top, I use my Ritual Stone  power to awaken, among others, that very Draugr Deathlord I just killed. Now we enter the main citadel and ascend its spiral staircase. When we are near the top, several mages come to engage us. After a somewhat confused skirmish, I reach the top. There is but one enemy left on the platform. I kill it. It's an old woman.

There is no more resistance. The ritual has evidently been interrupted, because nothing spiritual and weird has materialized. So our job is done. Now, that was fun!

Bardslayer guides me to the switch that lowers a gangway that leads us to the exit.

We have plenty of time to get to The Burning Queen shipwreck. Too lazy to search for a proper road, we climb down a steep mountain slope halfway there. Just short of the ocean shore, we meet a mercenary in an incredibly cool black armor. I strike up a conversation and he warns us from going to a dangerous place nearby called Shadowgreen Cavern.

When he has left to wherever he was going, the girls and I proceed to the shore, I strip naked and swim to the shipwreck. I'm disappointed to not find any sword, just a journal that tells about some bandits somewhere in the area of Dragonbridge. Looks like I'll have to go back there if I want that sword. I'm beginning to wonder if I do want it that badly.

I return to the shore and we get onto the road to Solitud. And then we see that Shadowgreen Cavern place on the roadside. It looks kind of spooky and kind of fascinating. We could take a look inside while we're here. What do you think girls? Lydia looks rather worn out. No, she insists she's fine. Let's check the place out, they say. That's the attitude!

So we leave the road and approach Shadowgreen Cavern. I'm dumbstruck. What I had taken for a fascinating structure is in fact just a rock formation that looks nothing special from a different angle. The actual Shadowgreen Cavern is nothing more than a regular cave entrance like dozens of others I've seen.

We go in anyway. The interior is lush and beautiful, and it has a pond. Don't tell me there are spriggans here.

I take a couple of shots at a small animal and fail to hit it. When we get closer, I see it's a hare. (Lucky I failed to hit it. I mustn't shoot at things just because they move!!) Then we kill a few wolves. And then we do indeed see a spriggan. No! Screw it. I'm not going to kill spriggans. It's not right. Let them go on guarding this beautiful place. We're out of here.


It's about 7 in the evening when we arrive in Solitud. I go to the palace. Fortunately, the city administration is still at work. I tell Falk about that weird ritual we witnessed in the Wolfskull Cave. He's really shocked to hear that someone was attempting to revive Potema. I reckon she must have been really very powerful and very evil.

Then I inform Sybille that we destroyed that vampire gang in the Pinemoon Cave, and her attitude towards me changes completely. Now I'm suddenly like her best friend. She even shares some local political gossip with me. The late jarl Torygg, the husband of Elisif, who was killed by Ulfric Stormcloak, was actually quite independence-minded. Meaning, he had in fact a lot of common ground with Ulfric and the latter made a rather bad mistake by killing him. It would appear that their essential difference was only in their estimation of the situation. Torygg was convinced that the time was not yet ripe for Skyrim's independence. The Aldmeri Dominion is so big a threat that Skyrim needs Empire's protection. That's what Sybille thinks and that's what Torygg thought.

Seeing that no one wants anything further from me, I approach Jarl Elisif herself for the first time. We make some polite small talk and then she asks in a low voice if I would do her a favor. She would like me to bring her dead husband's warhorn to a shrine of Talos in the Hviterun area. She couldn't make an offering to Talos herself, because the ban on Talos worship is strictly observed in Solitud.

Sure thing! I'll be honored to do what she's asking.

It's past 9 now. I wonder if Hadvar has already returned to Solitud or is he still in Riverwood. I stroll from the palace up to the fortress through a long dark street somewhat lighted by symbolic lanterns. Maybe I'll see him there.

I get a blessing of Arkay at the temple – it's always good to be on the gods' good side as I've told you – and then I enter the fortress itself. There's an oldish woman talking in an agitated manner not unlike that metal bitch in Helgen.

She's in a heated dispute with none other than General Tullius. He is not as short as I remember him from Helgen. Nevertheless, the sight of him brings it all back – how I was kneeling at the chopping block waiting for the executioner's axe to cut my head off. I quickly exit before I would kill Tullius and get myself in trouble. I have been thinking the Imperial Army is not for me, and now I'm positive.

I go to the inn. The taproom is full of people, but my followers are not here. An Imperial man sitting on a bar stool evidently overhears me renting two rooms for myself and my followers. When I start walking towards the staircase, he stands up and tells me I look tired, and may he help me up the stairs to my room? Somehow I find it hilariously funny. I try to shrug and keep a serious face, but then I can't help bursting out in laughter, and he laughs and puts an arm around my shoulders. As we walk, I look quickly left and right without moving my head. Everybody seems relaxed and merry, men and women mingle freely and no one pays attention to us, only a petite female bard smiles in my direction, but maybe it has nothing to do with me.

The man introduces himself as Aurelius as we walk up to one of the rooms I rented. I'm not sure if there'll ever be a chance for an actual relationship with that antisocial-looking man, but at least a certain part of my body is getting a proper treatment tonight. That's what I needed to make my day perfect. We do it twice and it's past 2 when we go to sleep, completely exhausted.



next awakening






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2019-07-20

Always Lost, Always Hopeful (19) Faith and Mistrust



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SPOILER INFO
This fanfic novel is largely based on the events that occurred in an actual game of Skyrim I played. Therefore, it's inevitably a spoiler.
———————————————




previous day






4-201-09-04 06:12
The Winking Skeever, Solitud, Haafingar, Skyrim



At the first light of the day, we're on our way. Well, maybe not quite the first. To tell you the truth, our breakfast lasts longer than usually, because I have a serious talk with the girls about combat tactics. I tell them they really should use bows or staffs instead of swords. (None of us uses war axes or maces; they require too much physical strength.) Jenassa is fine with that, but Lydia objects that she and Rayya are trained swordfighters. I try to explain that even though she would be less efficient with a ranged weapon, the enemy wouldn't be able to hit her. Lydia points out that many battles are inevitably in close range and when enemies keep turning up from unexpected places, such as the other day in Northwatch Keep, it would require too much time (as well as thinking) to switch weapons back and forth.
Surprisingly, Rayya sides with me and Lydia is a little offended. But she still insists that our group would be less efficient if they used weapons they aren't comfortable with just so I could have a clear field for shooting.
I begin to doubt myself and decide to give this matter some more thought. Let's get going now.

We're headed for Hviterun, but rather than take the highway southwest to Dragonbridge, I want to make a slight detour – go east and find the town of Dånstar on the northern coast, maybe spend the night there and proceed southwards to Hviterun tomorrow.

map of northwestern Skyrim with Solitud, Riverwood and Dushnikh Yal
This is a map of northwestern Skyrim.
Arkngthamz is right next to Dushnikh Yal, to the southeast.
Northwatch Keep is the farthest icon to the northwest from Dragonbridge.

Solitud harbor lies on the northwestern coast of a narrow bay that turns into a river further southwest. There is no bridge, so we just swim across – with our clothes on as there are people everywhere. It's not so bad. Actually the exercise is doing us good. (The map above shows us already on the eastern bank.)

Maybe this is the right moment to tell you a word or two about maps. I have noticed in the meantime that the people of Skyrim have little experience with them. Indeed, my followers tell me they have only seen them in places like military camps. Even Jenassa who has traveled far and wide (according to Lydia; she herself is very tight-lipped about it) has no experience with using a map. So I guess I'd better describe it a little, because I don't know how common or exotic maps may be for you.
A map is a magical device that shows you your location. It looks like a large sheet of paper that can be folded together when not used. When unfolded, it depicts the features of terrain (including bodies of water and roads) in various shades of greenish-gray. When you have visited a location, it appears on the map as an icon, thanks to which you can find your way back there in the future. Note the long narrow almost-triangle in the image above, partially covered by the letter "d" in "Solitud". That marker shows you where you are.
It's a very handy tool. That's why I find it very strange that I've only seen jarls and military commanders use them. To me, a map feels like something quite normal; in fact, it's a comfortingly familiar object in this foreign and frightening country.

Back to the present moment. We have crossed the bay. The weather is lovely and I'm in high spirits, even when the landscape turns wintery further east.

some snow on gentle slopes, a dead chaurus lying in foreground
This is a dead chaurus. It's roughly the same size as a human being lying down.

We discover the Pale Imperial Camp. The Pale is the name of the hold, the capital of which is Dånstar. Since the imps have a secret camp in the wilderness, The Pale Hold must be stork territory. But we, adventurers with stuff to sell are welcome everywhere. That includes the bandit camp halfway to Dånstar, except that there we're appreciated only as prey. They fall upon us with jubilant (and rather lewd, if I may say so) shouts and try to overwhelm us. We have no choice but to kill them in self-defense.

It makes me think.
Are the Nord men too stupid to realize that the four of us in elven armors are something more formidable than just a group of village girls having a walk?
Or are they so stubbornly proud that they won't negotiate with women?
Or are they unable to think clearly because they're always drunk?
Or are we doing something wrong?
Now, it's not like we're dick-hungry or something. With our looks, we can have pretty much any man we want. But I'm sure bandits can be attractive too. In any case, it would make sense to stop and say hello first and see if we can work something out. Maybe we like you and maybe we happen to be in the mood. If we don't, well, then you can try and take us by force, or you can be sensible and use the opportunity to walk away on your own two feet. That's what I think.

Dånstar (sometimes spelled Dawnstar) is a medium-size walled harbor town. It has two mines and various kinds of merchants. The harbor is much smaller than the one in Solitud, but there are quite interesting men there all the same. Although I have no use for any of them today, if you get my drift. But maybe we'll find Lydia a boyfriend. You know, I keep teasing her, asking when she's going to test-drive her new gorgeous boobs. I've been seeing how even with her clothes on, men can't get their eyes off her. It's about time to let someone actually see her breasts. I know she's really keen, she just hasn't found any real hunks so far, and I keep bantering with her so she won't become discouraged or shy or something.

Dånstar houses and eastern side if the harbor, an Argonian man leaning on a railing, blue sky with few clouds
That man is an Argonian. I don't know if you've ever seen one.

Walking around in Dånstar, it doesn't take us long to find out one rather spooky thing. Most if not all locals are plagued by regular nightmares. People with reddened eyes keep telling us in weary voices how they haven't had much sleep and how they can't take it much longer. I feel sorry for them, but I am more interested in the mines. We've seen abandoned mines infested with bandits, but I don't think I have yet been to an actual working mine where you can, like, mine stuff. (It's a tradition of Skyrim that travelers are allowed to mine a reasonable quantity of ore for their own use.) And now I'm getting the chance to explore two such – one of quicksilver and one of iron. They're cool, although I wouldn't want to work in a mine on a regular basis. The weird thing with Dånstar's two mines is that their owners seem to hate each other, as well as... um... to be married to each other. Go figure. Maybe those nightmares have made them crazy. However, the biggest nutcase of all is the jarl. Skald is his name. He's an old bald man. His creaky voice sounds so frail I wouldn't trust him to be able to stand up until I've seen it with my own eyes. His court wizard Madena is one bitter (albeit basically good) woman. Apparently she served in the Great War and now has nightmares of her own, so to speak, remembering remorsefully all the enemy soldiers she killed with her magic.

There are three mysterious guys at the inn who refuse to talk to me. So I go to the harbor where I address a peculiar man (I think "old sea salt" is the proper expression) named Bowen.

He's grumpy at first, but when I won't go away, he turns towards me. Having given me a good look-over, he softens up a bit (figuratively speaking). I then get to hear a story about his captain Alday's family history and how he, Bowen, came to serve on his ship. It would appear that Alday's ship was called "The Burning Queen" and it's the very same shipwreck the girls and I saw the other day on our way from Northwatch Keep to Solitud. It was visible from the shore and partially above water, although broken beyond repair. Bowen tells me that a greatsword very valuable to Alday, a family heirloom, is somewhere on or near that wreck. If I succeeded in bringing it back to Alday, he might be extremely grateful.

Even though I haven't even seen that Alday person, I feel for some reason very eager to return to that shipwreck and find that precious sword. But not immediately. My intention to travel south to Hviterun first still stands.

Feeling great after this interesting conversation, I exchange a few words with some nice miners on their way to the inn from work, and then with the bard Karita who works at the inn (left in the picture below). It's past 9 o'clock in the evening when I walk up to a man in a hooded robe. (I've been told it's the uniform of the goddess Mara's worshippers.)

His name is Erandur and he's indeed a priest of Mara. He says he knows the cause of the nightmares that are plaguing the town, and he knows how to make them stop, but unfortunately he can't do it alone and needs a helper to accompany him to a place called Nightcaller Temple which is supposed to be not far away.

He says the nightmares are caused by Vaermina who is one of the daedras. The daedras... now that's very confusing, but the way I understand it, they're a kind of devils, meaning demons as powerful as gods (or almost). Vaermina hungers for memories, Erandur informs me, and she takes people's memories and gives them nightmares in exchange.

Now, if one were to think logically, then standing up against an extremely powerful evil ethereal being is far too dangerous for a common mortal like myself to even consider. For some reason, though, I feel confident that I can totally trust this Erandur guy. I haven't felt so unworried for a long time.

But I'm not going to rush after him right away, no matter how urgent he insists this matter is. I have dinner and then a little walk around town. I can't go to sleep yet, because Lydia has struck up a friendship with one of the town guards and I want to help them find a private place. It so happens that the alchemy shop is completely empty at this late hour. I saw the proprietress at the inn. So I pick the lock to let Lydia in. The guard whose name is Bjarne arrives a few minutes later. I smile encouragingly and motion him to enter, promising to not let anyone disturb them. I remain standing on the empty quiet street. Apart from an occasional guard patrolling in the distance, there's only soft swashing of the water in the harbor. Why isn't it frozen, I wonder. Maybe because of the boats coming and going.

Sooner than I expected, the guard comes out again. Maybe he didn't have much confidence in my ability to keep the lady of the house outside, should she turn up. Whatever the reason, it's none of my business. But I'm going to find out all about it. I waste no time going inside. Bjarne remains in front of the house to keep watch. After all, that's his job.

There's a nice bedroom upstairs with a large comfortable bed. Lydia is all smiles. While I help her bring the room back in order, she tells me he wanted her on top. She didn't have an orgasm, but guess where Bjarne's hands were all the time? Even with all those hungry looks from men, Lydia was still a bit nervous tonight to show her magically increased breasts bare to a man for the first time. They just blew him away, she tells me. It was beyond her wildest dreams. That's probably the reason why he came so fast, she says. Yes, I tend to agree.

After this amazing experience, Lydia's gratitude to me knows no limits. We return to the inn where Rayya and Jenassa won't leave her in peace until she has told them everything, although not in as many details as she told me. I don't bother to hear it to the end. It's well past midnight and I go to sleep, giving the girls a stern order to do the same real bloody soon.



next awakening






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